[PFS / DMK / YSK] 6-03 The Technic Siege - Gameplay


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Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Time dot!


Human Sorcerer 7 | AC 21* T 18* FF 15 | HP 44/44 | F +3 R +4 W +6 | Init + 6 | Perception +3

Dot


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Dotting - Will play a pre-gen fighter or rogue unless the group needs something else =)

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

Dottage!
T5-9 yah?


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Yah! 5-9, so with a 5 and a 9, as well as several lvl 7 pregens, it looks like a case of high-tier with four-player adjustments.


VC - Sydney, Australia

Yep... just got to update Tak.


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The intermittent breeze off the Vanji River provides welcome respite from the jungle’s torrid oppression. The docks in Nantambu seem as busy as any in Absalom, Katapesh, or Sothis. Hundreds of dockhands move quickly to offload exotic cargo from vessels ranging from single- person canoes to fifty-foot-long river barges. All manner of items can be seen entering the city including rare animal pelts, fine linens, and fruits and vegetables from the far corners of Golarion.
Just past the docks, vast open-air markets completely encompass the mosaic-decorated towers making up Nantambu’s inner city. Hundreds of glass chimes and beaded charms hang from the towers’ balconies and windows, casting a kaleidoscopic radiance across the city’s skyline.
Another time, exploration of the jewel of the Mwangi Expanse would be a welcome excursion, however, Master of Scrolls Kreighton Shaine’s words to you from before the journey’s start still ring clear.

“As I’m sure you’ve heard by now, the Society recently acquired what we believe to be the very core of the fabled Sky Key. The entirety of the organization is now focused on finding the four remaining pieces of the mysterious, fractured item, as well as finding any information we can regarding Numerian technology.

“We received word than an agent in Nantambu has obtained a copy of A Thread of Silver. The original copy of this book was stolen from the Technic League in Numeria generations ago. Since that time, several copies have surfaced. In each case, however, the books’ owners were savagely murdered and the copies were destroyed by Technic League agents.

“We don’t know if the book that was purchased is legitimate, but the very mention of its name is treacherous. Venture-Captain Nieford Sharrowsmith is off on an important expedition, so the Nantambu lodge is in the hands of our trusted associate, Aya Allahe. I need you to travel to the covert lodge—in the back of Sharrowsmith’s Exports on the outskirts of Nantambu. Take this coin and show it to the guards standing outside the inner sanctum. Tell them that you require an appraisal. They will recognize the coin and let Aya know you’ve arrived. Work with her to make sure the existence of the book remains a secret and see it safely to Absalom. No one must learn we purchased the book or of our operations in Nantambu.”

The Master of Scrolls’s words fade from memory as the early morning sun continues its ascent into the clear Mwangi sky.

First gameplay post up. Take some time to finalise and introduce your characters. K(local) and K(arcane) rolls are relevant too

Map

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

One of the attendees is a well-dressed, clean elf with blond hair and timeless blue eyes. By his looks, you can tell that he likes everything to be neat and spotless, just like his enamelled mithral breastplate bearing the open palm of Irori. His gestures are precise and never made in vain. Yet one thing contrasts with the elf's shiny appearance: his hands, up to the elbows, are severely burnt, to the point that it'll probably never heal. Those burn marks are in the open, a reminder of the vicissitudes of his past.

Addressing his companions, the elf displays a no-nonsense attitude, even adding a touch of humilty as he bows to the other attendees. He's obviously an experienced socialite, adapting to his environment rapidly. "I am Kynrac Chronarion, librarian of the Scrolls and apprentice of Master Shaine. Well met."

Knowledge (local): 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Knowledge (arcana): 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

Knowledge (local), Knowledge of Ages reroll: 1d20 + 7 + 2 + 5 ⇒ (4) + 7 + 2 + 5 = 18


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3

"Gods but it's humid here," complains a dark-haired half-elf, pulling at her studded leather armour. A longsword is slung across her back and a pair of pistols grace her hips. "How's a gal to keep her damned powder dry?"


