blackbloodtroll |
I am building a Half-Orc Heretic Inquisitor of Lamashtu for PFS, and looking to get some advice.
Here is the current build:
Female Half-Orc Inquisitor 1 (Pathfinder RPG Advanced Player's Guide 38; Pathfinder RPG Ultimate Magic 0)
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +8
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Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d8+2)
Fort +6, Ref +3, Will +8
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Offense
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Speed 30 ft.
Melee cold iron spiked gauntlet +2 (1d4+2) and
. . scorpion whip +2 (1d4+2) and
. . shortspear +2 (1d6+2)
Ranged sling +1 (1d4+2)
Inquisitor Spells Known (CL 1st; concentration +5):
. . 1st (2/day)—divine favor, shield of faith
. . 0 (at will)—acid splash, detect magic, detect poison, sift{super}APG{/super}
. . Domain Heresy Inquisition
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Statistics
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Str 15, Dex 12, Con 14, Int 8, Wis 18, Cha 8
Base Atk +0; CMB +2; CMD 13
Feats Enforcer[APG]
Traits brute, fate's favored
Skills Bluff +8, Intimidate +13, Knowledge (local) +2, Perception +8, Sense Motive +5, Spellcraft +3, Stealth +7; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Orc
SQ hide tracks, judgement 1/day, judgement of escape, orc blood, stern gaze
Combat Gear acid; Other Gear leather lamellar armor, cold iron spiked gauntlet, scorpion whip, shortspear, sling, sling bullets (10), backpack, masterwork, crowbar, grappling hook, hemp rope (50 ft.), survival kit, wooden unholy symbol (Lamashtu), 3 gp, 9 sp
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Special Abilities
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Brute You’re adept at frightening away people and gain a +2 trait bonus on Intimidate checks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Fate's Favored Increase luck bonuses by 1.
Hide Tracks (Ex) Creatures attempting to track you take a -5 penalty.
Inquisitor Domain (Heresy Inquisition)
Granted Powers:
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Profane Escape (Su) When hit foe with melee/ranged attack, can create diversion to hide.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Any thoughts?
nate lange RPG Superstar 2012 Top 32 |
maybe its in there and i'm missing it, but do you have any means of reliably dealing non-lethal damage or are you planning on taking the -4 to hit every time you want to use enforcer? i've seen full BAB classes get some extra mileage from that feat but i've never seen it used well on a 3/4 BAB chassis unless it was combined with bludgeoner and the sap adept feats (which can make for a pretty terrifying vivisectionist).
i don't know what you're looking at for the rest of the build, but you might want to consider bludgeoner at 3rd (and picking up a decent blunt weapon).
blackbloodtroll |
Crap. I forgot Nets.
Anyways, I hope to focus on Demoralization, and have a bit of stealthiness to the PC. I also want to focus on a whip-like, or chain-like weapon.
I also like the Nightmare Scars feat, and would like to pick it up, eventually.
I don't need the PC to be super optimized, but viable, and with a little flexibility.
RainyDayNinja RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
blackbloodtroll |
Wisdom adds twice to my Intimidate and Bluff, and once to my Stealth. Also, Perception, and eventually Initiative. It would be hard to lower that much.
I already have an okay number of skills, so I don't think a -1 will make that big a difference.
How high should I have my strength? I figure I would be more of a Debuffer, than a major damage dealer.
Major_Blackhart |
I'd say keep it at 13 for power attack if you need it, that way you can at least get some power attack related feats that are intimidation and demoralize types, such as Cornugon Smash and Dreadful Carnage, etc.
This type of Inquisitor might be better off with some of the following stats:
Str 13
Int 10 or more
Cha 7
and take the Bruising Intellect trait so you use int for Intimidate instead of Cha.
In addition, you COULD try and bump up your dexterity, for attacks of opportunity, combat reflexes, and a dex to damage feat if you can find one that works with whips, spiked chains, nets, etc. I don't know, because I've never really looked.
Also, you can go for the following alt racial traits:
Beastmaster - replaces orc ferocity, gain whip and net proficiency
Chain Fighter - replaces weapon familiarity with flails, heavy flails, and spiked chains and double flails count as martial weapons
City Raised - replaces weapon familiarity with Longswords and whips
I'd suggest taking Beast Master and using mithril chain shirt and bumping your dex to much higher levels. Take something that allows you to make your dex replace your strength for damage, and you should be decent for defending yourself if you need to.
Edit: For me, as a half-orc, I almost ALWAYS take Shaman's Apprentice, but my half-orcs are always front liners and so I eventually go Diehard and Deathless Initiate or something similar. It means I'm going to be standing long after I've gone into the negatives and will need someone to keep me going. Works best with Holy Vindicator and Vicious weapons, or with Sentinel or Invul Rager/Steelblooded Bloodrager.
Anyway, I'd go so far as to suggest that you might be too strength focused with this character. I'd also suggest that if you bump your intelligence, consider taking an extra language and the additional traits feats. That made my half-orc Two Handed Fighter absolutely FUN as hell with dialogue. Noble-born bastard type from Wyvernsting, or as noble as a scion of the Murdered Child Tribe can possible be.
