Dragon78 |
Rules for spirits and not just incorporeal undead but also fey, most outsiders(elementals, kami, oni, etc.) familiars, some magical beast, some plant creatures, maybe imperial dragons, etc. maybe as a subtype or something like that would be interesting.
While Occultism is the study of cult practices such as(but not limited to) alchemy, magic, extra-sensory perception, astrology, spiritualism, and divination. I would like to see stuff on occultist from different real world historical times, Gnosticism, Hermeticism, Theosophy, Thelema, Tantra, Kabbalah, etc.
Malwing |
Heladriell wrote:Making a jedi-like psychic magus would make my day.But... the tech guide doesn't have laser swords...
I agree that would be fun.
Sorry to go off topic but I had to point out that the Laser Torch, while the image makes it look like a gun, is basically a light saber.
On the subject at hand; I'm not sure what to wish for. We have psionics, What could possibly be added here?
I guess I hope that the caster/no caster ratio is similar to the Advanced Class guide. I hope that psychic spells are drastically different from normal spells.
I also hope for feats that give other classes psychicness.
AndIMustMask |
wait, isnt a lightsaber pretty much THE cutting device? i mean, that's kind of it's only purpose, other than deflecting lightning and laserbeams.
unless you're talking about a square/rectangle argument of "all lightsabers are cutting tools, but not all cutting tools are lightsabers".
(though through refluffing i could very well say that the dagger i'm wielding is a lightsaber--with enough investments in sunder and enough muscle behind it it'll cut anything just as well)
Dragon78 |
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The movies: Dark City, Push, Fire Starter, Carrie, The Sixth Sense, Scanners, The Shinning, Vibes, Chronicle, Akira, Minority Report, Race to Witch Mountain, ParaNorman, Phenomenon, The Fury, and Lucy could be mined for some interesting ideas.
Speaking of the Phenomenon, the ability to psychically control(and not be harmed by) insects is interesting.
Malwing |
The laser torch is really just a cutting device, it's not a light saber.
Mechanically it might as well be a light saber. Its a melee one handed martial weapon. It does fire damage resolved as touch attacks. It can bypass 20 points of hardness (like a light saber.) If it didn't look like a gun in the book wouldn't you have assumed it was a light saber?
Blazej |
Slithery D wrote:The laser torch is really just a cutting device, it's not a light saber.Mechanically it might as well be a light saber. Its a melee one handed martial weapon. It does fire damage resolved as touch attacks. It can bypass 20 points of hardness (like a light saber.) If it didn't look like a gun in the book wouldn't you have assumed it was a light saber?
I think I would have not necessarily pictured it as a gun, but probably something like a cutting torch rather than a sword. The design makes a bit more sense in my own mind as a tool for cutting random objects.
MMCJawa |
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I'd like there to be something to make the rogue viable... Maybe something like masterpieces but called rituals for the rogue that let them use specific spells or create unique effects.
I suspect you should be looking at Pathfinder Unchained, not Occult Adventures, for that particular niche
Malwing |
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Malwing wrote:I think I would have not necessarily pictured it as a gun, but probably something like a cutting torch rather than a sword. The design makes a bit more sense in my own mind as a tool for cutting random objects.Slithery D wrote:The laser torch is really just a cutting device, it's not a light saber.Mechanically it might as well be a light saber. Its a melee one handed martial weapon. It does fire damage resolved as touch attacks. It can bypass 20 points of hardness (like a light saber.) If it didn't look like a gun in the book wouldn't you have assumed it was a light saber?
Exactly what's the difference? Its like the chainsaw/chains word, once you start swinging it at people instead of trees a whole new world opens up.
Slithery D |
Slithery D wrote:The laser torch is really just a cutting device, it's not a light saber.Mechanically it might as well be a light saber. Its a melee one handed martial weapon. It does fire damage resolved as touch attacks. It can bypass 20 points of hardness (like a light saber.) If it didn't look like a gun in the book wouldn't you have assumed it was a light saber?
Not with a 6 inch "blade" held by a pistol grip.
MMCJawa |
Polymorph spells to change into fey would be nice. Though not exactly related it has been a long time coming for such spells.
Since faeries were really popular during the hey days of spiritualism especially by people such as sir Arthur Conan Doyle, so some fey themed stuff would be nice.
