Can a Mouser use Stand Still to prevent opponent leaving square?


Rules Questions

Liberty's Edge

Underfoot Assault wrote:
The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser.
Stand Still wrote:
When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.

If a Mouser has Stand Still, can he use it to prevent his share-square buddy from leaving? Stand Still specifies "moving through your adjacent squares", but is it RAW to interpret adjacent as including your own square? (I primarily play PFS, so I'm looking for opinions on RAW, not "I'd allow it in my game".)


No.


The Great Rinaldo! wrote:
Underfoot Assault wrote:
The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser.
Stand Still wrote:
When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.
If a Mouser has Stand Still, can he use it to prevent his share-square buddy from leaving? Stand Still specifies "moving through your adjacent squares", but is it RAW to interpret adjacent as including your own square? (I primarily play PFS, so I'm looking for opinions on RAW, not "I'd allow it in my game".)

No. An adjacent uses the english definition since there is no game definition. Adjacent is "next to", not "same".


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However, if your opponent is size Large, they will also occupy adjacent squares to your occupied square, and when they move, they will move through one of your adjacent squares. And that movement will trigger the AoO.

But if they are only taking a 5ft. step, the adjacent square movement won't provoke and AoO, even though the attempt to leave your square will. But you couldn't use stand still on them at that point.

Silver Crusade RPG Superstar 2013 Top 8

Apocryphile wrote:

However, if your opponent is size Large, they will also occupy adjacent squares to your occupied square, and when they move, they will move through one of your adjacent squares. And that movement will trigger the AoO.

But if they are only taking a 5ft. step, the adjacent square movement won't provoke and AoO, even though the attempt to leave your square will. But you couldn't use stand still on them at that point.

Taking a 5' step doesn't provoke any AoO, ever.


Taking a 5' foot step away from the square which the monster shares with the Mouser would provoke an AOO from the Mouser's special class ability. The rule with 5' steps is that they do not provoke the normal 'leaving a threatened' area rule, not make you immune to all AOOs based on any form of movement.


greysector wrote:
Apocryphile wrote:

However, if your opponent is size Large, they will also occupy adjacent squares to your occupied square, and when they move, they will move through one of your adjacent squares. And that movement will trigger the AoO.

But if they are only taking a 5ft. step, the adjacent square movement won't provoke and AoO, even though the attempt to leave your square will. But you couldn't use stand still on them at that point.

Taking a 5' step doesn't provoke any AoO, ever.

Correction: Taking a 5' step doesn't provoke an AoO under normal circumstances. If you have an ability that let you make an AoO under such circumstances then you will get to do it.

Shadow Lodge

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wraithstrike wrote:
The Great Rinaldo! wrote:
Underfoot Assault wrote:
The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser.
Stand Still wrote:
When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.
If a Mouser has Stand Still, can he use it to prevent his share-square buddy from leaving? Stand Still specifies "moving through your adjacent squares", but is it RAW to interpret adjacent as including your own square? (I primarily play PFS, so I'm looking for opinions on RAW, not "I'd allow it in my game".)
No. An adjacent uses the english definition since there is no game definition. Adjacent is "next to", not "same".

Incorrect. Under standard actions/attack/melee attacks

"Opponents within 5 feet are considered adjacent to you."

Sharing a square, the distance is 0. 0 is within 5 feet, and is thus, adjacent.


thistledown wrote:
wraithstrike wrote:
The Great Rinaldo! wrote:
Underfoot Assault wrote:
The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser.
Stand Still wrote:
When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.
If a Mouser has Stand Still, can he use it to prevent his share-square buddy from leaving? Stand Still specifies "moving through your adjacent squares", but is it RAW to interpret adjacent as including your own square? (I primarily play PFS, so I'm looking for opinions on RAW, not "I'd allow it in my game".)
No. An adjacent uses the english definition since there is no game definition. Adjacent is "next to", not "same".

Incorrect. Under standard actions/attack/melee attacks

"Opponents within 5 feet are considered adjacent to you."

Sharing a square, the distance is 0. 0 is within 5 feet, and is thus, adjacent.

Bah. I looked for that rule, but I could not find it, so I thought I was misremembering it.


greysector wrote:
Apocryphile wrote:

However, if your opponent is size Large, they will also occupy adjacent squares to your occupied square, and when they move, they will move through one of your adjacent squares. And that movement will trigger the AoO.

But if they are only taking a 5ft. step, the adjacent square movement won't provoke and AoO, even though the attempt to leave your square will. But you couldn't use stand still on them at that point.

Taking a 5' step doesn't provoke any AoO, ever.

Ahem.


Joeyfixit, I think this feat makes your point more clearly (since it is explicitly showing a 5-foot step can provoke an AoO.)

Sczarni

The whole idea of a Mouser doing this reminds me of this scene.

Shadow Lodge

I'm considering making one, but it leaves a lot of questions on how it interacts with things.

For one, once you're in the guy's square, do you take squeezing penalties? Does the mob take squeezing penalties on top of what Mouser gives him?

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