New Ninja Build Needed - PFS


Advice

The Exchange

Hello,

I'm playing PFS and I have a 3rd level Ninja. At first I was trying to go a super high Stealth build but I'm having second thoughts. Not sure where to go from here.

Ninja lvl 3:

Class – Ninja / Scout lvl 3
Race – Half Orc

Traits -
* Acrobat
* Fate's Favored

Stats -
Str: 16
Dex: 14
Con: 14
Int: 10
Wis: 10
Cha: 14

1) Ninja/Scout 1: Bab +0, Skill Focus: Stealth (lvl 1), +1hp FCB
2) Ninja/Scout 2: Bab +1, Wall Climber (ninja), +1hp FCB
3) Ninja/Scout 3: Bab +2, FREE (lvl 3), +1hp FCB

I'm still thinking of the 2hand katana route and thinking of purchasing a +1 magic Katana. So far I own a Mithral Chain Shirt, and a +5str MW Composite Short Bow.

I just noticed I forgot to pick my 3rd level feat and I just hit 4th level from a game this past weekend. I haven't added my stat point and not sure if I should boost STR or DEX and focus on STR rogue or DEX rogue. I've been two-handing a Katana so far.

This is what I previously had laid out but thinking I probably need to rework it as it's pretty easy to gimp a Ninja or Rogue.

My old build plan:

1) Ninja/Scout 1: Bab +0, Skill Focus: Stealth (lvl 1), +1hp FCB
2) Ninja/Scout 2: Bab +1, Wall Climber (ninja), +1hp FCB
3) Ninja/Scout 3: Bab +2, Dodge (lvl 3), +1hp FCB
4) Ninja/Scout 4: Bab +3, Vanishing Trick (ninja), +1 STR, +1hp FCB
5) Ninja/Scout 5: Bab +3, Mobility (lvl 5), +1/6 rogue talent
6) Ninja/Scout 6: Bab +4, Combat Trick: Spring Attack (ninja), +2/6 rogue talent
7) Ninja/Scout 7: Bab +5, Hellcat Stealth (lvl 7), +3/6 rogue talent
8) Ninja/Scout 8: Bab +6/+1, Rogue Talent: Offensive Defense (ninja), +1 STR, +4/6 rogue talent
9) Ninja/Scout 9: Bab +7/+2, Dampen Presence (lvl 9), +5/6 rogue talent
10) Ninja/Scout 10: Bab +7/+2, Invisible Blade (ninja), Extra Rogue Talent: Evasion +6/6 rogue talent (FCB)
11) Ninja/Scout 11: Bab +8/+3, Extra Rogue Talent: Opportunist (lvl 1), +1hp FCB

As you can see I was focusing a lot of feats towards Stealth so I could use Ki Points for other purposes. Problem is I'll probably still get detected and the Scout archetype lets me get SA on Charge or after moving 10ft.

I accidentally forgot to pick my 3rd level feat and I just hit 4th lvl. Any suggestions would be great.

Silver Crusade

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Your build is kind of all over the place. Since you are two-handing a katana, you should definitely focus on Str. Your attack bonus will be low enough as a 3/4 BAB class. I would recommend Vanishing Trick as your 4th level ninja trick. Use ki points to get into flanking position to get sneak attack off.

For 3rd level feat, I don't know what to recommend. I would normally say Weapon Focus, but you can get that through ninja tricks at 6. Power Attack might be worth taking, although you'll only want to use it when flanking and/or invisible.

As long as you put a rank I. Stealth every level, you'll obliterate any monster's perception check. And if you're invisible, they will have an even harder time seeing you.

The Exchange

Bigdaddyjug wrote:

Your build is kind of all over the place. Since you are two-handing a katana, you should definitely focus on Str. Your attack bonus will be low enough as a 3/4 BAB class. I would recommend Vanishing Trick as your 4th level ninja trick. Use ki points to get into flanking position to get sneak attack off.

For 3rd level feat, I don't know what to recommend. I would normally say Weapon Focus, but you can get that through ninja tricks at 6. Power Attack might be worth taking, although you'll only want to use it when flanking and/or invisible.

As long as you put a rank I. Stealth every level, you'll obliterate any monster's perception check. And if you're invisible, they will have an even harder time seeing you.

