war priest Vs Battle clerics vs battle oracle


Advice

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I think the war priest does respectable damage, but it does not set itself apart from the cleric, or the inquisitor in combat, and it likely has less utility than both classes.

The swift action buffs are nice, the class is not as good as it could have been.<---I think that is what people are saying, not that the class is no good.

PS: I only say "likely" because I have not used on yet, but I have played a cleric and inquisitor.


I suspect that the sacred fist archtype for warpriest will end up near the top for DPR. Certainly higher DPR than any other divine build.

Full BAB flurry, pummeling style for "pounce", monk HTH damage, swift divine power, swift righteous might, swift blessings. On top of extra attack from ki pool and large amount of attacks from flurry.


Just wanted to pop in and say I'm following this thread with interest.

One of my players will be playing a dwarven warpriest of Gorum in an Emerald Spire campaign that starts next week - I'm looking forward to seeing how the class handles at the table. So far he's making a "more martial" take on the reach cleric - using a dwarven longhammer with combat reflexes for area control and AoO opportunities.

He took the forgepriest archetype because he was unhappy with the blessing options. This one surprised me a little, since Gorum has access to what I'd consider some of the 'better' blessings - namely destruction and strength. For his remaining blessing he chose War, because he likes the flexibility the blessing offers.


To the people comparing the damage output from the cleric and the WP you're not trying. You're intentionally gimping yourself.

Erastil and Gozreh with animal (feather), and Plant (Growth) are superior choirces to any of the domains suggested. It's not possible to compete with the damage of those two domains.

Gorum's blessings are still bad.

There are only three types of blessings

1) Major blessings summons
2) Blessings which either are no action or are a swift action
3) Blessings which are neither 1 or 2 and are terrible.

Blessings are extremely weak unless they summon or take no action. The Luck Blessing the alignment, animal, and growth domains are the best of the bad lot. If I could trade blessings for anything else I likely would.


Undone wrote:

To the people comparing the damage output from the cleric and the WP you're not trying. You're intentionally gimping yourself.

Erastil and Gozreh with animal (feather), and Plant (Growth) are superior choirces to any of the domains suggested. It's not possible to compete with the damage of those two domains.

Gorum's blessings are still bad.

There are only three types of blessings

1) Major blessings summons
2) Blessings which either are no action or are a swift action
3) Blessings which are neither 1 or 2 and are terrible.

Blessings are extremely weak unless they summon or take no action. The Luck Blessing the alignment, animal, and growth domains are the best of the bad lot. If I could trade blessings for anything else I likely would.

I approve of this post

Scarab Sages

Quicken Blessing is a thing.


Imbicatus wrote:
Quicken Blessing is a thing.

And they don't help even a little bit.

Your swift actions are consumed by fervor.

Scarab Sages

Undone wrote:
Imbicatus wrote:
Quicken Blessing is a thing.

And they don't help even a little bit.

Your swift actions are consumed by fervor.

Limited spells per day and fervor per day make this not true in practice. You may spend one or two fervor per encounter at the beginning of the fight. Because of the limited uses, it is not cost effective to be using Fervor every round. This gives you other things to use swift actions for in the second round of combat onward.


Undone wrote:
Imbicatus wrote:
Quicken Blessing is a thing.

And they don't help even a little bit.

Your swift actions are consumed by fervor.

Then as you say you're intentionally gimping yourself.

Swift action personal spells are great. However, it's not the only tool, nor always the best that you have available.

Also growth domain? Really? It doesn't stack with enlarge person or righteous might. If we were talking Ferocity (with enlarge person) or Destruction I think you'd have a better point.

And feather is great but it's essentially an animal companion if you're not an archer, which is a thing I've already shown you can get.

I admit to using a support cleric for the exercise (I point that out explicitly) but I think it suffices for the purposes.


Hey, Can I get a link or description for that holy ice spell?


TarkXT wrote:
Undone wrote:
Imbicatus wrote:
Quicken Blessing is a thing.

And they don't help even a little bit.

Your swift actions are consumed by fervor.

Then as you say you're intentionally gimping yourself.

