![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
![]() |
![Arnistolientar Popswicker](http://cdn.paizo.com/image/avatar/PZO9211-Arnisto.jpg)
Technically my second GM session since I had some friends play at GENCON, but I know I did several things incorrectly.
Ok, so here is the gist of it, I did NOT play Runelords so I am a PACG newbie. I have 7 sessions from Gencon under my belt now so I feel somewhat confident that I sorta understand the basics of the game, but not an expert by any means.
I do realize that the "organized" game play is different from the Adventure Decks and theoretically I have not really played an "Adventure" game yet?! (I played Scen 1-5 at Indy from Org play)
Here are my questions and best guesses. Feel free to refer me to pages in the rulebook that answer my newbie questions if the answer is basically right there.
TOMORROW night my brother and I are going to a local coffeeshop (Geeksboro) for board game night. I am wanting to take my SHINY new game and get others addicted (interested) in PACG so I have more folks to play with.
Therefore I will likely be looking at other new players that have never played. If there is a demo or other suggested starting place besides the first adventure I am happy to take that advice.
Starting DECKS: So there are character cards, multiple ones for each class in the base box. Plus I bought the add on for 5-6 players.
Should I just pre-build a character from each class and have them ready to hand out? IS there enough of the "BASIC" cards from the base box to fully create all 4 (5 or 6) players starting hands?
I am thinking I would go through and do each class, grab the basic stuff for them and insert the 15 cards then into the slots in the upper right part of the base case?
I should go ahead and open / and sort my add on stuff for characters 5-6 into my base box as well and just leave them there? (Do you keep your boxes these come in or ever need to remove them?)
I will print off character sheets for these starter decks that I can hand to the player along with these decks and that way they have something to keep! (Thus starting the addiction and need to go buy their own class deck or base game!)
Should I create an "event" here on PAIZO for this game so I can download and hand them PFS number stuff? I realize the official organized play is not ready yet but I am hoping to launch this in my area...
Same question about the Adventure 1 Deck... I have not opened it yet either, I think there was a series of adventures in the BASE set you can play first and THEN open up the Adv1 Deck? (Could be mistaken, might have opened it and forgotten)
Any other tips and tricks are appreciated. I also have 2 class decks, but trying to keep this simple at the moment for my first session.
Sam
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Hawkmoon269 |
![Hawk](http://cdn.paizo.com/image/avatar/A10-Kwava_final2.jpg)
Welcome to PACG!
Starting DECKS: So there are character cards, multiple ones for each class in the base box. Plus I bought the add on for 5-6 players.
Should I just pre-build a character from each class and have them ready to hand out? IS there enough of the "BASIC" cards from the base box to fully create all 4 (5 or 6) players starting hands?
I am thinking I would go through and do each class, grab the basic stuff for them and insert the 15 cards then into the slots in the upper right part of the base case?
Not if you build all 11 characters, no. There is enough basics in the Base Set to build 4 and enough with the Character add-on to build 6, but there isn't enough to build 11.
I should go ahead and open / and sort my add on stuff for characters 5-6 into my base box as well and just leave them there? (Do you keep your boxes these come in or ever need to remove them?)
Yes. Mix all the character add-on content in with all the base set content. Do NOT mix in Adventure Deck 1 until you are ready to start that adventure. I keep my boxes, but you don't NEED them. The Base Set insert has a nice play to store them. You won't remove cards from the mix until adventure 3. When you do, you can put them back in those boxes if you want.
Here is my advice for your situation: Since you don't know how many players or what character you will have, you can't really build anything ahead of time. Go ahead and mix the Character Add-on in before you go. Then, once people pick their characters, use the suggested deck lists in the rulebook for their decks. (There is a mistake in one of them, but don't worry about it, just use them anway.) Letting people pick their own basic cards will take too long if they aren't familiar with the game.
After everyone picks characters and has their decks, set out your location cards. Then hand one person the weapons, one person the spells, and so on. Tell them to shuffle the pile, then put the correct number in each location. And then do the villains and henchmen. Then shuffle up the locations, count out 30 blessings for the blessing deck and let the fun begin.