Sir Dante |
Hi, now that ACG has been released I've been thinking of converting my Invul. Rager barbarian into a Primalist abyssal Bloodrager.
My current barbarian build atm is:
Lvl 5 Barbarian
Str: 20 + 2 (belt)
Dex: 16
Con: 18
Int:14
Wis:16
Cha:14
1: Power attack, raging Vitality
2: Lesser Beast Totem
3: Extra rage: Superstition
4: Strength Surge
5: Extra rage: Reckless Abandon
To keep my bloodrager similar in concept that he is supposed to be a melee butcher I was thinking of taking the primalist archetype and maybe the spelleater but not sure about that one. Since you gain 5 dr eventually or 6 fast heal but the dr seems more useful. Any advice on that?
I was wondering what feats to take at lvls 3 and 5? Since the two at 1 are power attack and raging Vitality. Since no extra rage powers. Also I have no idea what spells to take.
Any bloodrager suggestions?
avr |
If you want to use Primalist, you probably don't want a bloodline where you want to keep all the bloodline powers - which means Destined and Abyssal are out. If you aren't too attached to Primalist either of those would do a fair job of emulating what you've got so far.
Assuming that you eventually want Greater Beast Totem for pounce via Primalist though, the Elemental bloodline has powers you could happily dump at levels 4 and 12 for rage powers.
Spelleater would let you replace Raging Vitality I guess. You probably don't need both forms of self-healing.
Sir Dante |
If you want to use Primalist, you probably don't want a bloodline where you want to keep all the bloodline powers - which means Destined and Abyssal are out. If you aren't too attached to Primalist either of those would do a fair job of emulating what you've got so far.
Assuming that you eventually want Greater Beast Totem for pounce via Primalist though, the Elemental bloodline has powers you could happily dump at levels 4 and 12 for rage powers.
Spelleater would let you replace Raging Vitality I guess. You probably don't need both forms of self-healing.
Yeah noticed that dont want To change Any abyssal ones. So only abyssal bloodrager but what feats To take now? Raging vitality doesnt heal? Only stops rage ending when going neg jo. Maybe toughness or?
Sir Dante |
If one were to make it a vanilla human bloodrager with abyssal bloodline.
I'd select the following feats but some are left open.
1. Power attack and raging Vitality.
2. -
3. ?
4. -
5. ?
6. Bonus feat. Toughness, Intimidating Prowess or improved sunder.
Like you notice, beyond first level I have no idea what to select.
Any suggestions?
Chess Pwn |
SO why are you wanting to convert your Barb to a Bloodrager?
But feats ideas for a bloodrager: Arcane strike and Blooded Arcane Strike, improved initiative, combat maneuvers since you're getting large for more bonuses, maybe Riving Strike to help your allies, Look up a Barbarian guide of what they rate things. Assuming you're not going to do feats to boost your magic at all.
Sir Dante |
SO why are you wanting to convert your Barb to a Bloodrager?
But feats ideas for a bloodrager: Arcane strike and Blooded Arcane Strike, improved initiative, combat maneuvers since you're getting large for more bonuses, maybe Riving Strike to help your allies, Look up a Barbarian guide of what they rate things. Assuming you're not going to do feats to boost your magic at all.
Because I am curious of the new class and the campaign Actually has good rp reasons for it atm. Being corrupt by demonic influence long time ago through bloodline inheritance. Homebrew stuff by gm but fits the continuity of my character.
Yep no spellcast feats, maybe combat reflexes? The BAS line seems good. Not sure about riving. Is cornugon smash anygood for rager?
9mm |
fun fact: ACG also has rage powers that simulate various bloodlines. (fey is probably best)
Not so fun fact: the primalist rage power text has this sad sentence in it, "This ability does not count as the rage power class feature for determining feat prerequisites
and other requirements."
basic feats to consider: Arcane Strike and it's new follow up Blooded Arcane Strike, Rage Casting, Raging Concentration, and at high levels Raging Absorption. Past that, standard gishy feats and power attack goodness.