Edit #2: Also, I'd like to link a specific comic that I have in mind when I see this character in my head, but I cannot because it is from Oglaf, and as awesome as that comic is, it is definitely NSFW.
nate lange RPG Superstar 2012 Top 32 |
truthfully, i'm not sure how useful the whip is gonna be... you'll either have to take -4 to hit for dealing non-lethal damage with a scorpion whip or you'll wield it as a normal whip in which case you cannot damage anyone with a +1 armor bonus or +3 natural armor bonus (so, basically everyone).
it sounds like it doesn't fit your concept as well, but mechanically you would be better off with heavy flail/bludgeoner...
blackbloodtroll |
Well, I really don't need to use Int for Intimidate, as I would be using Wisdom, for Intimidate.
I am actually beginning to embrace the Flail idea, and abandon the whip, but I will likely still carry a Whip around, for no reason, other than flavor, even if not proficient.
If going Flail, then my guess it to go Bludgeoner at 1st, then Enforcer, at 3rd.
I am still hazy on how PFS retraining works, but I suppose I could retrain something later.
Major_Blackhart |
I've never actually used the Sanctified Slayer archetype. I'd be hesitant because it gets rid of judgements, which is one of the better ways for the Inquisitor to lay a beating on someone.
If you do, think of the Inquisitor as a Skulking Slayer at that point, but in your case do you have a reliable way of getting off sneak attack? If so, then it's a good trade.
KotC ChaiGuy |
The real reason I thought to nab City Raised, and use a Whip, was that was the most reliable way to deal nonlethal at first, without needing a feat. Also, whips are kind of cool.
I could still go that path, nab Enforcer at 1st, then Bludgeoner at 3rd, and switch to a Heavy Mace.
The trait Blade of Mercy lets you make non-leathal attacks with any slashing weapon with out the -4 penalty and get a +1 trait to non lethal damage with that NL damage.
Edit: Since both whips and scorpion whips to slashing damage you can use Blade of Mercy with them. >.>
blackbloodtroll |
That does not work. Here is the full details of Blade of Mercy:
Blade of Mercy
Category: Religion
Requirement(s): Sarenrae
You know that within the heart of even the most hateful and cruel living creature exists a sliver of shame and hope for redemption. You have trained long on martial techniques to use bladed weapons not to kill, but to subdue. When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.
This PC is a worshiper of Lamashtu, not Sarenrae.
KotC ChaiGuy |
That does not work. Here is the full details of Blade of Mercy:
Legacy of Fire Player's Guide pg. 9 wrote:Blade of Mercy
Category: Religion
Requirement(s): Sarenrae
You know that within the heart of even the most hateful and cruel living creature exists a sliver of shame and hope for redemption. You have trained long on martial techniques to use bladed weapons not to kill, but to subdue. When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.This PC is a worshiper of Lamashtu, not Sarenrae.
Sorry the pfsrd didn't include the requirement. :(
Major_Blackhart |
Hmmm, order of feats.
The thing is, your character won't be front line focused, right? So you won't really need big combat feats at first to help out. Rather, you'll be a flanker primarily I'd hope.
I'd suggest getting Bludgeoner first off if you're a flail man. From there, you'd get enforcer. Just work on knocking the enemy out and then going from there.
If you're using the whip, then just go enforcer route, because you're already dealing nonlethal.
And I don't think you take penalties for wielding the scorpion whip as a whip to do nonlethal.
The idea is that it takes special skill to get the blades of the scorpion whip to work properly and hit the target just right, that's why you need proficiency to deal damage. Otherwise, it's just a whip with a fancy name.
blackbloodtroll |
I think you are right.
Still considering Sanctified Slayer.
Access to Ranger Combat Style feats, which allow me to get some feats much earlier, Sneak Attack, for Sap Adept, and other neat things.
blackbloodtroll |
Updated:
Female Half-Orc Inquisitor 1 (Pathfinder RPG Advanced Player's Guide 38; Pathfinder RPG Ultimate Magic 0)
CN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d8+2)
Fort +6, Ref +3, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron shortspear +3 (1d6+3) and
. . heavy flail +3 (1d10+4/19-20) and
. . net -1 ()
Ranged sling +1 (1d4+3)
Inquisitor Spells Known (CL 1st; concentration +4):
. . 1st (2/day)—divine favor, shield of faith
. . 0 (at will)—acid splash, create water, detect magic, detect poison
. . Domain Heresy Inquisition
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 10, Wis 17, Cha 7
Base Atk +0; CMB +3; CMD 14
Feats Bludgeoner[UC]
Traits brute, fate's favored
Skills Bluff +10, Intimidate +12, Knowledge (local) +1, Perception +7, Sense Motive +4, Spellcraft +4, Stealth +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ hide tracks, judgement 1/day, judgement of escape, orc blood, stern gaze
Combat Gear acid; Other Gear leather lamellar armor, cold iron shortspear, heavy flail, net, sling, sling bullets (10), backpack, grappling hook, hemp rope (50 ft.), survival kit, tobacco, wooden unholy symbol (Lamashtu), tobacco pipe (worth 0.01 gp, 0.01 lb), 31 gp, 9 sp
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Special Abilities
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Brute You’re adept at frightening away people and gain a +2 trait bonus on Intimidate checks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fate's Favored Increase luck bonuses by 1.