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial laughs at Lirianne's comment and playfully says, "Ahh, what's the matter, girl? Are your underthings getting moist? I can help you out of them if you want!"

He is another elf - tall and willowy, wearing studded leather armor and a masterwork buckler, with a rapier and several daggers tucked into his belt and boots. You can tell by the wild fire in his eyes and his casual grace that he a rogue by all definitions, and is living life to its fullest every day.

This is the pre-gen rogue from Rhanloi =)

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

The tall and well built Tian has a sense of otherness about him, and after a short period of observation it becomes evident he is a 'heaven person'. His burnt-gold kimono is matched with dark crimson hakama pants - he almost resembles a walking sunset. A large stylised sun has been boldly embroidered on the back of his kimono, and equally stylised dragons detail the front. A fine looking katana is sashed at his waist.

The servant of the Empress continues playing his flute peacefully between sips of green tea. He pauses his playing agan for a moment as the conversation around him continues. His hands ceremoniously place out several small ceramic cups and he pours tea for the party. "Takahiro, servant of Shizuru" his face remains a serene picture of tranquility.

Neither of those knowledges


Human Sorcerer 7 | AC 21* T 18* FF 15 | HP 44/44 | F +3 R +4 W +6 | Init + 6 | Perception +3

A strong willed human with the looks of a Varisian from sheer number of tattoos that crisscross her body as well as her cloths, looks over the assembled pathfinders appraising each with serious efficiency, but maintains a neutral expression.

The sorcerer introduced herself to the group as Seoni as she took the coin from Kreighton Shaine.

As the group stands around in the early morning as the sun rises over the docks of Nantambu, she comments in a matter of fact way "We are here now, and complaining about the environment will not change it. Our task is clear find Sharrowsmith’s Exports. The heat will only get hotter the longer we delay."

(no knowledge checks.)

perception: 1d20 + 3 ⇒ (12) + 3 = 15

(Seoni cast extend magic armor (14hr) upon herself at the start of each day.)


Female Human Barbarian 7 [ HP 59/75 | AC 20/FF18/T13 | Fort +7, Ref +4, Will +3 (+2 vs. fear, +2 vs. traps) | Init +2 | Perception +11 ]

Her oversized bastard sword placed on the ground in front of her, and dressed in her hide armor despite the heat, Amiri grins at Lirianne's comment, then responds to Lanarial's. "Careful you don't get yourself in a situation you can't handle...I think she may be a bit too much for the likes of you. You might break."

No knowledge skills


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Lanarial laughs at the barbarian's comment, and says, "You might break me - but it's a challenge I'm willing to endure. As long as you're just a little careful with me!" Looking around at the party, he grins mischievously and comments (almost under his breath) "Besides, I like the odds..."

Turning serious for a moment, Lanarial thinks about what he has learned during his time wandering the world about this area...
Kn(Local): 1d20 + 10 ⇒ (11) + 10 = 21


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3

No knowledge checks, btw.

Lirianne puts one hand to the grip of a pistol. "You just keep your hands to yourself now, 'less you figure you don't need 'em anymore. Know that I can hit a target with these from a hundred feet, even if it is only a couple of inches."

Turning to Seoni, she smiles, "Easy enough for you, you're dressed for it. But you're right, let's be off."

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

Takahiro quietly packs away his flute, the masterwork instrument clearly something he is immensely respectful of. Opening up a pack next to him, he starts strapping on his exceptionally well maintained suit of O-yoroi, its black and red lacquerwork broken up here and there by stylised metal sunbursts - which on closer inspection reveal themselves to be not just stylised adornments, but very functional armour spikes.

He then unpacks a quiver of neat arrows and his greatbow.

"Shall we begin?"


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You may roll checks for the following topics:
- Technic League: K(loc)
- Thread of Silver: K(arc)
- Nantambu: K(loc) or Dip
- History of Nantambu: K(hist) or K(arc)

Kynrac:

Kynrac has some knowledge on the The Thread of Silver and on the Technic League:
This incredibly rare book is said to contain an account of the first ventures into the largely unexplored Numerian dungeon known as Silver Mount. The original copy of this book was stolen from the Technic League, and since then the cabal has hunted down any who are said to own a copy, or know the secrets possessed within.