Swift action personal spells are great. However, it's not the only tool, nor always the best that you have available.

Also growth domain? Really? It doesn't stack with enlarge person or righteous might. If we were talking Ferocity (with enlarge person) or Destruction I think you'd have a better point.

And feather is great but it's essentially an animal companion if you're not an archer, which is a thing I've already shown you can get.

I admit to using a support cleric for the exercise (I point that out explicitly) but I think it suffices for the purposes.

You don't magically get bonus actions. You consume your swift action to force AOOs and get more damage. Enlarge person isn't on the cleric list.

As for animal companions the cleric can get whatever he wants (Lion, Roc) which is alone like 70% of the damage the WP does in total.

The animal domain alone is enough to make the cleric better.

The growth domain does more damage in practice than the angry smite domains.

As to the blessings. At 10th level you're 1 level away from being overshadowed by every class who get's 6th level spells at 11 for the rest of your existence.


Undone wrote:
As to the blessings. At 10th level you're 1 level away from being overshadowed by every class who get's 6th level spells at 11 for the rest of your existence.

The blessings scale, at 12 level you can summon monster VI and so on.


Slacker2010 wrote:
Undone wrote:
As to the blessings. At 10th level you're 1 level away from being overshadowed by every class who get's 6th level spells at 11 for the rest of your existence.
The blessings scale, at 12 level you can summon monster VI and so on.

SM V actually.

I'm aware it scales up but clerics can summon as well and get a lion/roc to go with it.


Undone wrote:
Slacker2010 wrote:
Undone wrote:
As to the blessings. At 10th level you're 1 level away from being overshadowed by every class who get's 6th level spells at 11 for the rest of your existence.
The blessings scale, at 12 level you can summon monster VI and so on.

SM V actually.

I'm aware it scales up but clerics can summon as well and get a lion/roc to go with it.

If you picked the animal blessing it'd be 6 as indicated capping at 9 at 18th rather than 20th. So not a typo. Quicken blessing let's me dump them out as a swift action. It won't be more than one. But, at a swift action with zero spell usage and one easy feat of investment I can hardly complain.

Scarab Sages

Warpriest can get an Animal Companion as well with Nature Soul/Animal Ally/Boon Companion. The can easily afford the feats thanks to bonus feats.


Imbicatus wrote:
Warpriest can get an Animal Companion as well with Nature Soul/Animal Ally/Boon Companion. The can easily afford the feats thanks to bonus feats.

You get at best a small cat to a big cat, roc or allosaurus. Which is incomparable damage wise.

Quote:
If you picked the animal blessing it'd be 6 as indicated capping at 9 at 18th rather than 20th. So not a typo. Quicken blessing let's me dump them out as a swift action. It won't be more than one. But, at a swift action with zero spell usage and one easy feat of investment I can hardly complain.

True but it's SNA not SM. A significant difference.


Undone wrote:


True but it's SNA not SM. A significant difference.

Not so insignificant once you consider I can also summon critters out of my spell slots or through another blessing as a standard action as well from the SM list. It won't be the highest level available to the group but it might not have to be if I'm using them as aid another monkeys, hp sponges, or for specific abilities they possess.

Try looking at the abilities as a whole part of the class rather than on individual merit. Comparing domains to any individual ability of the warpriest by itself is going to get skewed results purely by the fact domains take up a significant portion of everything the cleric can do. They have to be good on their own because they define the cleric in so many ways.


TarkXT wrote:
Undone wrote:


True but it's SNA not SM. A significant difference.

Not so insignificant once you consider I can also summon critters out of my spell slots or through another blessing as a standard action as well from the SM list. It won't be the highest level available to the group but it might not have to be if I'm using them as aid another monkeys, hp sponges, or for specific abilities they possess.

Try looking at the abilities as a whole part of the class rather than on individual merit. Comparing domains to any individual ability of the warpriest by itself is going to get skewed results purely by the fact domains take up a significant portion of everything the cleric can do. They have to be good on their own because they define the cleric in so many ways.

You are limited to your actions per round. The best standard, the best move, and the best swift every round until you run dry on them.

The war priest blessings are almost straight up worse than any equal domain.

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