Sir Dante |
fun fact: ACG also has rage powers that simulate various bloodlines. (fey is probably best)
Not so fun fact: the primalist rage power text has this sad sentence in it, "This ability does not count as the rage power class feature for determining feat prerequisites
and other requirements."basic feats to consider: Arcane Strike and it's new follow up Blooded Arcane Strike, Rage Casting, Raging Concentration, and at high levels Raging Absorption. Past that, standard gishy feats and power attack goodness.
Yeah blooded Ac seems a great choice. It seems to me that bloodrager is more offensive than the barbarian? Since unlike primalist BR the others dont get as high saves than the barbarian or eater of magic etc. Maybe different offense?
Also whats standard gishy? English is not my native tongue so I don't always understand single strange words.
DekoTheBarbarian |
If you're wanting to keep the same general theme as an Invulnerable Rager, and you're not wanting to really focus much/at all on your spell casting ability, and don't mind giving up the Arcane Strike feat line, I'd recommend snatching the Untouchable Rager archtype. It takes away your spell casting ability, and all other class abilities involving it like Blood Casting and Eschew Materials, and gives you spell resistance that will become 12+level and you won't need to be raging to have it at level 14.
Sir Dante |
If you're wanting to keep the same general theme as an Invulnerable Rager, and you're not wanting to really focus much/at all on your spell casting ability, and don't mind giving up the Arcane Strike feat line, I'd recommend snatching the Untouchable Rager archtype. It takes away your spell casting ability, and all other class abilities involving it like Blood Casting and Eschew Materials, and gives you spell resistance that will become 12+level and you won't need to be raging to have it at level 14.
Well I am not sure if I want to discard spell casting completely or not. Spells are useful, maybe just not focus on them. More as self buffs or as CC etc in combat. To have more options, the whip spell seems cool.
I was wondering is the fast healing archetype worth it? Also what about the armored one?
DekoTheBarbarian |
The steelblood rager archtype look to be an almost word-for-word reprint of the armored hulk archtype for barbarians. There are, I think, only two ability differences and I wouldn't really go for it unless you were multiclassing with the Aegis psionic class with the half-giant racial archtype.
The spelleater archtype over standard dodging/damage reduction is really more of a style choice. Would you rather not take damage, or heal from the damage you do take? Like I said, it's really down to how you'd personally prefer to play.
Sir Dante |
The steelblood rager archtype look to be an almost word-for-word reprint of the armored hulk archtype for barbarians. There are, I think, only two ability differences and I wouldn't really go for it unless you were multiclassing with the Aegis psionic class with the half-giant racial archtype.
The spelleater archtype over standard dodging/damage reduction is really more of a style choice. Would you rather not take damage, or heal from the damage you do take? Like I said, it's really down to how you'd personally prefer to play.
No just going full Bloodrager no multiclassing. Yeah not sure about spelleater. Basically its better than DR for long fights being hunted etc RP situations. But you lose the dodges which sucks. But never ad to fight rogues or flatfooted so might not be too bad.
Sir Dante |
Ultimately, it's up to you. I made a crossblooded rager that I plan to make untouchable as well, and I'm hoping that it'll be as good as I hope. It's all about how you prefer to play your characters and what feels right to you.
Yeah :) trying to probe how people have felt about archetypes and is the casting good?
But doesnt crossblooded lose a lot if no spellcasting? Though the spell resistance neutralises the will save weakness. I think I'll go for the spelleater most likely.
Just wondering what are the top notch spells for bloodragers?
DekoTheBarbarian |
I don't think crossblooded loses out on spell casting, since all it really does is combine the two bloodline spell lists together and allow you to pick one or the other spell, much like the abilities.
As for the main bloodrager spells, you only get up to 4th level spells, and it depends on whether you want buffing or offence/defense spells.
Sir Dante |
I don't think crossblooded loses out on spell casting, since all it really does is combine the two bloodline spell lists together and allow you to pick one or the other spell, much like the abilities.
As for the main bloodrager spells, you only get up to 4th level spells, and it depends on whether you want buffing or offence/defense spells.
