Which of these 2 Brawler feat builds is more fun, Hamatula strike and grasp plus overrun; or grapple and trip?


Advice

Shadow Lodge

This is for Pathfinder Society.

The character currently is an Aasimar with the ability scores of: Str 18, Dex 14, Con 12, Int 12, Wis 13, Cha 10.

The skills to be maxed out are: acrobatics, heal, Perception, UMD, & Sense Motive. Sense Motive is not considered in the grapple & trip feat build.

Background feats: Dangerously Curious and Blood of Dragons.

Note: The only reason the dragon trait feat is there is because of his back story. I've heard there are background trait feats that increase CMB, please name whatever you know as one and the book it is in. Such a feat would be involved in the back story already.

Hamatula strike and grasp plus overrun build:

1) Belier's Bite
2) Power Attack
3) Improved Grapple
5) Improved overrun, B) Snake Style
7) Greater Grapple
8) Hamatula Strike
9) Hamatula Grasp
11) Greater overrun B) Rapid Grapple

Tactics:
Belier's Bite allows each of my unarmed strikes to do a d4 of bleed damage each hit. The Hamatula Strike feat allows me to hit with a piercing weapon then, attempt a grapple maneuver.

As I understand it, when I grapple using a Piercing weapon per the Hamatula feats on the initial grapple attack, after I grapple a creature I do not get to do either a move, damage, pin, or tie up with the grapple.

When I grapple with a piercing weapon I do not get to finish my flurry or other attacks unless I have greater or Rapid Grapple to attack as a move or swift action or both move and swift having each feat because of the Hamatula feats.

Feats like Equipment Trick – use rope, along with Martial Flexibility will give me a -5 on the tie up when grappling on my turn, starting with a creature stuck on the end of my Long Spear or Fist with Snake Style.

Grapple and Trip build:

1) Belier’s Bite
2) Power Attack
5) Combat Expertise, B) Improved Trip
7) Greater Grapple
8) Greater Trip
9) Combat Reflexes
10) Felling Smash, B) Rapid Grapple

Tactics:
With Greater Trip, whenever I trip a creature I give everyone that threatens it a free attack. Combat Reflexes allows me to keep attacking each time I trip a creature on my turn within Combat Reflexes limits.

I’ve had Greater Trip and Combat Reflexes before and it is a lot of fun even without Power Attack.

The other option is to grab a creature and restrict its options, spell casting, and the like grappling.

Shadow Lodge

I was thinking originally to not include any feats in the ACG. The idea is that the character uses CMB and grapple is the main attack.

However, with Marshall flexibility, I believe having feats that the character would use the most are what the character would have equipped including feats that are prerequisites.

Having a feat that grants three more uses of Marshall flexibility is just too good to pass up. I believe replacing the first level feat, Belier's bite, with that extra Marshall flexibility feat.

At fifth level, improved overrun and snake style, would be replaced by a combat expertise and Belier's Bite.

The combat expertise feat along with power attack would give options available toward gaining improved CMB feats, at sixth level and higher, the greater CMB seats.

Replacing the Snake style feat, I can use an Emei piercer or just give myself the snake style feat in anticipation for using the Hamatula feats.

I have not thought enough to know what to replace the feat greater overrun at 11th level.

I'm going to guess that this build is not big in most neighborhoods. Otherwise, this is the best I can think of or people think this build is lousy.

The reason why I am not using the grabbing style or any of the ACG style feats is because the chain of Hamatula feats are what the character is built around.

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