Intelligence score of 46


Advice


So my pathfinder buddies and I are about to begin a new campaign. In this campaign I'm gonna be playing an out of the box character. My idea is the most socially akward lunatic wizard who has convinced himself he is a god. On top of his awkwardness he is physical strained. Here's the kicker. All of my stats are 6 with the exception of intelligence which will be 46. I will be playing a drow wizard.

None of these stats are normal at all.

Curious as to how you would portray as a PC or how you would want portrayed as a GM the following stats

Str 6-2
Dex 6-2
Con 6-2
Int 46+18
Wis 6-2
Cha 6-2

This will obviously be different and difficult to play especially at low level but it's different and I'm looking forward to it


Huh.

How exactly did you manage that?


Regdar wrote:

Huh.

How exactly did you manage that?

Idk to be honest

A lot of discussion and tired of the norm


Fun concept. A guy like that is going to be a significant hindrance to the party, in terms of keeping up, withstanding discomfort, carrying his share of supplies, dealing with NPCs, etc. He's legendarily intelligent though and it sounds like he's legendarily arrogant. He will be completely blind to the fact that he's making things difficult for the party. He'll only focus on how primitive their intellects are.

While that would be really fun for you, a difficult character with an arrogant and condescending personality could really grate on some parties. A guy who believes he's a god would likely treat others like slaves at best and vermin at worst. You might wake up one morning and find the party has sneaked off in the night without you...or you might not wake up.


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One thing to say:

BAZINGA

Seriously though what Wildebob said. Careful you do not ruin other folks fun.


Somebody that believes they are (a) god would probably behave in a manner appropriate to their alignment and ideals. Look to actual ascended humans for example: Irori, Iomedae, Norgorber, Cayden Cailean.


A big problem I see in this idea would be the Save DC for your spells; a 1st level spell would have a save DC of 29. Nothing you face would be able to make that level of a save unless they roll a Natural 20.

On the other hand, all your saves, and HP, would be in the dirt too...

Liberty's Edge

I would portrait it as the brain-child of a unbalanced player. :P


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You could RP this exactly the same with an intelligence 20 points lower. And I really hope you're not adventuring at level 1, because you'll drop in one hit.


I would think somebody with an INT of 46 would be smart enough not to go into dungeons. But then again, he's got a WIS of 6, so perhaps not.


This game could escalate into rocket launcher tag pretty quick.


You would be Kyle, "Kyle's Eastcoast Jew Cousin" from South Park.


You'd think someone with that Intelligence would figure out the truth pretty quick...

Even if they were full of themselves.

They may realize their intelligence is that of the upper realms, but they in no way are there yet.


When I saw the thread I was curious, when I saw the stat I though of Hector Hammond


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How did you arrive at 46? It seems very arbitrary. Why not go all in on stupid and call it an even hundred?

Seriously though it may be interesting for you but a tremendous PITA for your party members and GM.


If you're high enough level just keep shadow projection cast on yourself with a binding minimus containment on your feeble body. Majic jar would also work similarly.


A party member is gonna kill this guy. I probably would unless it was specifically forbidden. Not a fan of people constantly saying "But I'm just playing my character!" and not expecting to get punched out when they're pestering the guy with a sword, loose morals and a 10 intelligence score.


I can't see this as being a fun character at all. He's going to get bonus spells through the roof and the DCs for spells will be impossible to beat. Not to mention, he's insanely easy to kill.

Either he's boring invincible, or he'll be killed within the first 3 sessions.

Lantern Lodge

If you're going for the believes himself to be a god thing I would probably suggest playing the character sort of distant and inattentive, which helps to explain why he doesn't see/understand that he is often a hindrance to the party. between the superhigh intellect and belief in his own divinity it would sort of make sense that he's always "thinking about something else" paying attention to the grass growing in the next country over or helping to guide a lost baby bird back to it's nest on the other side of town. Most of the time it would just seem like he's crazy (which can be fun for roleplaying) and then when a situation at hand arises that needs his attention he can casually wave a hand and destroy a room full of monsters, or make a ludicrous knowledge check and tell the party everything they ever wanted to know about goblins without seeming to even know they had asked. this sort of aloofness would also help you to keep from stealing the show too often, try to hang back, make random comments and let the other players struggle and try to do things themselves, combat in particular, then when they ask for your help, tell you to get involved or look like they're really in trouble step in with some hideously overpowered BS and just solve their problem like that.

That's how I'd play it anyway.


CinciREborn wrote:


Curious as to how you would portray as a PC or how you would want portrayed as a GM the following stats

Str 6-2
Dex 6-2
Con 6-2
Int 46+18
Wis 6-2
Cha 6-2

As a GM, I would portray this as an example of a character that doesn't exist.

As a player, I would portray this as a character that tripped down a well and died then roll up a new one.


Looking at the skill listings, there are 35 skills not counting the variations of crafts, performances, and professions. You have 18 skill ranks per level from intelligence alone, so 20 with wizard, possibly more depending, such as a human.

He's going to be very skilled and magic can augment this further. It makes me think of the BBC Sherlock character.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Te'Shen wrote:

Looking at the skill listings, there are 35 skills not counting the variations of crafts, performances, and professions. You have 18 skill ranks per level from intelligence alone, so 20 with wizard, possibly more depending, such as a human.