The Technique League is a formerly secret society whose chief goal is the acquisition of personal and worldly power through magic and ancient technology.

I treated your two rolls as roll on the first topic that were applicable. Feel free to make rolls on the other two topics

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

The loremaster ponders his recollections for a moment, then shares what he remembers.

"Most interesting. The Thread of Silver is said to contain an account of the first ventures into the largely unexplored Numerian dungeon known as Silver Mount. The original copy of this incredibly rare book was stolen from the Technic League, and since then the cabal has hunted down any who are said to own a copy, or know the secrets possessed within. As for the Technic League, it's a formerly secret society whose chief goal is the acquisition of personal and worldly power through magic and ancient technology."

Diplomacy (gather information): 1d20 + 17 ⇒ (1) + 17 = 18
Knowledge (history): 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge (history), Knowledge of Ages reroll, 2/5 today: 1d20 + 7 + 5 ⇒ (14) + 7 + 5 = 26


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

Use Lanarial's previous Kn(Local) roll above for Nantambu, since Kynrac already got the Technic League =)

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

Takahiro spends some time making polite conversation about the area with Kynrac...

Assist Kynrac - Diplo 1d20 + 9 ⇒ (9) + 9 = 18


Human Sorcerer 7 | AC 21* T 18* FF 15 | HP 44/44 | F +3 R +4 W +6 | Init + 6 | Perception +3

Seoni asks around to gather information about Nantambu.

diplomacy: 1d20 + 5 ⇒ (6) + 5 = 11 Unfortunately she can't aid since she has no ranks.

Replying to Lirianne, in impassive tone "I'm not sure there is any clothing appropriate for this climate, but if you would be more conformable without your armor, I could cast magic armor on you?"


Female Human Barbarian 7 [ HP 59/75 | AC 20/FF18/T13 | Fort +7, Ref +4, Will +3 (+2 vs. fear, +2 vs. traps) | Init +2 | Perception +11 ]

Amiri begins attempting to gather information about Nantambu, but her diplomacy looks a bit too much like intimidation to be effective.

Diplomacy: 1d20 ⇒ 13


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3

Lirianne claps Seoni on the shoulder. "Nah, I'll live."

Diplomacy: 1d20 ⇒ 14

As the party journeys though Nantambu, Lirianne attempts to engage the occasional passerby in conversation, with little success.


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Kynrac:

Nantambu is the Mwangi Expanse’s second largest city, with a population of over 14,000 people of mostly Zenj and Bonuwat tribal heritage. It is the home of the Magaambya, one Golarion’s oldest and most storied academies of arcane knowledge. Members of Zenj tribes are believed to be the most populous of the Mwangi peoples, living in hundreds of small tribes in the jungles and savannas of the Mwangi Expanse. Some of the tribes live in villages alongside the region’s many rivers while others are nomadic herders who graze their cattle or goats in the Expanse’s grasslands and hills. The Bonuwat are seafarers, and as such are often the group most encountered by the outside world. The Mwangi found in ports such as Bloodcove or the Shackles tend to be Bonuwat. They are excellent fishermen and sailors.

After Earthfall ushered in the Age of Darkness, it is said that Old-Mage Jatembe and his Ten Magic Warriors fought to reclaim fragments of civilization and enlightenment in the aftermath of the comprehensive cultural collapse. Their followers were said to have settled Nantambu near the end of the Age of Anguish and built the Magaambya to stand as Garund’s center of learning.

The magic perfected by Old-Mage Jatembe and taught in the Magaambya today blends arcane study with natural magic, creating a unique hybrid of scholarship and druidism. Old-Mage Jatembe is said to have learned secrets whispered by the severed head of the ancient god of serpentfolk, Ydersius, before sewing shut its lips once more. He also slew the King of Biting Ants and sealed away the ruins of the Doorway to the Red Star. He was even known to have communed with angels and devils as an equal, using any means available to ensure the safety and survival of his people.

