Most obnoxious PFS legal rules?


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Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Acedio wrote:
Whenever the Fun Sponge would take acid damage, it heals twice the amount instead.

OP. How can my acid specialist bloatmage compete? I built a super awesome optimized character and now I can't one shot a fun sponge? This is BS. Who wrote this crappy scenario. I can't believe that Paizo is paying for this kind of shoddy work. What the heck. I can't be alone in thinking this.

Everyone that doesn't like the fun sponge please post a negative review. Maybe then we can get someone's attention.

Shadow Lodge 2/5

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How did you get a picture of you as your forum avatar, Steve?

Edit: at the time of posting it was not the gorilla!

Webstore Gninja Minion

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Removed some unhelpful and derailing posts. Be constructive.

Grand Lodge 3/5

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Things that kill PFS for me:

Any type of archer. Swift action favored enemy, bane, cold iron or adamantium arrows, fast shot-many shot-precise shot whatever shot, being invisible adding my sneak attack damage, allows that class to basically solo any scenario.

Alchemist is one step behind the archer because of the number of bombs per day. However alchemists at mid to high level never miss; adverage touch is 10 and there is no saving throw.

Any combination of those two and scenario's become a snooze fest. PFS might as well hand out free gold, boons, and levels.

Shadow Lodge 4/5

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A few thing I can think of:

7 person tables

That they removed 1-7 subtier. Probably one of the worst things in PFS, in my opinion.

The whole Pathfinder Society as an organization thing.

The wonkiness of alignments: and doing [Evil] spells, and because a VC asked you, and etc, etc, etc. . . make evil, evil or make aligments not matter at all and switch all the divine spells/classes/stuff mechanics. one or the other.

How Factions basically don't matter any more.

Swarms.

Haunts. Could have been great, but half-assed, inconsistent rules and rulings basically ruined it.

That unwritten but heavily enforced DM rule that you can't kill the various VC's that are dumb@#%*^'s as a <non-player> character attribute.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

nosig wrote:
Kyle Baird wrote:
nosig wrote:
Take 10?
Correction, Take 10 shirts.

LOL!

I've started giving them away now.

I ordered 10 (wink-wink) in different sizes and colors - and have given 5 away so far... so if you see someone in one, it might not be me! LOL!

(I think I'll have to take another 10 - so I'll have more to give away as gifts!)

What are these shirts you're talking about? How do I get one?

Shadow Lodge 4/5

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Quote:
Most obnoxious PFS legal rules?

Player Characters.

Scarab Sages

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Arnvior wrote:
Any type of archer. Swift action favored enemy, bane, cold iron or adamantium arrows, fast shot-many shot-precise shot whatever shot, being invisible adding my sneak attack damage...

Don't forget Rapid Shot, Point Blank Shot, Deadly Aim, Clustered Shots, Hammer the Gap, an oathbow... ;)

Seriously though, it's the worst when the Cleric of Desna gives me a Touch of Luck. I need, like, all the dice.

5/5 5/55/5

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Giving up all found items and having to buy them back on chronicle sheets at full price.

Grand Lodge 5/5

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A chronicle sheet with a +1 Keen Longbow (+2 Str).

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

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Well I guess we can't derail this anymore, which is a shame because I was splitting my side all afternoon. So here's my thoughts on such things, since we're sharing our opinions.

Anything that's obnoxious in PFS is either a) obnoxious when it happens in any roleplaying environment and is not PFS specific, like a specific build or player-type; or b) is a specific PFS rules that is in place for a specific reason, like the way wealth is distributed.

Because of this, I don't see anything beneficial coming out of a thread titled "most obnoxious PFS legal rules." Maybe there is some positive function to having a vent/complaining thread every now and then, but that's certainly not constructive.

Every issue registered here has being been said before, often many times, in other threads that inevitably get locked by mods or only server to stir the pot.

I wonder if this thread will be any different.


I hate multiclassing with more then two classes. At that point you are just power gaming.

4/5

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BigNorseWolf wrote:

Dazing channel and slumber hex are up there.

Agreed.

To many single target BBEG's where a slumber hex just ends it.

Dazing Spell. Sorcerer with dazing spell shows up at table, expect meaningless fights.

Firearms. PF in general isn't stated to deal with the firearm rules. I love having a hard BBEG just to have a gunslinger sit at the table whose attacking an AC 20+ points less than everyone else. I've found penetration rating to be the perfect balance for firearms, sadly, thats a house rule:(

Magus. I find them to be overplayed and nearly all are very similar, though not quite identical. Its the only class I consistently see with a "right" way to build them that it has to follow that mold. The fact season 6 made them one of the best classes for the season is doubly annoying to me. I have actually banned them in my home games, not because I find them OP or anything, just because I've grown to find the class utterly boring. I USED to like it, but too much of something is bad!

Silver Crusade 3/5

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hotsauceman wrote:
I hate multiclassing with more then two classes. At that point you are just power gaming.