Running into issues with Tremorsense and Scent already. I hear there's Heartbeat and other things later on in PFS so I'm thinking the Hellcat Stealth and Dampen Presence aren't going to help as much as I'd hope. I know I could UMD a wand of Negate Aroma but still a few ways for them to find me.

I'm not convinced on the Power Attack because later on when flanking/greater invis I'm going to want as many attacks to hit just so I get the SA dmg, the +4 or +6 extra dmg isn't going to be a big difference and it may make one of my attacks miss.

I figured Weapon Focus may be useful but didn't know if there was anything for a Rogue or Ninja feat wise that are essential that I'm not seeing.

Silver Crusade

There really isn't anything super important in the way of feats. There are no feats to boost sneak attack, other than skill focus (stealth) tangentially.

If you're only level 3 or 4, you shouldn't have encountered many creatures with either tremorsense, blindsense/sight, or even scent. Remember, even with scent, they can pinpoint your square, but you still get sneak attack against them because you have total concealment.

There's not going to be any way to be completely hidden from every enemy. You'll have to settle for Vanishing Trick/Invisible Blade and a really good stealth roll.

The Exchange

Are there any feats that work great with Spring Attack? I'll be getting Sneak Attack with or without invisibility since I took the Scout archetype. That's why I'm thinking the multiple feats in increasing my stealth aren't as useful as I had hoped.

Dark Archive

If you're going the Spring Attack route, Power Attack and such become even better as you'll be getting fewer full BAB chances (and honestly, even when you do with a 3/4 BAB second hit your chance to hit is never likely to be wonderful), it's often better to make that one attack hit as hard as you can instead.

Extra Ki is also always a valid choice for a level feat if you can't think of anything else I feel, once you get Vanish you can find yourself burning through Ki at an impressive rate.

Sczarni

As a 3/4 BAB class you need to be concerned with improving your hit chance. Weapon Focus is always a good choice (by way of Feat or Trick).

Since you're going the Spring Attack route I'd second Power Attack as a solid choice - and Furious Focus is a no brainer for the 3/4 BAB class that takes Power Attack.

The Exchange

Ok so my build should look more like this?

1) Ninja/Scout 1: Bab +0, RETRAIN-Wep Focus: Katana (lvl 1), +1hp FCB
2) Ninja/Scout 2: Bab +1, Wall Climber (ninja), +1hp FCB
3) Ninja/Scout 3: Bab +2, Dodge (lvl 3), +1hp FCB
4) Ninja/Scout 4: Bab +3, Vanishing Trick (ninja), +1 STR, +1hp FCB
5) Ninja/Scout 5: Bab +3, Mobility (lvl 5), +1/6 rogue talent
6) Ninja/Scout 6: Bab +4, Combat Trick: Spring Attack (ninja), +2/6 rogue talent
7) Ninja/Scout 7: Bab +5, Power Attack (lvl 7), +3/6 rogue talent
8) Ninja/Scout 8: Bab +6/+1, Rogue Talent: Offensive Defense (ninja), +1 STR, +4/6 rogue talent
9) Ninja/Scout 9: Bab +7/+2, Furious Focus (lvl 9), +5/6 rogue talent
10) Ninja/Scout 10: Bab +7/+2, Invisible Blade (ninja), Extra Rogue Talent: Evasion +6/6 rogue talent (FCB)
11) Ninja/Scout 11: Bab +8/+3, Extra Rogue Talent: Opportunist (lvl 11), +1hp FCB

Retrain Skill Focus: Stealth to Weapon Focus: Katana

Is there any feats that would make me more elusive or harder to get attacked/killed? I'm a little worried that I'm going to die a horrible death as most Rogues do. I know doing this would probably remove Power Attack / Furious Focus....unless there's a rogue or ninja talent that would keep me from the typical bane of rogues.

I'm a little more worried about surviving than doing epic damage the more I think about it. I've heard numerous, numerous stories of rogue deaths in PFS.


Just a note I don't think you can play this character in a PFS game. Ninja is a alternate class of rogue.

Quote:
Alternate classes are standalone classes whose basic ideas are very close to established base classes, yet whose required alterations would be too expansive for an archetype. An alternate class operates exactly as a base class, save that a character who takes a level in an alternate class can never take a level in its associated class—a samurai cannot also be a cavalier, and vice versa. - link to rule

The Exchange

Nope it's legal, as long as a Rogue archetype doesn't replace a skill that the Ninja has you can combine them. There's FAQ's confirming this.