Lanaru:

In addition to what Kynrac knows about Nantambu, which is the first paragraph in his spoiler
Nantambu maintains a remarkable aura of security and normalcy despite the lack of defensive fortifications or a standing army, primarily due to its strong magical history.

It is a clear morning in the Mwangi expanse, and our party has just set ashore in Nantambu. Making their way to Sharrowsmith's Exports

Towering wooden gates stand open, leading to a vast courtyard surrounded by thick, stone walls. Dozens of colorful awnings cover rows of tables and carts, as hundreds of customers peruse all manner of exotic goods.

Two large, vaguely human statues rise from a central fountain. Their faces look up to the sky and their gaping mouths overflow with water feeding into the basin below. Beyond the fountain stands an immense stone building lined with monolithic pillars, behind which is a facade carved with great beasts native to the Mwangi jungles.

Two guards stand just outside the outer doors, keeping an eye out for trouble. The doors that lead from the yard to indoors is also guarded by a pair of guards.


Female Human Barbarian 7 [ HP 59/75 | AC 20/FF18/T13 | Fort +7, Ref +4, Will +3 (+2 vs. fear, +2 vs. traps) | Init +2 | Perception +11 ]

Amiri attempts to discern whether everything is as it should be.

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac returns to his companions with a smug grin on his face. "Companions, I have learned much about the place we're about to arrive at. Nantambu is the Mwangi Expanse’s second largest city, with a population of over 14,000 people of mostly Zenj and Bonuwat tribal heritage. It is the home of the Magaambya, one Golarion’s oldest and most storied academies of arcane knowledge. Members of Zenj tribes are believed to be the most populous of the Mwangi peoples, living in hundreds of small tribes in the jungles and savannas of the Mwangi Expanse. Some of the tribes live in villages alongside the region’s many rivers while others are nomadic herders who graze their cattle or goats in the Expanse’s grasslands and hills. The Bonuwat are seafarers, and as such are often the group most encountered by the outside world. The Mwangi found in ports such as Bloodcove or the Shackles tend to be Bonuwat. They are excellent fishermen and sailors."

The tireless History teacher continues, visibly taken by the narrative he's offering. "After Earthfall ushered in the Age of Darkness, it is said that Old-Mage Jatembe and his Ten Magic Warriors fought to reclaim fragments of civilization and enlightenment in the aftermath of the comprehensive cultural collapse. Their followers were said to have settled Nantambu near the end of the Age of Anguish and built the Magaambya to stand as Garund’s center of learning. The magic perfected by Old-Mage Jatembe and taught in the Magaambya today blends arcane study with natural magic, creating a unique hybrid of scholarship and druidism. Old-Mage Jatembe is said to have learned secrets whispered by the severed head of the ancient god of serpentfolk, Ydersius, before sewing shut its lips once more. He also slew the King of Biting Ants and sealed away the ruins of the Doorway to the Red Star. He was even known to have communed with angels and devils as an equal, using any means available to ensure the safety and survival of his people."


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

"Yeah - their magic is no joke...even I might behave in here..." the elf rogue says in a hushed tone of awe.


Human Sorcerer 7 | AC 21* T 18* FF 15 | HP 44/44 | F +3 R +4 W +6 | Init + 6 | Perception +3

Seoni enters Sharrowsmith's Exports and heads to the back looking for the
guards standing outside the inner sanctum. If all appears well she will show the coin one of the inner sanctum guards, "We require an appraisal.'

perception: 1d20 + 3 ⇒ (19) + 3 = 22


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3

Lirianne follows Seoni into the building, making a show of looking at the goods on display while also keeping her shieldmarshal's eye out for anything out of the ordinary.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Kynrac follows Seoni into the building, lost in his inner turmoil.

... like the obediant Grand Lodge lapdog I've always been. Have I been so deeply mistaken all this time?


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The guard nods, and leads the adventurers inside, into the foyer of the building. Just wait here, the guards says as he moves deeper into the building.

