Hello Im new and looking for some advice.


Advice

Liberty's Edge

Hello, so I'm new to pathfinder society and have a pathfinder society character which is a summoner. When i was making the character with our local GM we had discussed being able to tattoo or some how attach runs to my characters Eidolon, How ever we weren't sure how my character would be able to learn how to do that so he suggested i come hear and ask.

Silver Crusade

I don't really know all the details for summoners, but tattoo magic is mostly covered in the Inner Sea Magic book.

It almost sounds like you're talking about the Tattooed Sorcerer archetype for the Sorcerer class, where the sorcerer gets a familiar like a wizard, which can attach itself to the sorcerer's skin as a tattoo.

Liberty's Edge

Fromper wrote:

I don't really know all the details for summoners, but tattoo magic is mostly covered in the Inner Sea Magic book.

It almost sounds like you're talking about the Tattooed Sorcerer archetype for the Sorcerer class, where the sorcerer gets a familiar like a wizard, which can attach itself to the sorcerer's skin as a tattoo.

Well my local GM said that the Eidolon could count as a construct and i was thinking about putting runs on it

Shadow Lodge

Eidolons are not constructs; they are outsiders.

Silver Crusade

Ok, you lost me. That's not the tattoo magic I was thinking of.

There are plenty of people on these forums who know more about summoners than I do, so I'm sure if it's possible, someone will be able to answer.

Liberty's Edge

James Wygle wrote:
Eidolons are not constructs; they are outsiders.

Oh ok thank you i wasn't sure about the hole construct thing.


Both you and your eidolon share a magical symbol that can't be hidden with magic. (you may however, wear a hat) . Its mostly so the bad guy with a little knowledge arcana that wants to get rid of your eidolon can say "Kill him my minions!" and kill you to get rid of the eidolon.

Liberty's Edge

BigNorseWolf wrote:

Both you and your eidolon share a magical symbol that can't be hidden with magic. (you may however, wear a hat) . Its mostly so the bad guy with a little knowledge arcana that wants to get rid of your eidolon can say "Kill him my minions!" and kill you to get rid of the eidolon.

I wasn't trying to hid it i was going to try to add more rune to it


Jackalopefox wrote:
BigNorseWolf wrote:

Both you and your eidolon share a magical symbol that can't be hidden with magic. (you may however, wear a hat) . Its mostly so the bad guy with a little knowledge arcana that wants to get rid of your eidolon can say "Kill him my minions!" and kill you to get rid of the eidolon.

I wasn't trying to hid it i was going to try to add more rune to it

it looks like whatever you want it to look like, so just draw a bigger rune on your character sheet.


Correct. If it's for purely cosmetic reasons, there is no limit. You can make it look however you want.

Liberty's Edge

Carlos Robledo wrote:
Correct. If it's for purely cosmetic reasons, there is no limit. You can make it look however you want.

but there are magical runes would i be able to but one of those on it

Silver Crusade

Jackalopefox wrote:
Carlos Robledo wrote:
Correct. If it's for purely cosmetic reasons, there is no limit. You can make it look however you want.
but there are magical runes would i be able to but one of those on it

Could you maybe provide a source / link to the runes you want to use ?


Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

If you could perhaps provide where these rules for the runes you want to add come from, it would be easier to answer the question. What book has the rules for the runes you want?

Eidolons are native outsiders that are linked to the summoner. There is a magical rune on the eidolon and summoner's forehead -- same rune on both. This rune can not be disguised by magic, but a simple hat or head-scarf can hide them.

When it comes to magical items, the summoner and eidolon are linked. In order for the eidolon to get benefit from the magical item the summoner must not have an item in that slot.

Liberty's Edge

BretI wrote:

If you could perhaps provide where these rules for the runes you want to add come from, it would be easier to answer the question. What book has the rules for the runes you want?

Eidolons are native outsiders that are linked to the summoner. There is a magical rune on the eidolon and summoner's forehead -- same rune on both. This rune can not be disguised by magic, but a simple hat or head-scarf can hide them.

When it comes to magical items, the summoner and eidolon are linked. In order for the eidolon to get benefit from the magical item the summoner must not have an item in that slot.

well the runes that my local GM showed me we part of the building and modifying constructs which is this link. http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/buildingAndModifying Constructs.html#_rune-of-agony and i was originally planing on putting the rune of imprisonment on it but its not a construct so i don't think it will work


Yep. First of all, like you said eidolons are not constructs so that's a no-go.

Second, Crafting in general (outside alchemists making alchemical items) is not allowed in PFS.

Liberty's Edge

Carlos Robledo wrote:

Yep. First of all, like you said eidolons are not constructs so that's a no-go.

Second, Crafting in general (outside alchemists making alchemical items) is not allowed in PFS.

ok thank you that makes sense

Shadow Lodge

Jackalopefox wrote:

well the runes that my local GM showed me we part of the building and modifying constructs which is this link. http://paizo.com/pathfinderRPG/prd/ultimateMagic/magic/buildingAndModifying Constructs.html#_rune-of-agony and i was originally planing on putting the rune of imprisonment on it but its not a construct so i don't think it will work

These rules are from Ultimate Magic (chapter 2, page 111, to be exact), so we have to look at the Additional Resources rules for that book.

Additional Resources wrote:

Pathfinder Roleplaying Game: Ultimate Magic

Other: No content from Chapter 2 is legal for play except new familiars; Words of Power are also forbidden.

So these rules aren't PFS legal, even for constructs that are legal (to my knowledge homunculi are the only constructs that are PFS legal, and even then only with the Improved Familiar feat).


What you could do is give your Eidolon the "Basic Magic", "Minor Magic", "Major Magic", and "Ultimate Magic" evolutions. You can then add additional runes to your eidolon as a cosmetic effect and describe them as glowing (or whatever you like) when your eidolon uses one of its spell-like abilities.
You'd have to increase your eidolon's charisma by 2 for "Major Magic" and "Ultimate Magic", but there's an evolution for that, too.

Liberty's Edge

Andreas Forster wrote:

What you could do is give your Eidolon the "Basic Magic", "Minor Magic", "Major Magic", and "Ultimate Magic" evolutions. You can then add additional runes to your eidolon as a cosmetic effect and describe them as glowing (or whatever you like) when your eidolon uses one of its spell-like abilities.

You'd have to increase your eidolon's charisma by 2 for "Major Magic" and "Ultimate Magic", but there's an evolution for that, too.

thanks that sound interesting ill try that


Those evolutions for spell-like abilities are all found in "Ultimate Magic", be sure to read them carefully. There are level requirements and limited uses per day on them.
The evolution that increases an eidolon's ability scores ("Ability Increase") is found in the "Advanced Players Guide".

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