New Feat: Professional Expertise


Homebrew and House Rules


Professional Expertise
You have studied a profession and have learned to apply some of its trick of the trade to your adventuring career.
Prerequisite: Profession (Any) 1 rank
Benefit: Pick any one Profession you have at least one rank in. You can use your bonus in that Profession in place of a bonus in any one other skill, chosen at the time this feat is gained. When substitution in this way, the character uses his total Profession skill bonus, including class skill bonus, in place of the associated skill’s bonus, whether it not he has ranks in that skill or if it is a class skill.
You can gain this feat multiple times. Each time select a new Profession and a new other skill for that Profession to substitute.

So is this somehow overpowered or does it break anything? My intent was to make Professions chosen purely for RP intents slightly less of a chump-move. As far as I can tell this feat in essence do two things: 1 - make any one skill a class skill. 2 - change the Ability keyed for that one skill to Wisdom. Feedback appreciated.


This is more of a trait if it functioned like versatile performance, then it would be worth taking as a feat.


The wording of the feat is taken, more or less verbetum, from Versatile Performance. The difference being that VP subs in for two Skills, but this feat grant much greater flexibility, which I would think seems like a fair trade-off, though I may be wrong.


I can take a trait to gain a class skill with a +1 bonus vs a feat that gives me the skill as a class skill. So you have a feat do the same thing as a trait.

What I would give would be 1 knowledge or survival and 1 non-knowledge skill for the profession.

So profession: sailor might would simulate survival and craft:boat

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