My alchemist/barbarian/gunslinger/ranger/rogue (level 4/1/1/1/1) would disagree. He is so horribly laughably underpowered that I am surprised he is still alive.

There are many other motivations for multiclassing aside from power gaming, and it is pretty insulting to suggest otherwise.

5/5 5/55/5 ** Venture-Captain, Germany—Hamburg

The Fox wrote:
hotsauceman wrote:
I hate multiclassing with more then two classes. At that point you are just power gaming.

My alchemist/barbarian/gunslinger/ranger/rogue (level 4/1/1/1/1) would disagree. He is so horribly laughably underpowered that I am surprised he is still alive.

There are many other motivations for multiclassing aside from power gaming, and it is pretty insulting to suggest otherwise.

A friend of mine has a character she intends to mulitclass 1 level of every class without a full BAB (other than monk). That way she will still have to spend a seperate move action to draw a weapon at level 12. The character is extremely weak, and it's basically just the result of a silly idea me and some of my friends had some day (most of us didn't plan to actually build such a character).

Sovereign Court 3/5

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The existence of summoners.

3/5

# 6-7 player tables. That is too many. Let me limit my table size to 4-5 please.

# Gunslingers. They break most adventures in my experience. Summoners are not far behind.

# Scenarios where the author has decided that they are going to kill a PC. Dalsene Affair I'm looking at you as an example. That scenario almost made me quit playing PFS.

# Why can't I change things? Some scenarios really need adjustment especially with encounters or DC checks. The first scenario I ran was Silent Tide and the opponents in that for the higher tier were more suitable to the low tier, where low tier was a walkover. GMs should be allowed to use their own judgement.

# Handing magic items and gold in to the lodge I can understand as a game balance mechanic even if it makes no sense. But why can't characters keep mundane stuff their find? Is it really going to hurt things if I collect an extra longsword and three coils of rope?

3/5

The rebuild rules irk me.

If a rule gets changed/banned. The effect is often more sweeping than just the feature changed.

Liberty's Edge 5/5

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The ubiquitous Heavens Oracles

Dazing metamagic rod

Slumber Hex

Whinging that frequently happens when players fail to earn the precious faction boon

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

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Dylos wrote:
trollbill wrote:
It's PFS legal in at least one adventure and there are multiple boons for getting limited access to it. There are also adventures that make use of Mythic monsters even though the PCs themselves aren't mythic. I am, of course, speaking as a GM. As a player, Mythic is only ever optional.
TriOmegaZero wrote:
Dylos wrote:
trollbill wrote:
Mythic
Not exactly pfs legal, that's like saying performance combat.
It's legal in certain cases, and certainly obnoxious to some in said case.
Performance combat is legal in at least one scenario as well, hence my comparison.

The fact that Mythic rules only appear a limited number of times is part of what makes them so annoying. The GM has to learn an entire set of rules just for a very limited use.

Scarab Sages

Jayson MF Kip wrote:

Most obnoxious?

A table of 5-3-3-3-3 is obligated to play tier 1-2 in a "tier 1-5" season 0-3 scenario.

Guide to Organized Play wrote:

For scenarios written in Seasons 0 to 3, when the APL is in between subtiers, a party of six or seven characters must play the higher subtier. Parties with four or five characters must play the lower subtier. In the fringe case where there

are no players that are high enough to have reached the subtier level (such as a party of six 3rd level characters), the group may decide to play down to the lower subtier.

Does seem odd that this APL falls just under the 3.5 margin, but has to play down even though no player is from the 1-2 tier... Even a party of 5 level 3s should be able to reasonably easily finish off a tier 4-5 in those seasons (except for a few).

4/5

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Yes, the rules for playing up/down when the apl falls between frequently has groups playing up that should play down and vice versa.

The Exchange 5/5

roll4initiative wrote:
nosig wrote:
Kyle Baird wrote:
nosig wrote:
Take 10?
Correction, Take 10 shirts.

LOL!

I've started giving them away now.

I ordered 10 (wink-wink) in different sizes and colors - and have given 5 away so far... so if you see someone in one, it might not be me! LOL!

(I think I'll have to take another 10 - so I'll have more to give away as gifts!)

What are these shirts you're talking about? How do I get one?

to Take 10 T-shirts.. suggestion from Jiggy

I had the T-shirts printed up from a local company and got a second batch created in several colors. Sometimes I give one away...;)

4/5

Finlanderboy wrote:

The rebuild rules irk me.

If a rule gets changed/banned. The effect is often more sweeping than just the feature changed.

Good point on this one. I have seen entire characters destroyed by a few major changes, and the player had to scrap level 8 and 9 pc's because they didn't function anymore.

1/5

Under A Bleeding Sun wrote:
Finlanderboy wrote:

The rebuild rules irk me.

If a rule gets changed/banned. The effect is often more sweeping than just the feature changed.

