ways toget natural attacks?


Advice


Howdy! So i'm researching myself but after a quick search through forums i dind't see much of a collected list..

What are the various ways to get natural attacks? In particular I'm wondering for a hunter idea.

Also, someone said it exists but I can't find it. So is there a feat or anything that can allow partial transformation with wildshape?


I know that aspect of the beast (which is a feat that has an option that gives claws) requires either wildshape, lycanthropy, or a particular ranger style (no idea if new ACG stuff gives other options).

So I assume that it can involve partial transformation, since most of the possible ways to get it require the ability to transform.

That various animal shamans also have a minute/day thing that does partial transormation. The exact nature of this varies based on the animal archetype used; some give useful things like natural armor or trip- the overall based archetype, the saurian shaman (which is a dinosaur and reptile based one...which means it already absorbed the snake and draconic shaman archetypes) has a bite/claw/claw for its partial transormation.

Note- animal shamans delay true wildshape for 2 levels, and similarly delays shapes not related to your animal. Your animals' shapes are boosted instead. But people mostly take this arhcetype to get summon nature's ally as a standard action. With the saurian shaman, you get dozens of options with that.

Grand Lodge

two levels of ranger with the natural weapon combat style
Half-orc, Trait or Feat
Alchemist Discoveries, Tentacle, Ferral,
Witch, hair hex, or white haired witch archetype.
sorcerer bloodline, dragon.(dragon disciple Prestige class)


Humphry B ManWitch wrote:

two levels of ranger with the natural weapon combat style

Half-orc, Trait or Feat
Alchemist Discoveries, Tentacle, Ferral,
Witch, hair hex, or white haired witch archetype.
sorcerer bloodline, dragon.(dragon disciple Prestige class)

Unfortunately, I am fairly sure that the tentacle discovery (much like the vestigial arms) does not grant extra attacks, but simply replaces one with a secondary natural attack.

Honestly, it seems more like a way to get a single natural attack (which gets 1.5x str and power attack, and always act like a primary attack when used alone). Useful for reach builds to threaten up close, and it even has the grab property (+4 to grapple checks, and free action grapple on a hit- use it on enemy casters, and you should not see too many problems)

And I might as well also say- the hair stuff from witches does not play well with others, since they always use Int instead of a physical attack for something. Nice for witches....but they won't benefit from your normal str/dex stuff normally.


Darn.. I was hoping there would be some sorta branching off feats from aspect of the beast..
or some feats that allow partial transformations with wild shape.
It'd been cool to pop out a scorpion tale with poison without turning fully into ascorpion.


Oh and thanks!


Oh, and one interesting option would be the Evangelist prestige class.

This prestige class is one of the few that are seen as insanely good. This is because it has the ability, after a gap at level 1, to resume a different class' abilities. As in, a barbarian 5/evangelist 6 is the same as a barbarian 10....with the obvious advantage of pouncy goodness. The only difference you'll find (besides other goodies that evangelist throws in along the way) is that your BAB, skills, saves, and hit dice are changed for those levels (and it is still not that bad a deal).

Anyway, the relevant part of the evangelist here is that its capstone gives you the ability to take on some spiritual form for 10 min/day in 1 min increments. It gives you a +4 to any ability score, and lets you pick from a list of special abilities like wings, gills, or a single natural weapon. So you could use this to grab a sting, which is a relatively hard natural attack to grab and a 'free slot' so to speak as far as limbs go.


There are rage powers for bite, two claws, gore.
Bloodragers can get claws while raging.
Some totem druids offer a totemic transformation that grants natural attacks.
There are magical items that grant natural attacks (some with uses/day some permanent).


Tieflings have a bite or claw option
Tengu come with bites, and have a claw option too.
Kitsune have bites.
Catfolk have a claw option

Scarab Sages

Helm of the Mammoth Lord gives a gore attack.
Warpriest animal blessing give two claws or a bite.
Wolf scarred curse oracle gives a bite.


lunar mystery for oracles has the gift of claw or horn, which gives a bite, claw, or gore attack. This ability lasts for rounds/0.5xlevel, and can be brought out 3+CHA times per day. At level 11, you can get two natural weapons from this. Oh, and these attacks get scaling enhancement bonuses (although that typically shouldn't matter for a natural attack build- mostly there if you want to get close threatening with reach maybe?)

Oh, and looking at the spell list for that mystery, I also see the moonstruck spell, which can grant bite/claw/claw.... but this is more of a debuff, since the spell puts you under the effects of a rage spell (so +2 strength, but you can't use spells) and confusion (so only a 25% chance of acting normally a round, 25% of doing nothing, and 50% chance of hurting yourself and others), and you pretty much have to attack with your natural attacks (bye bye sweet +5 holy keen vorpal blade of awesome....). Oh, and you are dazed during the last round of the spell (after madness glow).

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