Gaining literacy in a language through magic


Rules Questions


Is there a spell or magical item that allows someone to gain the ability to write in a language they wouldn't normally know?

There are spells and items that grant you the ability to read/understand a language, but do you also gain the ability to write in those languages? I always figured the magic transformed the language into something you understood, but didn't actually grant you the knowledge of the language.


FOUND ONE! YEAH!
Gold Nodule (Ioun Stone)


If you pickup a headband of knowledge the increase in your intelligence modifier will grant a skill and a language. The language and skill should be determined at the time of the creation of the headband.


No, unfortunately, it doesn't.
Bonus languages due to high intelligence are only gained at first level.
Bonus skill points due to high intelligence are not retroactive.

Sovereign Court

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Splendor wrote:

No, unfortunately, it doesn't.

Bonus languages due to high intelligence are only gained at first level.
Bonus skill points due to high intelligence are not retroactive.

Actually its something that they changed from 3.5, bonus skill points from high intelligence are indeed retroactive. Seems like most people don't even read the rulebook.

As said by james jacob:

All bonuses are retroactive when an ability score increases, be they bonuses to damage, to skill ranks, to hit points, to saves, to skill checks... all of them. Skill ranks not being retroactive are a 3.5 convention we specifically removed from the game because it was a weird exception to the rule, and since now there are no exceptions to this rule, there's no need to specifically state that skill ranks are retroactively granted if your Intelligence goes up.


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Splendor wrote:

No, unfortunately, it doesn't.

Bonus languages due to high intelligence are only gained at first level.
Bonus skill points due to high intelligence are not retroactive.

as Eltacolibre stated, that was definitely changed between editions.

Did you catch the change how skill points work in general? Max ranks are equal to character level and you are not restricted to 1/2 character level in ranks. And class skill add a +3 bonus to the skill.


Wow.... thats just dumb. The rule regarding retroactive skill points isn't in the core rule book (at least in my edition) and I didn't read the errata on ability score increases.
Even the headband of vast intelligence doesn't say it gives languages retroactively.
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So at 12th level I add +1 bonus to INT and it goes up to 16 and I suddenly gain 12 ranks in skills I never possessed before, totally makes sense (MAGIC!) and speak an ancient language no one I have ever met speaks!


Splendor wrote:

Wow.... thats just dumb. The rule regarding retroactive skill points isn't in the core rule book (at least in my edition) and I didn't read the errata on ability score increases.

Even the headband of vast intelligence doesn't say it gives languages retroactively.
-----
So at 12th level I add +1 bonus to INT and it goes up to 16 and I suddenly gain 12 ranks in skills I never possessed before, totally makes sense (MAGIC!) and speak an ancient language no one I have ever met speaks!

Actually, that's not quite true. The language has to be one your character could have started with.

So for example ancient languages or restricted languages (like Druidic) you still can't know with the increased int. But any of the common languages like elvish, dwarven, orcish, hafling, etc should all be available as well as other depending on your race.


Yes but any of the 12 ranks I suddenly gained could go into Linguistics and suddenly I speak Ignan! Heck I could suddenly speak 12 new languages!

Do you need to make which ranks came from the stat increase? Because what happens if someone breaks the items? Your INT would drop and you'd lose the ranks (just like a drop in CON drops your max HP).


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Splendor wrote:

Yes but any of the 12 ranks I suddenly gained could go into Linguistics and suddenly I speak Ignan! Heck I could suddenly speak 12 new languages!

Do you need to make which ranks came from the stat increase? Because what happens if someone breaks the items? Your INT would drop and you'd lose the ranks (just like a drop in CON drops your max HP).

The headband of intelligence is specifically created with a single skill per +1 modifier. If you remove the item or it is destroyed, you lose those ranks, and the indirect benefices such as languages.

Remember that RAW you could totally apply all your skill ranks from a new level in linguistic, and know a bunch of languages out of nowhere. That's no different. It's even more logic with a magic item: It's magic.

In a way, you can say that their is a change of philosophy from 3.5 to PF:
Your maximum skills are not bound to an event fixed in time (when you level up), but to your current status. When you increase your intelligence, you are able to train back what you could have learn before.

Radiant Oath

Splendor wrote:


So at 12th level I add +1 bonus to INT and it goes up to 16 and I suddenly gain 12 ranks in skills I never possessed before, totally makes sense (MAGIC!) and speak an ancient language no one I have ever met speaks!

Why does it make any less sense than your character becomes stronger or more perceptive- he's been out in the world delving dungeons and slaying monsters, and suddenly things he didn't understand before click in his brain. He never could quite get the hang of Ignan until he heard how other tongues are pronounced and suddenly thought with a mind toward languages other than his own.

It's not hard to think of a logical justification for anything, especially in a setting where flying fairies can turn your character into a pig. RPGs are about using your imagination.


So you do need to mark those skill point to know where they came from.


I would think you need to mark the added skills otherwise it is prone to abuse.


Well, I'm not sure what you are trying to say. Here's the item.

UE wrote:

Headband of vast intelligence

This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.

Of course you need to have the item to have those skill points. I don't understand your question TBH.

It's like you're trying to say you keep the increase of carrying capacity when you remove a belt of giant strength.


Splendor wrote:

Yes but any of the 12 ranks I suddenly gained could go into Linguistics and suddenly I speak Ignan! Heck I could suddenly speak 12 new languages!

Do you need to make which ranks came from the stat increase? Because what happens if someone breaks the items? Your INT would drop and you'd lose the ranks (just like a drop in CON drops your max HP).

Just to point out, the headband provides bonuses to one skill (per +2 bonus). The skill is set when the item is crafted. You don't get 12 skill points to put anywhere, you get ranks in 1 skill (per +2 on headband) equal to your character level.

So, if you made a headband of int +2, and the skill associated with it was linguistics you wouldn't just happen to get 12 new languages that would be your only option. Actually 13 because of the your increased int which is separate from linguistics.

Also, technically the language provided by bonus the increased int (nto linguistics) should be set by the creator at creation. For linguistics, I think there should be a set of languages you can choose to know but I don't believe it's been explicitly covered.

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