Good point on this one. I have seen entire characters destroyed by a few major changes, and the player had to scrap level 8 and 9 pc's because they didn't function anymore.

The spell list for the shaman and someone I know was a summoner type shaman with sup summons and all.

No rebuild.

Shadow Lodge

Undone wrote:
Under A Bleeding Sun wrote:
Finlanderboy wrote:

The rebuild rules irk me.

If a rule gets changed/banned. The effect is often more sweeping than just the feature changed.

Good point on this one. I have seen entire characters destroyed by a few major changes, and the player had to scrap level 8 and 9 pc's because they didn't function anymore.

The spell list for the shaman and someone I know was a summoner type shaman with sup summons and all.

No rebuild.

The shaman is really a unique case, I suppose an argument could be made to try to get a rebuild for someone who was focused on certain spells that are on the druid list that the shaman no longer has.

Grand Lodge 4/5

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

I remember playing down in a season 0 7 - 11 with at least 1 9 and 10. We ended up using spells to buff the enemies to make the fights more interesting. I do assume as a bard and can offer my inspire courage to the enemy and they can choose to take it right?

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

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Under A Bleeding Sun wrote:


To many single target BBEG's where a slumber hex just ends it.

Seconded.... a million trillion times.

Shadow Lodge 3/5

Dylos wrote:
Undone wrote:

The spell list for the shaman and someone I know was a summoner type shaman with sup summons and all.

No rebuild.

The shaman is really a unique case, I suppose an argument could be made to try to get a rebuild for someone who was focused on certain spells that are on the druid list that the shaman no longer has.

Here's the argument:

PFS guide 6.0, p28: Playtests and Errata wrote:
If a class, prestige class, or a class feature-dependent ability score is altered: You may rebuild your character to its current XP, maintaining the same equipment.

Shadow Lodge 3/5

Eryx_UK wrote:
# 6-7 player tables. That is too many. Let me limit my table size to 4-5 please.

You can, as long as it's a private game and you're the event coordinator.

Shadow Lodge 4/5

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1. The sla debacle. Does the ability to pick Arcane Strike mean that the pc is now an arcane caster ruleswise(feeblemind works better against them, etc)? If I add a level of, say, Eldritch Knight to a character with only an sla as their spellcasting, does the "+1 level of existing arcane spellcasting class" part just up their sla cl or give them actual spellcasting abilities? Do single-use boon sla's, such as the recent summon monster one work?

It's just ugly, plus easily abused and pretty confusing to boot.

2. Point Blank Master + Clustered Shots + weapon blanches. There are archers out there carrying parties through entire scenarios. The archer shoots, the party takes out their sun screen and discusses Andoren social policy. They aren't really needed.

3. Flame Mystery. The easiest way to ruin my day is to have a scenario featuring one of these. Doesn't matter which side of the gm screen I'm on, the boss who just fireballed the party, who also outheals everyone AND has several melee buffs going is not my kinda fun times.. Extra obnoxity points if it has monster HD bloating all stata to high heaven.

4. Confusion. Yes, we get it. Very droll. How about some other save or suck next time? Pretty please?

Dark Archive 2/5

A wild PC Archer appears!
Mook! Use Disarm!
Mook uses Disarm! It's super effective!

Shadow Lodge 4/5

Professor Herp wrote:

A wild PC Archer appears!

Mook! Use Disarm!

Mook gets shot in the face!

Mook uses Disarm! It's not very effective.

Dark Archive 2/5

Only if that PC has snapshot...

Shadow Lodge 4/5

1 person marked this as a favorite.
Professor Herp wrote:
Only if that PC has snapshot...

What Ranged PC doesn't have Snap Shot and a weapon cord?

Dark Archive 2/5

Well, allegedly, your mook is so screwed in that situation anyway that it doesn't make a difference. Sunder? Grapple? If they stick the archer is done for a bit.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Muser wrote:

1. The sla debacle. Does the ability to pick Arcane Strike mean that the pc is now an arcane caster ruleswise(feeblemind works better against them, etc)? If I add a level of, say, Eldritch Knight to a character with only an sla as their spellcasting, does the "+1 level of existing arcane spellcasting class" part just up their sla cl or give them actual spellcasting abilities? Do single-use boon sla's, such as the recent summon monster one work?

It's just ugly, plus easily abused and pretty confusing to boot.

I can see not liking the SLA thing for thematic reasons, but if you think it's "easily abused", then you don't understand it very well.

Grand Lodge 5/5

Muser wrote:


2. Point Blank Master + Clustered Shots + weapon blanches. There are archers out there carrying parties through entire scenarios. The archer shoots, the party takes out their sun screen and discusses Andoren social policy. They aren't really needed.

The sad thing is there is a better version of Cluster Shot out now in the ACG, it's for unarmed strikes, but I'm not sure that a Zen Archer couldn't apply it to his bow by using his unarmed damage. Also it definitely works for brawlers and monks.

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