Hide Tracks (Ex) Creatures attempting to track you take a -5 penalty.
Inquisitor Domain (Heresy Inquisition) Deities: Lamashtu.
Granted Powers: Often it is hard to tell heretics from the f
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Profane Escape (Su) When hit foe with melee/ranged attack, can create diversion to hide.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Thoughts?
Major_Blackhart |
Nice, dude. Looks pretty good and for a level one character she's solid so far.
You may not even need Intimidating Prowess unless you require it for some prereq because of her intimidating bonus and stern gaze, etc.
What will your feat progression look like later on? Do you plan on using the net more actively?
You may want to get at least Dueling on your flail and Net for the luck bonuses and combined with Fate's Favored.
Major_Blackhart |
Cool. The only reason I'd say keep those is if you're going Sanctified Slayer, those feats help with intimidate and sneak attack type stuff. And yeah, Dueling is for combat maneuver focus. I thought you might want that with the net.
However, Bludgeoner can be replaced with a magic weapon ability that also increases damage. Enforcer can be substituted with Cornugon Smash as well, so those are both good retrains.
Weapon Focus, Dazzling Display, Shatter Defenses is a heavy feat investment, and may not be worth it for your character, as you're not necessarily a front line fighter.
At the same time, those feats definitely sync well with Sanctified Slayer, denying dex and allowing for sneak attacks to flourish. In addition, you might want to consider the following: Motivating Display, Violent Display, Dreadful Carnage. All of them are phenomenal for an Intimidate focused build, be it Cockatrice Cavalier or Inquisitor, etc.
Edit: Disheartening Display from the ACG and Merciless Butchery and Ranged Concentration are all good possibilities as well. Tho the last two only if you're a Sanctified Slayer.
Major_Blackhart |
Module then, no full AP I assume.
I think most of the ACG stuff is legal, so those feats are A-OK.
I honestly think you're good by way of damage, so no real need to focus there. And your wisdom is off the charts for an Inquisitor, so that's always a bonus.
Were you thinking maybe some dirty tricks or some sort of combat maneuvers maybe? How about something like Lunge or Mobility?
Edit: What about toughness? The extra HP can always come in handy.
AsmodeusUltima |
Very much reminds me of my own PFS half-orc inquisitor:
Male Half-Orc Inquisitor 3
CN Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 24 (3d8+6)
Fort +7, Ref +4, Will +8
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Offense
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Speed 30 ft.
Melee falchion +5 (2d4+4/18-20) and
. . punching dagger +5 (1d4+3/×3)
Ranged sling +3 (1d4+3)
Spell-Like Abilities (CL 3rd; concentration +1)
. . At will—detect alignment
Inquisitor Spells Known (CL 3rd; concentration +6):
. . 1st (4/day)—bane (DC 14), divine favor, protection from evil, true strike
. . 0 (at will)—create water, daze (DC 13), detect magic, disrupt undead, guidance, stabilize
. . Domain Heresy Inquisition
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Statistics
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Str 17, Dex 12, Con 14, Int 10, Wis 16, Cha 7
Base Atk +2; CMB +5; CMD 16
Feats Horde Charge, Intimidating Prowess, Power Attack
Traits bad reputation, fate's favored
Skills Bluff +10, Intimidate +20, Knowledge (religion) +5, Perception +9, Sense Motive +10, Stealth +10, Survival +9 (+11 to avoid becoming lost); Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ cunning initiative, hide tracks, judgement 1/day, judgement of escape, orc blood, weapon familiarity, solo tactics, stern gaze, track +1
Combat Gear wand of cure light wounds; Other Gear lamellar (leather) armor, falchion, punching dagger, sling, sling bullets (10), wayfinder, backpack, blanket, canteen, flint and steel, hammer, masterwork tool, masterwork tool, piton (5), hemp rope (50 ft.), sack, saw, string or twine, wooden unholy symbol (Lamashtu), 3,438 gp, 11 sp, 5 cp
Go Heretics of Lamashtu!
AsmodeusUltima |
A lot of fun to roleplay, with the super intimidation and all. Since I went with a more traditional high strength+falchion build, I was easily able to flank and do decent damage in combat. Your build may be able to capitalize on the intimidation score even better, but I was worried about being effective against enemies that were immune to it (undead, constructs, oozes, etc), so I decided DPS was always useful. Armor class is kinda low, but hopefully that will chance once I can afford a mithril breastplate and a ring of protection. The whole table was highly entertained the first time I used the not-oft-heard phrase "I pronounce a judgement of profane X". :P So, thus far, he works decently in combat, and is a blast to play out of it, grumbling about what "Mother" would want.
blackbloodtroll |
If a Merciful weapon is not viable, and Bludgeoner is needed for Enforcer, would Weapon Focus along with Weapon Versatility be good idea?
The build is pretty feat starved though.