Yeah but Fey are already really established as part of Pathfinder. What would you have involving fey that touches upon occult themes but was distinctive from all the current fey stuff?
Dragon78 |
Because fey and psychic powers have had many stories and ideals involving both. Also in spiritualism, clairvoyants can see fey while they are invisible. I would also like to know how psychic magic interacts with fey and the first world and if that kind of magic is common in the first world and/or with fey. Plus fey are spirits and spiritualism is all about spirits and the supernatural.
Malwing |
Malwing wrote:Not with a 6 inch "blade" held by a pistol grip.Slithery D wrote:The laser torch is really just a cutting device, it's not a light saber.Mechanically it might as well be a light saber. Its a melee one handed martial weapon. It does fire damage resolved as touch attacks. It can bypass 20 points of hardness (like a light saber.) If it didn't look like a gun in the book wouldn't you have assumed it was a light saber?
As I said, mechanically its not different.
Blazej |
Blazej wrote:I think I would have not necessarily pictured it as a gun, but probably something like a cutting torch rather than a sword. The design makes a bit more sense in my own mind as a tool for cutting random objects.Exactly what's the difference? Its like the chainsaw/chains word, once you start swinging it at people instead of trees a whole new world opens up.
You asked, "If it didn't look like a gun in the book wouldn't you have assumed it was a light saber?" I answered. In your games you can describe them as you want, but for me there is a difference between a chainsaw and a greatsword with ripping blades along the edges.
Just because I start using a chainsaw like a weapon doesn't make it into a blade. You could describe it as such, but for me that wreaks a lot of the flavor of the item.
In the space horror video game Dead Space you end up getting a decent variety of weapons, but most of many of them are mining or maintainance tools you picked up and have chosen to use since they kill alien creatures a lot better than flailing your limbs. The feel would dramatically change if they were displayed as things intended for use as weapons.
Heladriell |
I am hoping for subtle magic, classes that achieve the supernatural without spells (always on powers, at will effects). Also, it would be great to make some sort of cultist, that through study and/or reverence becomes an increasingly powerful outsider/ mortal hybrid (not like the synthetist, I mean real visceral change, not some outsider transparent coating). This could fill the niche for angelic, demonic or aberration-like player characters, while representing some growing drama, as the corruption/ascension takes hold.
The Kineticist must be great. There are many concepts that fit that class. All the Stephen King concepts, like Carrie, the force users from S.W., as well as many others in books, movies and games must be represented. At will psychic effects, with sensory customization, and well integrated into combat should do the trick. Also, allowing multiple psychic phenomena to be manifested by the same individual opens up the door to multiple concepts.
I think the movie "Push" (2009) is a great place to look, as well as the telepaths from x-men comix. Creatures with hivemind might be futher explored, as well as psychic manifestations. Things like Hypnosis, sleepwalking, spontaneous jumps, mental realms, mind duels, tekinethic disputes, mediunity, and other occult fantasy(?) topics could make this book amazing.
Mikael Sebag RPG Superstar 2014 Top 16 |
I wouldn't say it's on my wishlist, but I anticipate that there will likely be a Mesmer-sort of character option (likely an archetype). Given that the 19th-century Victorian spiritualist movement is serving as such a major source of inspiration for OA, it would be irresponsible to ignore something like mesmerism. I mean...gaze attacks + enchantment effects: it practically writes itself! (Also, I realize that Franz Mesmer was more an 18th-century figure, but, well, come on.)
Also, I'd love to see more powerful/combative options for astrological magic. What's currently available is certainly strong in the flavor department, but brings little to bear in combat situations. I mean, I don't need something crazy like an astrological version of Sacred Geometry, but something that goes beyond small bonuses produced by skill checks would be really cool.
TheAntiElite |
While we are on the subject of haunting and spiritual manifestation and the like, I would really like a class to, for lack of better non-video-game reference, play in the style of the 'protagonists' from the Deception series of games; placing temporary 'trap', exploiting the environment to lethal effect, possibly making it look accidental on a scale that invokes the Home Alone movies with far less silliness.