The wording you're referring to is a Ninja can't take 5 levels of Ninja and then turn around and take 2 levels of Rogue to get Evasion that Ninja replaces and which would totally mitigate the Ninja's downside, being no Evasion.

Any suggestions of Rogue/Ninja Talents or Feats to help Rogues/Ninjas survive longer in PFS?


But arn't you playing a Ninja/Rogue(Scout archetype).
Are you saying that PFS allows you to play a alternate class and a associated class as long as it's associated class is using an archetype? Can you link to the that FAQ?

The Exchange

Splendor wrote:

But arn't you playing a Ninja/Rogue(Scout archetype).

Are you saying that PFS allows you to play a alternate class and a associated class as long as it's associated class is using an archetype? Can you link to the that FAQ?

http://paizo.com/threads/rzs2mo4h?Alternate-class-new-class#1

http://paizo.com/threads/rzs2no18?Alternate-classes-and-archetypes#1
http://paizo.com/threads/rzs2nvxs?Alternate-Classes-Archetypes#1
http://paizo.com/threads/rzs2re9e?Alternate-Classes-taking-Archetypes#1

Essentially if they didn't add that text then Someone would go Ninja 2 and base Rogue 2, picking up a Ki Pool and Evasion while increasing their Sneak Attack and not really losing much in the process. What the text tries to achieve is that a Ninja has to combine with a Rogue archetype that doesn't swap out the same thing from the base Rogue. If you're Ninja and you swapped out Evasion for Ki Pool, then you can't pick a Rogue archetype that swaps out Evasion since you don't have it. This is the same with combining archetypes in general. Hope this helps.

Still wondering what feats or Rogue/Ninja Talents are most helpful in saving a Rogue's bacon most often. PFS gets rough in the higher tiers, especially for Rogue types.


I misunderstood what you were stating. You're playing a ninja with a scout archetype, not a multiclass character. Like Ninja 4/Rogue(scout) 2.

Increase your base speed if you can. If you end up 10' away from someone's reach they can't full round attack you.

Your could use the advanced 'Ghost Step' trick and the 'vanishing' trick to run away if stuff got too hairy. (please note that ghost step does say 'she can pass through a wall or other surfaces' so its just not walls)

Ghost Step would also allow you to get out/into of closed rooms.

Assassinate + Vanish could let you kill opponents before you get hit.

The feat Amateur Swashbuckler would give you 1 point of panache and a single swashbuckler deed. The 'Opportune Parry and Riposte' deed would allow you to parry 1 attack. (Don't think this is in PFS yet)

I thought there was something that negated the extra damage from power attack... But can't find it.

The Exchange

Anyone care to add suggestions for feats/etc for a spring attack Ninja/Scout build?


Dip one level of cleric and worship Irori. Take the Ki Channel feat and enjoy an extra 5 ki points per day (15 ki points if you get that headband for +2d6 positive energy channel). Grab the Forgotten Trick to make use of all your ki and get the Ring of Ki Mastery as soon as possible.

You need to make that one attack as effective as possible so anything to boost to hit, static damage, and potentially your movement. Power Attack is a big source of damage coupled with Furious Focus mitigates all the penalties from power attack for your spring attack. If you grab a trait that grants an SLA (Alluring trait grants Daze) then you can qualify for Arcane Strike and increase your damage a little more as a swift action. Weapon Training(Ninja Trick) gets you Weapon Focus. Since you're going to be getting a single sneak attack a round you want the headband of ninjitsu which also gives a +2 to hit when making a sneak attack. Desperate Battler can be good in a spring attack build.

With the dip in cleric you can take the separatist archetype and choose the travel domain for a +10 movement bonus. This also grants a 3+wis/day of Agile Feet (free action ignore difficult terrain for 1 round) which is a good bonus.

With your other domain you could choose a regular Irori domain or go for some alternate flavor and grab an Inquisition. Spellkiller grants Disruptive and is great for dealing with caster types; Redemption is a quick +2 to diplomacy, perception, and sense motive; Possession grants a +2 vs charm and compulsion subschool; Persistence grants Step-Up and a swift action to increase your land speed by a +10 enhancement; Anger gives a 1/day immediate action to attack someone who just hit you; Black Powder gives Exotic Weapon Proficiency (Firearm).