He's going to be very skilled and magic can augment this further. It makes me think of the BBC Sherlock character.

Surviving those first couple of levels will be the real challenge.


If you could get good initiative it might not matter. But that low dex score makes it nearly impossible. I believe it's difficult to play a character to distinguish between INT 30 and INT 45, they are both so far off the norm that the difference might only be perceptive to someone with INT 45.

Shadow Lodge

Not sure how you came by those stats, because they don't follow the rules of Pathfinder.

It looks like your GM has tricked you by taking such poor stats and is actually planning to drop you in one hit.

That would be fun for the GM, so sure! Have your 46 int.


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Looking at the thread title, I thought you were talking about me.


you might like the feat sacred geometry if you want to roleplay a genius.


Hordshyrd wrote:

If you're going for the believes himself to be a god thing I would probably suggest playing the character sort of distant and inattentive, which helps to explain why he doesn't see/understand that he is often a hindrance to the party. between the superhigh intellect and belief in his own divinity it would sort of make sense that he's always "thinking about something else" paying attention to the grass growing in the next country over or helping to guide a lost baby bird back to it's nest on the other side of town. Most of the time it would just seem like he's crazy (which can be fun for roleplaying) and then when a situation at hand arises that needs his attention he can casually wave a hand and destroy a room full of monsters, or make a ludicrous knowledge check and tell the party everything they ever wanted to know about goblins without seeming to even know they had asked. this sort of aloofness would also help you to keep from stealing the show too often, try to hang back, make random comments and let the other players struggle and try to do things themselves, combat in particular, then when they ask for your help, tell you to get involved or look like they're really in trouble step in with some hideously overpowered BS and just solve their problem like that.

That's how I'd play it anyway.

I've got to give you props for actually running with this idea. Most of us are just knee-jerking at the stats.

For what it's worth, I agree simultaneously with the majority, and Hord as well: Inherently I think it's a bad idea, but if it's gonna go, the above poster has outlined a good idea for how to give it a chance of working.


Came up with 46 cause all stats start at 8 and we get 26 points to spend. I originally had like 24 int 20 dex and the rest of my stats at 8. Same concept just not as extreme. My game master And I begin to discuss what it would have to look like If I dropped my cha and wis to so I could spend the stats elsewhere and then he ran the idea of dropping everything but int and I said why not

I am starting at level one which will be very difficult. I think I can make it work. Have to be overly cautious. One hit and I'm gone. However what's. 4hp vs 6 and back in the 3/3.5 days wizards had 4 hp anyways.

I'm more worried about grapples range and dex than I am hp.


Also talking about how annoying the character who thinks he's a god is, what if I am a god. 46 int pretty much is god int.

I'm big on explaining my character through backstory. I mentioned I'm a drow. I think it's gonna be set up to where in my childhood I was beat and tortured constantly for years so physically and mentally my character never developed which explains all my 6 stats and the only thing that developed was my intelligence


I suspect you are using a very non-standard way of point-buy. It sounds like you pretty much pay 1 point for +1 to 1 stat. Normal point-buy in Pathfinder limits the stats that cannot be increased beyond 18, and that costs 17 points.


Yes. Very non-standard. We have our fair share of house rules but who doesn't. Lol

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

If you extrapolated the point by system up and down, the best you could manage would a 29 int with a 20 point buy.

A 6 would be worth 9 points back, and a 27 is a total of 65 points.

~ 20 + 5*9 = 65.

Then you add 2 for a racial bonus from some Int granting race.

a 46 (well 44 +2) is worth 273 points.

If you dumped everything to 1, you would have 145 points to work with which would get you a 35 +2.

Or going the other way, if you had a 46 Int and otherwise 6's in everything you would have a 228 point buy build.

For the same points I would go with 5 23's and a 24 in something else an be neigh unstoppable compared to most mortals. Heck there is a lot you could do with a 228 point build that is more balanced like 22, 22, 22, 27+2, 22, 22. With your hojillion skill points and unstoppable stats you would be the best party face of a wizard ever.

The whole point of this math is that unless you playing a solo campaign god of war style, be aware that the folks at the table with you should be granted the same level of unfair absurdity, and a well rounded character is probably going to take much better advantage of the stats then you are.


We don't have 273 points. The way we do it is regardless of how high the stat is it's always once point to advance the stat. And our table is going to be interesting table. We have me the socially awkward wizard who is pretty much physically a cripple that believes himself to be a god , a noble with class of a commoner a werewolf (home brewed) and the only I guess normal PC is a ranger.

We're more interested in rollplay than dungeon crawling.


CinciREborn wrote:
. . . We're more interested in rollplay than dungeon crawling.

That's fair. I would add, if you play a social game, or otherwise earn xp in town, for the first level or three, this will keep you in relatively non lethal areas and force others to "play nice" by using laws and societal norms to protect you.

Well, that's the idea anyway.

Would the DM consider allowing/converting some of the 3.5 feats? I remember one that would be kind of ridiculous with this build. Also consider the traits Pragmatic Activator, Bruising Intellect, and/or Clever Wordplay.


What's the feat? Several of the guys at the table rotate GMing. One of the gms says no 3.5 material. It hasn't come up for this particular GM though

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