Homebrew Oracle Curse: Obsession


Homebrew and House Rules


So I've got a player who I'm trying to work up a custom curse to suit her character.

She was actually cursed months back and we've never really locked down it's effects, I usually just make up things to handicap her as we go.

In general the idea is that she has a supernatural obsession with anything shiny, glowing, etc.

The "curse" usually manifests itself as a Will Save vs. Compulsion with a failed save basically means she misses her turn but I really need to lock down the exact DC formula, especially since it varies depending on "volume" of shinies (ie. 1 gold coin vs a dragon's hoard)

I also have no real idea what sort of "bonuses" to offset it with.

Note: My plan if I come up with a concept I like is to make the target of obsession an easy variable for future campaigns.

Any ideas?


With some help from a friend I was able work out a bit of a curse but I still do have some issues.

First off The DC scale based on value is a good start but often she goes after stuff like spoons or most recently she found those shiny silver balls that people put on cupcakes (edible) and swiped those so while I'm definitely keeping the value scale I need to somehow work in "modifiers" (ie. if its a bit dirty the DC goes down, if its a super shiny 1gp spoon the DC increases) I'm not sure how to quantify that though.

Anyways hows this look so far?

Obsessed

The Oracle has a strong obsession with anything that is shiny, glowing or otherwise alluring. This is not simple greed, but a deep seated need that drives the oracle to the object of desire like gravity pulls her to the ground.

When activated by such a presence, this curse makes the oracle dazed for 1 round. The first time the oracle see a treasure she must make a Will save opposed to the DC given below: if she fails the save she must move as close to the object as possible than become dazed for one round (compulsion effect) whilst they study it (method of study up to the oracle visual, touch, lick, etc.). Once passed that round the oracle cannot be made dazed by the same target for the next 24h.

DC 10 -> treasure worth 10 gp or less.
DC 15 -> treasure worth 100 gp or less.
DC 20 -> treasure worth 1000 gp or less.
DC 25 -> treasure worth 10000 gp or less.
DC 30 -> treasure worth 100000 gp or less.

At 1st Some sort of movement bonus of all types (does not GRANT special movement types) *All the better to get to the object of desire* (thinking +5 or 10ft)

At 5th level the oracle also gains immunity to fear effects

At 10th level the oracle also gains immunity to all mind affecting effects (not to the effect of this curse).

At 15th level an Obsessed oracle is able to drive others inside her own obsession. When he is required a save to resist his curse he can select a number of other creatures equal or less than his Charisma modifier that are also able to see the treasure that triggers the curse. Those creatures must make a Will save with a DC equal to 10+1/2 oracle level+his Cha modifier or to the base DC for the treasure value (whichever is higher) or become dazed. This is a compulsion effect.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Homebrew Oracle Curse: Obsession All Messageboards

Want to post a reply? Sign in.