The cleric dip also grants you access to wands off the cleric spell list, minor spell usage unhindered by armor (detect magic is always useful), channel energy which coupled with Ki Channel increases general utility of a ninja's ki pool, domains/inquisitions add more flavor.

The fun with forgotten trick comes with not using your combat trick so you can use your ki to select any combat feat as needed during combat. Much like the new Brawler design.

Shadow Lodge

Flawed wrote:
With your other domain you could choose a regular Irori domain or go for some alternate flavor and grab an Inquisition. Spellkiller grants Disruptive and is great for dealing with caster types; Redemption is a quick +2 to diplomacy, perception, and sense motive; Possession grants a +2 vs charm and compulsion subschool; Persistence grants Step-Up and a swift action to increase your land speed by a +10 enhancement; Anger gives a 1/day immediate action to attack someone who just hit you; Black Powder gives Exotic Weapon Proficiency (Firearm).

Clerics of Irori can't have most of those inquisitions, unfortunately.


Serum wrote:
Flawed wrote:
With your other domain you could choose a regular Irori domain or go for some alternate flavor and grab an Inquisition. Spellkiller grants Disruptive and is great for dealing with caster types; Redemption is a quick +2 to diplomacy, perception, and sense motive; Possession grants a +2 vs charm and compulsion subschool; Persistence grants Step-Up and a swift action to increase your land speed by a +10 enhancement; Anger gives a 1/day immediate action to attack someone who just hit you; Black Powder gives Exotic Weapon Proficiency (Firearm).
Clerics of Irori can't have most of those inquisitions, unfortunately.

You are correct. Didn't even think your god would restrict in what manner you issued an inquisition.

PRD wrote:
(if appropriate to the character's deity)

Spellkiller and Black Powder with GM approval, and Redemption for the +2 to diplomacy, perception, and sense motive, but the flavor text goes against the Separatist. The rest of those don't work.

The Exchange

Flawed wrote:

Dip one level of cleric and worship Irori. Take the Ki Channel feat and enjoy an extra 5 ki points per day (15 ki points if you get that headband for +2d6 positive energy channel). Grab the Forgotten Trick to make use of all your ki and get the Ring of Ki Mastery as soon as possible.

You need to make that one attack as effective as possible so anything to boost to hit, static damage, and potentially your movement. Power Attack is a big source of damage coupled with Furious Focus mitigates all the penalties from power attack for your spring attack. If you grab a trait that grants an SLA (Alluring trait grants Daze) then you can qualify for Arcane Strike and increase your damage a little more as a swift action. Weapon Training(Ninja Trick) gets you Weapon Focus. Since you're going to be getting a single sneak attack a round you want the headband of ninjitsu which also gives a +2 to hit when making a sneak attack. Desperate Battler can be good in a spring attack build.

With the dip in cleric you can take the separatist archetype and choose the travel domain for a +10 movement bonus. This also grants a 3+wis/day of Agile Feet (free action ignore difficult terrain for 1 round) which is a good bonus.

With your other domain you could choose a regular Irori domain or go for some alternate flavor and grab an Inquisition. Spellkiller grants Disruptive and is great for dealing with caster types; Redemption is a quick +2 to diplomacy, perception, and sense motive; Possession grants a +2 vs charm and compulsion subschool; Persistence grants Step-Up and a swift action to increase your land speed by a +10 enhancement; Anger gives a 1/day immediate action to attack someone who just hit you; Black Powder gives Exotic Weapon Proficiency (Firearm).

The cleric dip also grants you access to wands off the cleric spell list, minor spell usage unhindered by armor (detect magic is always useful), channel energy which coupled with Ki Channel increases general utility of a ninja's ki pool, domains/inquisitions...

Dont have ISG and probably won't for quite a while since the PDF is overpriced. I like the idea but I'm thinking going straight to 10th level Ninja for the advanced tricks is probably the way I want to go. Not sure if I want Invisible Blade though since I'm already gaining SA dmg most of the time and most enemies will probably have ways to combat Invisibility. Is Assassinate worth?

Bleeding Attack, Kawarimi and Redirect Force tricks seems useful. Anyone have experience with these?

I like the Furious Focus idea with Power Attack since I'm only getting 1 attack per round. I don't think Arcane Strike is that great because spending Ki costs a Swift action and so does Arcane Strike. Also, since the Ninja's CL never increases I believe this stays at a +1dmg only but I could be wrong.