Erik Mona Publisher, Chief Creative Officer |
Erik Mona Publisher, Chief Creative Officer |
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While Occultism is the study of cult practices such as(but not limited to) alchemy, magic, extra-sensory perception, astrology, spiritualism, and divination. I would like to see stuff on occultist from different real world historical times, Gnosticism, Hermeticism, Theosophy, Thelema, Tantra, Kabbalah, etc.
I predict you are going to like this book.
Erik Mona Publisher, Chief Creative Officer |
2 people marked this as a favorite. |
I'd like there to be something to make the rogue viable... Maybe something like masterpieces but called rituals for the rogue that let them use specific spells or create unique effects.
The rogue will be addressed in Pathfinder Unchained months before Occult Adventures comes out. While there _will_ be some toys for the class in the book, rebalancing the class is sort of beyond the remit of this project.
And we'll have just done it, anyway.
Dragon78 |
Man, I can't wait for the playtest.
I hope every class to date gets some love in this book.
Also along with a psychic bloodline for sorcerers, I would like a spirit bloodline(that gets "anti-incorporeal shell" spell as there bonus 4th bloodline spell). Other bloodlines that would be interesting would be occult, mythos, haunted, astral, ethereal, dream, and temporal.
Mark Seifter Designer |
Dragon78 wrote:I wish there were more people, other then myself, that was adding stuff to this wish list.I was kind of reluctant because while I wasn't expecting power points I'm a little tired of everything being vancian casting. But after Erik Mona's posts above I'm pretty excited.
I hereby solemnly promise that the playtest version of kineticist will not be a Vancian caster by the definition of strict Vancians ("It's Vancian if you choose which ones to memorize and then forget them when you cast") loose Vancians ("Everything that has a leveled spell slot of any kind in any way is Vancian") or anything in between. Depending on how loose of a Vancian you are, the number of other classes that might qualify vary dramatically. I personally like to think that the most important mechanics of both of my classes (kineticist and <REDACTED UNANNOUNCED CLASS>) are not at all Vancian, but that depends on your philosophy really.
Like here's a good example: Is the most important mechanic of a bloodrager Vancian? I would maintain that their most important mechanic is their bloodrage itself, a pool, which is not at all Vancian. They do have a loose Vancian casting system as one of their features, but I would have a hard time saying that a bloodrager is mainly a Vancian class. They don't even have those spells at all from levels 1-3, and it isn't even until level 7 that a bloodrager shows any difference to a hypothetical bloodrager that used a spell point variant.
Albatoonoe |
A quick question for those that are talking about fey and the like. Now, I'm very familiar with the history of fairies and spiritualism/occultism. I agree that they go together. However, I'm not sure what this book can bring to the table about them that they don't already have.
What do you guys want from fey material if it were in this book.
Dragon78 |
Mark, who is working on the Spiritualist?
As for fey...
-I would like to know how psychic magic interacts with fey and first world.
-Is psychic magic common or uncommon with fey and/or the first world
-What do spiritualist, occultist, and others think of fey and the first world.
-What do fey think of spiritualist, psychic magic, occultist, etc.
-Are fey and/or other creatures sensitive to psychic phenomenon.
joeyfixit |
I'd like to see a Mad Scientist/Golem-creator type class, where the PC creates a flesh golem type companion that levels like an AC or an Eidelon, but has unique tech/psychic based upgrades. I'm thinking Alchemist formula list, with a way to deliver the extracts to the creature at range, and crappy BAB, but Eidolon type BAB for monster. And maybe the creature reacts to channeling like Undead.
How about something like The Shadow? Hypnosis-based Invisibility from level one, but it offers a will save based off PC's charisma. Say, mintues per day equal Cha bonus +level or 1/2 level? 3/4 BAB and massive bonuses for target's will save if PC attacks target. Lots of face skills, with the idea being that you freak out your opponents via force of will. No spells, but maybe some Monk abilities, like Wisdom bonus to AC or good saves. Maybe a few goodies from other Occult classes.
Heladriell |
I would like the new material to be multiclass-friendly. The abilities of the new classes/ powers should continue to increase (although at a lower rate) with HD from other classes. Something like the oracles's curse. I think that integrating those new concepts into existing classes would be awesome.
joeyfixit |
I would like the new material to be multiclass-friendly. The abilities of the new classes/ powers should continue to increase (although at a lower rate) with HD from other classes. Something like the oracles's curse. I think that integrating those new concepts into existing classes would be awesome.
