Advice on my monk / magus


Advice


So I wanted to create a character that was multiclassed in monk and magus, the basic concept was that I wanted an unarmed elemental class, admittedly I have been watching Legend of Korra and I wanted to create something like that if anyone knows of that show. I am starting at level 1 which I will start out with Monk of the four winds, then lvls 2 and 3 I would take Magus levels. I realize this is probably not a great multiclass but its something I wanted to try, here are my starting stats
Str - 16
Dex - 14
Con - 12
Int - 14
Wis - 12
Cha - 7
It was a 20 point buy and this isnt including my +2 for being human, also I figure I would take Dual talent to give me an addition +2, I would obviously put one onto strength and the other I wasn't so sure of, I think in the end I will take more levels of magus than monk so I don't know if wisdom is the best choice, I was thinking dex. I chose the following traits:
reactionary
magical knack, I thought this would be good for multiclassing
as for feats I took Dodge as the monk lvl 1 bonus and then Toughness mainly because I wasn't sure what else would really be that helpful at lvl 1. Let me hear some thoughts about my stats, traits and feats, I am open to hearing other ideas


Also I was looking into Archetypes for Magi to see if there is anything that could fit this theme, I did come across the Spire Defender which at first level gains Combat Expertise and Dodge as bonus feats in place of normal armor proficiencies which sounds like a win if I am going monk anyways also it leaves me to take something other than dodge as my monk bonus feat. The only drawback to this archetype is instead of spell recall i get:
Arcane Augmentation (Su)

At 4th level, a magus can expend 1 point from his arcane pool as a swift action to grant himself a +5 competence bonus for 1 minute to one of the following skills: Acrobatics, Climb, Escape Artist, Perception, Stealth, and Swim. For every three levels beyond 4th, the magus gains another +1 enhancement bonus, to a maximum of +10 at 19th level.

Which really doesn't seem so bad, so what I can't cast the same spell more than once.


*bump*


It certainly seems possible, though I am no expert. I remember something about using unarmed strike to deliver a spellstrike. I don't thing you could get that in as part of Flury of Blows if that was what you were thinking.


Yea I know i wouldn't be able to do a flurry of blows + spell strike, but I could do something like grab chill touch which has multiple uses and then I believe that interacts. So if I was level 3 I could spell combat chill touch and then next turn do a flurry of blows with two of the attacks doing the spell, I believe.


there is an arcana that lets you use spellstrike with natural weapons don't remember what it was called. when you figure out the build will you post it because this is a multiclass mix I have wanted to try to maim my friends with but I know nothing about the monk.


Yea Natural Spell Combat is what it is called but it doesn't really affect the monk, natural attacks aren't the same as unarmed attacks. I was really hoping for more feedback, especially on the attributes but I will just wing it I guess here is what I will do I think.
stg 16 (+2 for human) so 18
dex 14 (+2 for dual talent) so 16
con 12
int 14
wis 12
cha 7

Traits:
Reactionary
Magical Knack (Magus)
Feats:
Toughness
and then level progression something like this:
1 - Monk of the four winds, for my level one bonus monk feat I think I will take deflect arrows, I am not big on doing combat maneuvers, but if you were improved grapple is good too
2- Spire Defender Magus, this I think goes well with the monk because instead of light armor proficiencies, which you can't use as a monk anyways, you get both the dodge and combat expertise feats for free, at level 4 you do have to give up spell recall for Arcane Augmentation, which I have posted earlier, but I think it is worth it
3- Magus again
after 3 I havent thought much about it, though I think I would go for lvl 3 & 4 magus levels, get more spells and a magus arcana, also as a monk of the four winds you get elemental fist instead of stunning fist and it says this " A monk may attempt an Elemental Fist attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk." so having 4 levels of magus would be me an addition use. I think at that monk I would grab at least a level or two of monk. so like this:
4- Magus
5- Magus
6- Monk
7- Monk
now you have evasion, a +1/+1 on flurry of blows and +10 ft of movement, manuever training and still mind. At this point I really dont know. the next two levels of magus get you a bonus feat and another arcana, while monk youll get a ki pool, more unarmed damage, +1 AC, slow fall, high jump and purity of body.
Here are some Magus Arcanas I think would go well with this build:
- Arcane Accuracy
- Close Range
- Hasted Assault
- Maneuver Mastery, if you like that sort of thing
- Pool Strike into Pool Strike Arcing
- Reflection
- Spell Shield


One bad thing about this multiclass build is the low BAB, level 2 you are still at zero.


You know, for the advice section I sure am not getting much advice. Come on people! Help me out here lol.


What do you want from monk exactly?

With only a few levels of dips, you'd only get what, 2 free feats an unarmed strike and a flurry you can't use along with spell combat? Not exactly great prospect for a multiclass.

If you really want to multiclass for it, grab 2 levels of enlightened paladin (grabs you unarmed strike and divine grace as well as a challenge like ability at full BAB) and go with the eldritch scion archetype for the Magus which switches you to CHA base. Be a Suli who can be an Elemental knight Magus as well on top of that. That's about the best you can get as far as I can tell.

EDIT: My bad, eldritch Scion and Elemental Knight don't combine. Too bad, would have fit the theme and it's actually a pretty good option with Chill touch.