Headband of Ninjitsu is a good idea. I also found the Sword of Subtlety in the Core that is a +1 shortsword that gives an additional +4atk/+4dmg when Sneak Attacking.

Scarab Sages

My suggestions would be:

RETRAIN: Skill Focus: Stealth to Power Attack - it's been clarified that you can retrain a feat from a lower level into a feat that you didn't qualify for at that level, but that you do now qualify for. So at level 4, you more than meet the +1 BAB requirement.

RETRAIN: Wall Climber to Weapon Training: Katana - When a feat is available as a Ninja Trick, you're better off spending a Ninja Trick on it than a feat. Wall Climber is also underwhelming and situational. Later, you'll be able to pick it up when you need it by using Forgotten Trick.

3rd level feat: Furious Focus - You'll immediately add +3 damage with no penalty to attack. That's likely more valuable than +1 AC. Spend the 1,000 gold to make your chain shirt +1 instead.

4th level Ninja Trick: Vanishing Trick, +1 STR

5th level feat: Extra Ki - You'll see why this is important later. You should also start saving money around now until you have enough for a Ring of Ki Mastery. Try to time it so you can buy it as soon as you have the Fame.
If you really want to go for Spring Attack, take Dodge here instead. But with Vanishing trick, you don't really need Spring Attack.

6th level Ninja Trick: Forgotten Trick - The is the second most powerful ninja trick behind Vanishing Trick. Flawed mentioned why above. I'll explain in more detail below.

7th level Feat: Iron Will - It's not exciting, but Ninja saves are terrible. Or, if you're set on Spring Attack, take Mobility here. You'll be able to begin using Spring Attack immediately, thanks to Forgotten Trick.

8th level Ninja Trick: Offensive Defense, +1 STR

9th level Feat: Improved Iron Will -Ninja saves are really bad. Or, if you're set on Spring Attack you can take it here so you don't have to spend Ki on it.

10th level Ninja Trick: Invisible Blade, FCB Ninja Trick: Evasion

11th level Feat: Twist Away - This is a new feat in the ACG. It requires evasion, so you have to wait until 11th to take it, but it lets you substitute a Reflex save for a Fort save, at the cost of being staggered the next round. At this level, you can expect some save or die effects, and being able to get your Reflex save bonus instead of Fort when you've already failed the Will save part of Phantasmal Killer is fantastic. Again, not exciting, but Ninja saves are really, really bad.

OK, a word on Forgotten Trick and Combat Trick. This is an amazing combination. For the cost of 2 Ki (or better yet, 1 Ki once you have the Ring of Ki Mastery), you can pick up any Combat Feat that you qualify for It is, essentially, a Ki based version of the Brawler's main class feature. Find yourself in a situation where you can't sneak attack, like fighting an elemental that also has a high DR/-? Spend 1 Ki and get Vital Strike. Get disarmed and need to use a backup weapon? Spend a Ki and get Weapon Focus with it. Forced to use a light weapon? Spend a Ki and get Piranha Strike to use in place of Power Attack. Trying to shut down a spell caster? Spend a Ki and get Step Up. Find yourself completely unarmed? Spend a Ki for Unarmed Combat Training. Spend another for Combat Trick: Belier's Bite to add bleed damage. Fighting a Swarm and no Swarmbane Clasp or not enough Alchemist's Fires? Spend a Ki to get Ki Charge (I learned that one the hard way). Caught in an obscuring mist where everyone has partial concealment? Spend a Ki for Shadow Strike. Stuck behind the fighter in a 5' hallway? Spend a Ki to get Lunge. Or, spend a Ki to get Acrobatics Master and tumblr through the enemy. There are hundreds of possibilities.

Essentially Forgotten Trick makes you extremely versatile. It not only gives you access to every (non-major) Ninja Trick, so when you need to climb a wall, you can, but when you don't need to climb a wall, you don't have a wasted trick. It also, through Combat Trick, gives you access to just the right feat for the situation. It's a little more useful on a build with Combat Expertise or Combat Reflexes, because they open up things like Improved Trip, but Power Attack and Dodge/Mobility have decent feats in their chains as well. If you are set on Spring Attack, you could use Forgotten Trick to start using Spring Attack at 7th level if you've taken Dodge and Mobility where indicated above.

