ACG and the "Holy Barbarian" (of the divine variety)


Pathfinder First Edition General Discussion

Silver Crusade

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Just now really getting to dig into the ACG.

Came across Celestial Blood rage powers for barbarians. Gonna have to weigh the options between those and the Celestial Totems, though one could take all or some of both.

Then came across Blessed Striker, and then realized it requires the ability to cast divine spells thus making it a no-go for single classed barbarians...

...and then looked over to the previous page to see Believer's Boon.

My God. This is going to happen now.

:D


I don't think Believer's Boon gives you the ability to cast divine spells, unless I'm mistaken.

Quote:
...You gain access to this one ability, not the higher-level domain ability, domain spells...

Silver Crusade RPG Superstar 2014 Top 16

Hmm... let's look at the domain powers and see if there are any divine spell-like abilities in there.

The Animal Domain gives you speak with animals which I believe defaults to the druid list, so it would count as divine spellcasting (thanks to that FAQ that everyone talks about).

That is the only one I could find, but I think that would qualify you for Blessed Striker.


Ah, yeah. Nice catch. That'd be divine. I suppose an easy way to do it, as well, is to be an Agathion-blooded aasimar (they get summon nature's ally II 1/day), but that requires splatbook and a GM who'll allow you to be one. Good stat bonuses though, +2 Con and +2 Cha. Other racials I'm sure will default to divine casting too, though that assumes a GM who'll take the FAQ's word for it. I know some who would ignore that as cheese.


That's pretty awesome. First celestial bloodline power seems a bit redundant with Blessed Striker, though, at least on one alignment axis.

Personally, I'm most excited for Blooded Arcane Strike.


Arctic Sphinx wrote:

That's pretty awesome. First celestial bloodline power seems a bit redundant with Blessed Striker, though, at least on one alignment axis.

Personally, I'm most excited for Blooded Arcane Strike.

i know right! I already homebrewed a similar version of that for channel smite for warpriest.


Could this feat in conjunction with a Divine SLA qualify anyone to take Divine Protection?

Silver Crusade RPG Superstar 2014 Top 16

Ventnor wrote:
Could this feat in conjunction with a Divine SLA qualify anyone to take Divine Protection?

Since Divine Protection specifically requires the "blessings, domains, or mystery class feature", I would say no, as it's not giving you the full class feature. If it said "access to domain, mystery, or blessing powers" then sure.

RPG Superstar 2012 Top 32

cartmanbeck wrote:
Ventnor wrote:
Could this feat in conjunction with a Divine SLA qualify anyone to take Divine Protection?
Since Divine Protection specifically requires the "blessings, domains, or mystery class feature", I would say no, as it's not giving you the full class feature. If it said "access to domain, mystery, or blessing powers" then sure.

i'm not sure about that... boon companion uses similar language ("animal companion class feature") but afaik you're allowed to take it with nature soul/animal ally. of course, believer's boon doesn't grant the whole domain, so maybe i'm comparing apples and pears...


Yeah, SKR actually addressed this in a FAQ (can't find it, sorry!) where he said that if it looks, acts, and otherwise mechanically feels like the class feature, it counts. Class feature is just a way of prioritizing the classes that get it natively. As far as I'm concerned with this feat, it's a restricted domain but a domain nonetheless and would qualify the character for anything that requires a domain feature.

Silver Crusade RPG Superstar 2014 Top 16

Well but I don't agree that this looks, acts, and otherwise feels like the class feature... you're ONLY getting the first-level power, it'll never increase, and you're not getting domain spells either. I think this is different enough to not qualify for Divine Protection.


for the matter, you can get away with Nature Magic, just a skill point in Kn(Nature) and you're set to go, as Know Direction is a Druid spell (as full caster it takes precedence over bard)

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