MagiMechTech


Rules Questions


I have a question about the tech items in Technology Guide. Is it possible to get tech weapons and armor magically upgraded? Or does the tech and magic combining cause a warp in the space-time continuum, bringing about the end of the world? Cause, I gotta say, I really want my chainsaw (3d6 18-20/x2) to have the Keen magic weapon property. If not, I will be more than happy to take Improved Critical feat just to get crits on 15-20.


"It is also possible to enhance high-tech armor and hightech weaponry with armor special abilities or weapon special abilities, including magical enhancement bonuses. One could build a +2 laser rifle, a +4 dancing humanoid bane chainsaw, or a +1 ghost touch space suit. In theory, a magic item creator could even infuse a technological item with magical intelligence. To create a magical high-tech item like this, one must first secure the high-tech item itself, either via purchase, discovery, or crafting. All high-tech weapons and armor are considered masterwork for the purposes of adding magical enhancements to them (though they do not gain the other typical benefits for masterwork items). At the GM’s discretion, some magical special abilities might simply not be appropriate for application to certain technological items. When a character crafts an existing technological item into a magic item in this manner, he does not need to meet the base item’s crafting requirements—a wizard with Craft Magic Arms and Armor can create a +1 arc pistol from a normal arc pistol without having Craft Technological Arms and Armor and without having access to a military laboratory. In a situation where a character wishes to craft the entire item from scratch, the nonmagical technological item must be fully crafted and completed before work on magically enhancing it can begin."


Thank you. Do you know what book/page that's on?


No problem.

Technology Guide pg. 17.

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