Another word on Spring Attack - I get the appeal with the Scout Archetype. You want to be moving to get sneak attacks, and Spring Attack lets you do so and get out of the way each round. But, if you boost your Ki enough, you can just use Vanishing Trick after you attack. Sure, the enemy might know what square you are in, but there's still a 50% miss chance, and you don't have to move to get a sneak attack the next round. You can continue to vanish after each attack if needed. Later, when you have Invisible Blade, you're going to want to stay adjacent to the opponent anyway and full attack.

Silver Crusade

Haha I was there for Ferious learning the hard way about Ki Charge. Listen to his advice, he plays a high level ninja in PFS, so he knows what a ninja is going to need.

The Exchange

Ferious Thune wrote:

My suggestions would be:

******

Love all the suggestions and you bring up a great point with Forgotten Trick. I think I may go shortsword eventually though, due to Sword of Subtlety. Seems that if I can get SA off reliably it becomes pretty useful but idk.

As for Vanishing Trick and Invisible Blade to cover all my concealment needs to get SA off, I hear PFS has a lot of True Seeing and etc at the higher tiers that negate invis. So, there many be quite a few times where my SA ability goes right out the window unless I'm moving more than 10' or charging and attacking with the Scout's abilities. I can do that without Spring Attack but it would be leaving me in full attack range which could result in me being a dead Ninja though.

What have been your experiences and thoughts about monsters/enemies that can negate Invisibility? How often has it came up for you? Do you find yourself being pretty useless when that happens and any ways you've found to make yourself still a threat in an encounter like that?

Scarab Sages

I've run into creatures with See Invisibility in a tier 3-7 scenario, so it happens. I wouldn't say it's every scenario. Certainly not at that tier. I'd guess Invisibility will work more often than not, even at high tiers. As a character that relies on sneak attacks, you need to have an answer for as many situations that would take your sneak attack away as possible. If a creature has Tremorsense, then you fly. If it has Blindsight or Echolocation, it's harder to deal with.

My Ninja is not a good test case for that kind of thing, though, since she's what I call an in your face ninja and doesn't have Vanishing Trick. I did that for concept reasons, not mechanical ones. She relies on two weapon feint or flanking to get her sneak attacks off and almost never needs to use invisibility or stealth.

As for switching to the shortsword, I'm not sure how the math will work out on that one. AT 8th level, you'll go from a based 4.5 weapon dmg + 7 STR + 6 Power Attack + 1 magic = 18.5 damage with a 15-20 threat range assuming a +2 belt of STR and a +1 Keen Katana with somewhere around a +13 to hit to 3.5 weapon damage + 5 STR + 4 Power Attack + 4 magic = 16.5 with a 19-20 threat range and around a +16 to hit. But... That assumes you can afford a 22,500gp sword at 8th level, which you can never upgrade. If you spent the extra 14,000 or so gold on your Katana, you could have a +2 Keen Adamantium Katana and still have a little left over. Or a +1 Keen Menacing (doubles your flank bonus to hit) Katana and still have enough left over for a cracked Pale Green Prism Ioun Stone, which gives a +1 competence bonus to hit. That would bring the Katana to +14 (+18/+11 on a full attack flank) and the shortsword would be at +16 (+18/+11 on a full attack flank). So the shortsword has a slight edge to hit on a single attack without a flank, but they are even on a full attack with flank. Does a 10% extra chance to hit outweigh the extra damage and a 20% greater chance to threaten a critical? For that matter, you could just buy a +3 Katana and the Ioun Stone and get a +4 to hit +3 to damage on all attacks, not just sneak attacks.

If you were DEX based and going Two Weapon fighting it would be different, but you're STR is higher than your DEX, and the bonus for two-handing and power attack is probably too good to pass up. If the shortsword were priced more in line with a +2 weapon it would be more appealing. Unfortunately, most of the named magic weapons just aren't worth the price in PFS, since they can never be upgraded. You could, I think, go from a +1 shortsword to the Sword of Subtlety, but you'll have a long wait before the upgrade. With the Katana, you'll be able to get Keen much sooner.

I'm no expert on DPR calculations, so it's possible plugging these numbers into a calculator it will come out even or with the shortsword having the edge, but I think the expanded threat range, especially on the Keen weapon, will make the Katana the clear winner.

To sum up, you've set your ninja up to be a two-handed fighter. Stick with it, since your Stats are about the only thing you can't change.

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