He return with a Mwangi Aasimar woman, with golden eyes and lips, and a certain radiance to her, dressed in modest Mwangi at tie. She introduces herself as Aya Allahe.

“Welcome Pathfinders. It’s good to see that your leaders take your recent acquisition seriously. If you will follow me, I will lead you to your lodge.”

Aya runs her hand along the wall and presses a hidden catch. The wall slowly recedes, revealing a small room lit by a single torch.

“Please, follow me.”

Aya leads the party through the door, past a vaguely human wooden statue, and into a warmly lit lounge.

“Please think of this as your home away from home. You will find it currently empty, as Nieford departed several weeks ago and took most of his agents with him. The venture-captain left only Arvellos Rand behind to watch over the grounds until he returned.

“Rand had only just arrived in Nantambu with the item whose discovery prompted your visit here. Now, he has now been missing for two days.

“Your precious book is locked in the lodge’s hidden vault, but I fear it may not be safe even there. Rumors ride the winds that strange mechanical creatures have been seen in the corners of the city and dark shadows stalk the night. I fear that the book’s rightful owners are here in my city and it’s only a matter of time before they find this location— putting my investment and my safety at risk.

“From what I have heard of the Technic League, they will stop at nothing to destroy the book and lay waste to any who would stand in their way. It is important that you find Arvellos Rand and make sure no one can connect a copy of A Thread of Silver to our facility. Should the League learn of its location, I fear the defenses of this lodge would not survive their magical and technological onslaught.”

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

"Then we shouldn't waste any time. Do you have any clues about his disappearance? Where was he last seen?"


Elf Wizard 2 | HP: 6/16 (18)| AC: 11 (11 Tch, 10 Ff) | CMD: 13 | F: +4, R: +2, W: +6; +2 vs. enchantments; Immune sleep | Init: +1 | Perc: +4 | 0/7 - telekinetic fist (1d4+1 bludgeoning) | Active conditions: -1 CON; sickened; fatigued; voiceless

"What can you tell us about Rand? Appearance, favorite pub, friends and associates, mistress, anything...is there any more about these metal creatures, like descriptions or who saw them? Also, can we look at this book? I for one would like to have some insurance should something happen to it..." Lanarial then walks around the room, checking it for exits and hidey-holes. Could he fit up the chimney if needed? How about windows? Any other places where someone could escape - or gain entry?
Perception: 1d20 + 13 ⇒ (17) + 13 = 30


Human Sorcerer 7 | AC 21* T 18* FF 15 | HP 44/44 | F +3 R +4 W +6 | Init + 6 | Perception +3

Seoni walks about the pathfinder lodge as she comments "Yes we will look for Rand. Has Rand been to Nantambu before, enough to have any favored places?"

perception: 1d20 + 3 ⇒ (1) + 3 = 4


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3

"Sounds like this just became a rescue mission. When and where was Rand last seen?"

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

Takahiro politely awaits the answers to the posed questions.


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I have very little leads to go on. He disappeared quite soon after he arrived, and he was new to the town. I only know who sold Arvellos the book: Arvellos claimed he was a Varisian book peddler in Eleder. We have no reason to suspect the bookseller was aware of the tome’s value given the pittance he sold it to Rand, though he may have been more cunning than we assume. After all, a low price tag is an easy means of getting rid of a dangerous relic like A Thread of Silver.”

It's not just a rescue mission. You should find Arvellos. Make sure he is safe and ensure he has not exposed the Society’s purchase to the Technic League. Beyond that, you should investigate the rumors of the League’s presence here in Nantambu. There are some in the city who report seeing strange happenings, unusual even by Nantambu’s standards. If the Technic League is indeed in Nantambu, we need to make sure they don’t learn of the Pathfinder Society’s presence or involvement in the book’s acquisition. Maybe you could plant rumors across the city of someone else’s involvement. Perhaps your Aspis Consortium friends in Bloodcove? Whatever it takes to lead the Technic League away from the city.

