What is the rule on taking languages like Azlant or Ancient Osiriani at 1st?


Pathfinder Society

Shadow Lodge 2/5

If I am playing a race like human or tengu which gets all languages can I get them through my bonus languages or do I have to spend linguistics points?

A link or pg reference to back up whatever people know would also be greatly appreciated.

Silver Crusade 3/5

You need a point in linguistics. Bonus languages are limited to the ones listed under your race.

Shadow Lodge 2/5

calagnar wrote:
You need a point in linguistics. Bonus languages are limited to the ones listed under your race.

I know the second part but I what about races that have all languages as optional barring secret languages? Azlant and Cyclops as far as I've seen aren't considered secret languages unless something has been changed in the last 6 months.

Also with setting languages it gets a little squirrely since the ethnic languages all treat as an option in pfs alongside whatever your base options are.

Silver Crusade 3/5

The Inner Sea World Guide wrote:


Ancient Languages
The following languages are not commonly known in the
Inner Sea region, save by scholars and historians.
Ancient Osiriani: This precursor to modern Osiriani
shares many similarities and differs mainly in its
hieroglyphics and lexicon. Speakers of this tongue can
speak modern Osiriani, but with an archaic accent.
Cyclops: Once the ancient language of the giants, this
tongue was created before the rise of humanity by the

It is not a secret language, it is a Ancient language. So as a human or tengu you can take it at level 1.

Grand Lodge 4/5

Guide to PFSOP page 8 wrote:
If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251). Certain classes grant access to additional bonus languages (e.g., Draconic for wizards). Humans and half-elves with high Intelligence scores may learn all the above languages as bonus languages as well as any other language except Druidic and the languages listed under Ancient Languages on page 251 of The Inner Sea World Guide.

You need ranks in Linguistics, which means that you can only know one Ancient Language at level 1.

It would seem that if a somewhat old language is described in another legal source and not in the Ancient Languages list in the ISWG, you can take it as a bonus language. I don't know if there are any such.

Silver Crusade 5/5

Any race option that lets you choose any language as a bonus language will let you pick those languages, provided you own a copy of the source, like the ISWG.

Shadow Lodge 2/5

Starglim wrote:
Guide to PFSOP page 8 wrote:
If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251). Certain classes grant access to additional bonus languages (e.g., Draconic for wizards). Humans and half-elves with high Intelligence scores may learn all the above languages as bonus languages as well as any other language except Druidic and the languages listed under Ancient Languages on page 251 of The Inner Sea World Guide.

You need ranks in Linguistics, which means that you can only know one Ancient Language at level 1.

It would seem that if a somewhat old language is described in another legal source and not in the Ancient Languages list in the ISWG, you can take it as a bonus language. I don't know if there are any such.

Cool means my tengu is getting Ancient Osiriani and Azlant here pretty soon.

Grand Lodge 4/5

doc the grey wrote:
Starglim wrote:
Guide to PFSOP page 8 wrote:
If you have a high Intelligence modifier, you may select bonus languages from those listed in your race’s entry in the Core Rulebook and the Modern Human Languages list (The Inner Sea World Guide 251). Certain classes grant access to additional bonus languages (e.g., Draconic for wizards). Humans and half-elves with high Intelligence scores may learn all the above languages as bonus languages as well as any other language except Druidic and the languages listed under Ancient Languages on page 251 of The Inner Sea World Guide.

You need ranks in Linguistics, which means that you can only know one Ancient Language at level 1.

It would seem that if a somewhat old language is described in another legal source and not in the Ancient Languages list in the ISWG, you can take it as a bonus language. I don't know if there are any such.

Cool means my tengu is getting Ancient Osiriani and Azlant here pretty soon.

Good point - there are several ways to get more than one, now I think about it. Generally one Ancient Language at 1st would be a better way to put it.

3/5

The quote Starglim gave is the correct one. Anyone advising otherwise, please re-read the relevant section of the Guide.

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