Bigdaddyjug |
Anybody fluent in HeroLab able to tell me why this character's saving throws are as high as they are? It appears HL is adding my Cha modifier to all saves, I just don't know if that's it or why.
Male Gnome Oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
CN Small humanoid (gnome)
Init +1; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 17, touch 12, flat-footed 16 (+4 armor, +1 shield, +1 Dex, +1 size)
hp 10 (1d8+2)
Fort +7, Ref +6, Will +6; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
Weakness oracle's curses (blackened)
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Offense
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Speed 20 ft.
Melee dagger -5 (1d3-2/19-20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Gnome Spell-Like Abilities (CL 1st; concentration +6)
1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Oracle Spells Known (CL 1st; concentration +6):
1st (5/day)—bless, burning hands (DC 16), cure light wounds, shield of faith
0 (at will)—create water, detect magic, light, read magic
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Statistics
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Str 7, Dex 12, Con 14, Int 12, Wis 8, Cha 20
Base Atk +0; CMB -3; CMD 8
Feats Combat Casting
Traits magical lineage, wayang spell hunter
Skills Bluff +6, Diplomacy +9, Knowledge (arcana) +7, Knowledge (planes) +5, Knowledge (religion) +5, Spellcraft +5
Languages Common, Gnome, Goblin, Sylvan
SQ mysteries (mystery [heavens]), revelations (awesome display)
Combat Gear wand of cure light wounds; Other Gear lamellar (leather) armor, buckler, dagger, backpack, masterwork, spell component pouch, wrist sheath, spring loaded, 438 gp
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Special Abilities
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Awesome Display -5 (Su) Your Illusion (pattern) spells treat observers as -5 HD lower than their actual HD.
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Magical Lineage (Loathsome Veil) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Wayang Spell Hunter (Loathsome Veil) Reduce spell level increase from metamagic for chosen spell by 1.
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Redblade8 |
Yeah, your saves are too high exactly to the tune of your Charisma mod. That is also an effect given by the Heavens mystery's final revelation too, so somewhere, something is definitely amiss. Just for kicks, maybe try copying the build to another file, and swap his mystery to something else, see if that changes things.
Bigdaddyjug |
Thanks Redblade, I didn't realize that is what the Heavens mystery's final revelation was. I don't particularly pay attention to those since it's a PFS character that won't go beyond 12th level. I'll just go into this character and change the mystery and see if that fixes the problem. I guess I'll also report the bug to Lone Wolf. I have been a bug reporting machine since the ACG dropped.
Demoyn |
Ever since the ACG patch was released Hero Lab seems to be messing up a lot of numbers. I know my barbarian's beast totem and reckless abandon aren't calculating correctly either. Just wanted to throw that out there so that people start looking twice before trusting Hero Lab numbers until the next patch.