Adapting Juju Mystery for a Shaman


Homebrew and House Rules


Hey folks, I'm running Serpent's Skull for my group right now, and one of my friends is coming into the game as the new Shaman class. Now, his character is already going to have a very strong Rafiki/witch doctor/mwangi flavour, but I'd really love to give him the option of choosing Juju as his primary Mystery. I was wondering if folks had any ideas for adjusting the Juju mystery for the Shaman archetype, as this is something I've never tried to do before.

In my mind the spells gained can probably stay the same, but I'm not sure what to do about the revelation to hex conversion. Should I supplement some of them with normal witch hexes? Any advice is welcome, and thanks in advance!


Change the word Revelation to Hex. You just treat the revelations in this case as possible hexes your player could learn. The juju mystery for Oracles has always appeared to me as when Paizo got their feet wet and were still testing the grounds for the Shaman class when it was still in its infancy. If that makes any sense.


Thanks, that gets things off to a good start. :)

I'm at this point looking at what should be done about the spirit animal's special abilities. It seems to me that the Spirit Abilities should be the ones related to the creation and command of the undead, but I wondered if it would be appropriate to remove the beast tongue revelation, and just let the Juju Shaman speak directly to their spirit animal. Any thoughts on that?


Spirit Animal Ability: "The spirit animal appears to have a glint of intelligence in its eyes. It can listen, understand, and hold full conversations with its master. Eavesdroppers merely here a strange babble come from the spirit without magical assistance."

If the mystery is meant to be like a spirit or wandering spirit I don't see why not that cannot be done. I had a dwarf that communicated with his spirit, a bat, through Morse Code.

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