True that, I think spelleater is the one for me. But spell selection comes as important to me. Abyssal gives bull str which is great. The others dont matter as much. But mostly I want spells that make my bloodrager better at fighting, to compliment his offense and defense. Medium armor Gsword and buffs to power up. Maybe some immediate spells for combat maneuvers or such.
Any suggestions for buffs or defense spells?
DekoTheBarbarian |
If you want to concentrate on pure buffing, then I'd immediately start ignoring any/all evocation spells, which seem to be about half the spell list. After that, I'd start working on getting spells that would better your defenses, such as Blurred Movement, any relevant protection spells, and any of the shield spells. After that, I'd start grab the Enlarge Person spell, so that you can gain it's effect without having to go into a bloodrage if you go with the Abyssal bloodline.
And that's just for 1st level spells. For 2nd level, I'd grab Bull's Strength just for the added Str bonus. Defensive Shock and Daze Monster would be good for defenses. After that, it'd be up to you. You wouldn't really hit your spell casting stride around level 10+.
Sir Dante |
If you want to concentrate on pure buffing, then I'd immediately start ignoring any/all evocation spells, which seem to be about half the spell list. After that, I'd start working on getting spells that would better your defenses, such as Blurred Movement, any relevant protection spells, and any of the shield spells. After that, I'd start grab the Enlarge Person spell, so that you can gain it's effect without having to go into a bloodrage if you go with the Abyssal bloodline.
And that's just for 1st level spells. For 2nd level, I'd grab Bull's Strength just for the added Str bonus. Defensive Shock and Daze Monster would be good for defenses. After that, it'd be up to you. You wouldn't really hit your spell casting stride around level 10+.
Yeah its more for buffs only and to compliment the combat skills. Not to dmg or be in major roles. Got to check the spell list and cross reference spell guides.
But thanks for your help :)
Sir Dante |
No problem. Barbarian builds are some of my favorite, though I usually get stuck playing as spell casters or rogues because I'm about the only one in my group able to use them properly >.<
Oh rogue my favorite class by name but garbage is its game.
But yeah, need to now see what to do with feats. A bit starved but otherwise ok.
Sir Dante |
One of the first feats you should get is Power Attack. Pretty much one of the biggest must-haves if you're using a two-hander. Furious Focus would be good towards a mid-level game, and Toughness is generally an all-around good feat for staying power.
Yeah power attack is the thing, 1 power and raging Vitality. But then I need AS and furious and C reflex and Blooded AS. So too few feats, at 6 lvl I take toughness. Propably I go power, vitality, Cr and furious.
Sir Dante |
One of the first feats you should get is Power Attack. Pretty much one of the biggest must-haves if you're using a two-hander. Furious Focus would be good towards a mid-level game, and Toughness is generally an all-around good feat for staying power.
I think our campaign caps at lvl 12. Though it's going to take a while. We are soon going to hit lvl 6 so I could try and take power attack from the bonus feat and retrain my current power for arcane strike. A bit cheesy though IMO.
Sir Dante |
So my current bloodrager looks something like this:
Bloodrager Spelleater lvl 5 Abyssal bloodline
Str:22, Dex:16, Con:18, Int:14, Wis: 16, Cha:14
Hp: 73 (88 raging), 4x10 and 8 from rolls + con and favored lvl to hp.
1: Power attack and raging Vitality, bloodline:claws
2: -
3: Combat Reflexes
4: Bloodline power: Demonic Bulk
5: Arcane strike or furious focus?
6: Toughness (bonus)
7: ?
AB: 5(bab)+6(str)+3(+1 furious wpns)+2(rage str) = +16
Dmg: 3d6+13 (str rage)+3 (wpn)+6 (power) = 31.5 average
Saves: fort: 8, refl: 4, will: 4,
Items: +1 furious greatsword, +1 hide and +2 belt of giants strength.
note. Items are from in game and not pre purchased, but I do have the option of buying magical items.
Taking influence from Angron for this character. Wh40k primarch.
Any critique, suggestions or mistakes by my part?