Thank you LoneKnave, finally someone says something. Suli is something I have seen before but a lot of DMs don't allow that race, or at more importantly mine doesn't. I will look into those archetypes you've suggested. As for flurry and spell combat I know they don't really work together but there are still things I can do like I was saying earlier with Chill Touch if I am level 4 I can spell combat chill touch and next turn to a full flurry with each attack doing a Chill Touch damage, I just really wish there was more touch spells like chill touch that had multiple casts per level. There are a few ranged touch spells that do that, which I can combine with close range but they are higher levels spells. Basically what I want from my monk isn't min/maxing I just want a cool elemental martial class.

I am wondering if I shouldn't put my +2s in strength and dex, because eventually I will want to raise my int and wis with items and both are headband slots, maybe it makes more sense to do int.


You could do a full martial elemental class using Brawler and Master of Many Styles. MoMS would let you grab Dragon Style and Elemental Fist early, and then with Martial Flexibility you could grab the Elemental Fist style chains on the fly for the element you need at the time.

I could do a writeup if you want.


Sure I wouldn't mind taking a look at what you can come up with, I did look into the MoMS.


Point buy and level? Also, any preference for race? No suli, but would aasimar or tiefling be fine? Maybe dwarf?

EDIT:I'll be doing this tomorrow, gonna sleep now


level 1, 20 points, two traits, no preference, assimar I doubt would be allowed, dwarves are okay, tiefling im not sure about, he did list of a bunch of races and i remember hearing tengu, if tengu is allowed I would think tiefling would be but im not sure

Shadow Lodge

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

I've got a multiclass Monk/Magus I'm running through PFS. She's 4 levels of Flowing/Qingong Monk with the rest Staff Magus -- not coincidentally, Staff is a Monk Weapon. Currently level 7 overall.

Very different build than what you're doing -- my goal was to be a support combatant, with high mobility and enough offense through spellcasting to keep from being ignored.

Note that there is a Magus Arcana which allows you to combine your arcane pool and your ki pool -- it requires Magus Level 6, but you'll probably want to pick it up eventually.

STR 14
DEX 14
CON 12
INT 17
WIS 14 (16 w/headband)
CHA 10

Feats: Quarterstaff Mastery (Staff Magus)
Combat Expertise (Lvl 1)
Improved Trip (Human Bonus)
Improved Unarmed Strike (Monk)
Deflect Arrows (Monk Bonus)
Combat Reflexes (Lvl 3)
Bodyguard (Lvl 5)
Improved Reposition (Lvl 7)

Flowing Monk gives the following Class Features:

Redirection - interrupt attack against myself or adjacent ally with a trip or reposition
Evasion
Flowing Dodge - +1 Dodge Bonus to AC for each adjacent enemy
Unbalanced Counter - AoOs render enemies flatfooted
Barkskin (from Qingong)
Still Mind

From Magus I have Arcane Pool, Spellstrike, and Spell Combat. Note that Quarterstaff Mastery lets you use a staff one-handed and all monk and magus abilities can be used with a staff.

I only have first level spells at this point -- the usual ones are Enlarge Person, Shield, Expeditious Retreat, and Shocking Grasp.

Saves are amazing. AC looks fairly low, but has many situational bonuses that can make it burst very high. It also has several ways of protecting adjacent allies.

Don't know how helpful this may be -- but thought you might be interested in seeing another version of this combo. I've been having a *lot* of fun with this character.


Wow thanks that gives me a lot to consider and gives me some more options, though I would really like to be unarmed, as weak as that probably makes me. Do you think I am putting too much str? i could drop it and do something like
17
16
12
14
14
7


arg I am having such a hard time with this lol, MoMS looks so tempting, I mean the whole reason I wanted monk of the 4 winds was for elemental fist which you can learn anyways, slow time looked good to but if I am mulitclassing magus I can't even cast spells so maybe its worthless and aspect master seems neat but not actually that great... I might have to switch to MoMS. I really thought combining chill touch and flurry of blows was neat but late game its not gonna be that great, like I said earlier I really wish there was more touch spells that gain multiple casts per level.


So I have decided to go MoMS, hopefully someone can tell me something. If I took say panther style and I provoke an attack of opportunity, as a swift action I can attack. Does this mean if I haven't attacked with a standard action yet I could attack again? ALSO, if I was snake style and panther style, if I provoked the AoO and he missed do I attack twice back and still have a standard action for an attack?


Also, dragon style. It says I can add 1.5 times my str modifier to my damage... does that mean with 18 strength I would do an addition 6 damage? or am I reading that wrong. Then dragon ferocity, says you add half your strength bonus. Do those stack? 8 addition damage?


Hopefully someone can answer those questions, also what does anyone think about doing the Kensai archetype for my magus levels. It drops the armor proficiencies that I would get but couldn't use and I get some pretty good feats in weapon focus, which I can use on unarmed, and canny defense. I do lose spell recall for perfect strike, an alright trade I guess. I also lose one spell a level, still not terrible. laijutsu lets be add both my int and dex modifer to initiative, sounds awesome. The real draw back I can see is getting fighter training instead of knowledge pool as any feats I will be getting will probably be style feats so this is essentially a straight up loss. All together it seems better though.

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