But would probably be OP.
What I would like is for psychic power levels to stack with levels from other psychic classes in some way. AFAIK, the only spell progressions that stack so far that are for Prestige classes with fairly steep requirements.
joeyfixit |
My prediction is more oriented on what pre-existing concepts they'll try and convert. Paizo doesn't seem to have any problem telegraphing the inspirations for their concepts, especially Archtypes. (Black Blade=Elric, Mysterious Stranger=Man with No Name, Reanimator=Reanimator, Ragechemist=Hulk, Shield Champion=Cap)
I'm thinking half the book will be Stephen King heavy, something like:
1. Carrie (telekinetic)
2. Firestarter (pyrokinetic)
3. Firestarter's Dad (Pusher/Psychic version of Charm Person/Command, but targets who succeed at the won't be immune for 24 hrs like hexes)
3. Daniel "Shining" Torrance aka Haley Joel (talking to dead people/history of touched objects)
4. Johnny "Dead Zone" Smith (psychically telling future)
Some of these have the potential for overlap. For example, 1 and 2 will probably both be options for the kineticist. I also predict there'll be some negative consquequences of overusing certain class abilities, somewhere between an Oracle's curse and the Ego of an Intelligent weapon. I'm recalling the way Firestarter went berserk or Jack Torrance succumbed to the ghosts of the Overlook and went axe-happy.
#4 might be hard to work into combat, but makes for fabulous RP potential.
At the very least there will be archeytpes that fit most of these molds almost exactly.
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
I would like the new classes in occult adventures to not spawn dozens of archetypes/feats that gives the same new abilities to existing classes. I'm fine with some crossover where it makes sense, but after ACG, I'm frankly very bored with "hey, we introduced something new, now lets show you a dozen ways we can blend that new funkiness with your classic existing classes." It honestly breaks down the differences between classes too much for my taste if in fact you can play any class and channel the use of grit, or arcane pool exploits, etc.
For those who want to mix and match, multiclassing works for that. Let psychic magic be a separate thing with occultists, psychics, etc, we don't also need a wizard who actually uses psychic magic too, but also arcane magic.
Albatoonoe |
For those who want to mix and match, multiclassing works for that.
Hah, it really doesn't. That's part of the whole point of that book. They looked at multiclassing and went "hey, this isn't really working out. Let's blend classes together". Honestly, I'd much rather just have an archetype for my concept than try to mix and match and inevitably fall short.
Gnomezrule |
My first thought was that I really had nothing to contribute cause I really don't like psionics. Another system just seems cumbersome. Just my opinion.
Though I would like to see something that allows for non-standard spells and rituals. Many adventures refer to fluff "a cult is working to summon bla bla."
Or like
Rituals could explain how relatively low level folks could achieve effects that are significant. Whether this is pact based or involves years of research, specialized mundane skill in addition to the manipulation of magic.
How are all those elven planetary and planar gates made. Why elven stone mason secret rites of course.
How is that after centuries the dwarven hold in the mountains remains clean and well light?
Basically an explanation of how "non-standard" magic can be used by GMs to create interesting things. How PCs could study learn interupt, prevent, fix, quit adventuring to pursue a sedentary existance of years of ritual preparation.
Erik Mona Publisher, Chief Creative Officer |
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I hope every class to date gets some love in this book.
Every class will not be getting significant development in this book. There's nothing in there, for example, specifically for the samurai, or the bloodrager.
There is a bunch of stuff for oracles.
There's also lots of spells, feats, and magic items that will be useful to all characters.
But I don't want to leave you with the impression that there will be something for every class, like in the Advanced Class Guide.
We're sticking mostly to thematically appropriate classes, which as it turns out is pretty close to most of them, but there will be exceptions.
Heladriell |
The Kinethisist could gain reach to manipulate objects, using his intelligence, wisdom or charisma modifier instead of Dexterity or Strength.
This reach could be increased as he gains levels, as well as attack options. Normal object manipulation could be unlimited, and attacks could need the spending of some emotional/psychic pool (like arcane pool, rage rounds, bard music, etc...).
Some basic attacks could be unlimited as well. This kind of mechanic could be used to other kinds of power.