Should be these efforts fail, then I suggest fortifying the lodge’s defenses. I know several powerful merchants in Nantambu who would support our cause. The lodge contains two guardians that currently lack key components to properly function. That wooden statue we passed on the way in is actually a wood golem. All it takes is the essence of a baobab sapling’s root and a small ritual to reactivate it. In Nieford’s office hangs a suit of Zenj ceremonial armor that, when fitted with a special black diamond from the Brazen Peaks, animates and will defend this lodge to the best of its abilities. I know of at least three merchants in town who are likely to have such a gem.”


Human Sorcerer 7 | AC 21* T 18* FF 15 | HP 44/44 | F +3 R +4 W +6 | Init + 6 | Perception +3

Seoni nods, "So we have several task and a finite time to complete them in. We should order them in the most efficient plan. We can plant rumors as we go. Since we don't know where to look first, we can start gathering information at the shops where we would find the essence of baobab sapling root and/or the black diamond. From there we may find other places to investigate. Anyone know where we can find the root?"

Assume a knowledge nature check for where to look. Not Seoni's area of expertise. Also, assuming using bluff would work for planting rumors.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

"Planting rumors would be an essential first step, I think, since it would allow us to buy time to build defenses. It's only a matter of time before the Technic League shows up, but we may put that time to good use. I'm skilled at getting information from people, so I may be able to track Rand. However, I would be poorly suited to propagate rumors - I am a very unskilled liar I'm afraid. Years in service of Ambrus Valsin have closed those doors to me."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Aya responds: I can give you a list of jewellers that might carry gems of the type we'd require. As for the roots, someone with sufficient knowledge of plants might know the places in which this root can be found. My own knowledge is insufficient, I'm afraid.

It's a DC 15 Knowledge (nature) check

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

"Finding information whilst obfuscating the truth is important, I agree with Kyrnac, it is a good start"

No know nature here :(

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Knowledge (nature): 1d20 + 3 ⇒ (20) + 3 = 23

"I have a pretty decent idea of where to find it. I'm an amateur herbalist, by the way."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Kynrac indeed has a fairly decent idea of where to find the baobab root. A trek into the jungle - a few hours out and back - in a northeasternly direction should give the party a decent chance of finding the root.

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

"Ahhh, then a relaxing walk whilst you share your wealth of information!" Takahiro beams broadly.


Female Half-elf Gunslinger 7 | HP 52/67 | AC 22:17:16 | Init +8 | Fort +8 Ref +10 Will +6; +2 vs. enchantment | low light vision Perception +8 Sense Motive +3

"All right, let's hit the markets first, ask around for what information we can get, and throw a little of our own out there. We can check in with those merchants for a black diamond along the way."

Assuming Kynrac shares his knowlegde: "If it's all the same to you I'd prefer to keep the jungle hike as a last resort."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

As you may have realised: this is another timed scenario. It is now early morning as you start your investigations, an dyou have a limited amount of time (until the evening, depending on circumstances about 10 hours) until time runs out. This is a bit of a sandbox thing as well, so feel free to go wherever you want in whatever order you want to do it, and don't be alarmed if it sees like you cannot complete everything. It's a feature, not a bug :)

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

"Fine, let's head to the market first, and use the opportunity for some skilled liars to share rumors of the book's presence in Bloodcove, for instance."


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

If you want to spread rumours about the location of the book: it takes an hour to plant rumours. Everybody can aid, but the main roller must be established first (I'm counting the first roll I see without the word 'aid')

Aya has provided a list of several interesting merchants: Bunda Malinzi is an alchemist specialising in herbal remedies, Takna Hunzu is a local florist with a large network of local connections, and Utuma Zbembe is a purveyor of the fantastic.

Silver Crusade

Male Tien Aasimar HP:86/86, - AC: 21/T:12/FF:20 - Perception: +12(Dark Vision) F: +16/R: +9/W: +15 - CMB: +12 - CMD: 24, Speed: 30ft, Init: +4

Thanks for the explanation! Having its own mini-game seems to be a feature of recent scenarios :p I assume Kyrnac will be making the roll

Aid Another 1d20 + 8 ⇒ (16) + 8 = 24

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