Adhesive blood


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Quote:

Adhesive Blood

School transmutation; Level alchemist 2, bloodrager 2,
sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level
Saving Throw Reflex negates (see text); Spell Resistance no
Your blood thickens to becomes a glue-like substance upon
contact with air. A piercing or slashing weapon that deals hit
point damage to you is stuck fast unless the wielder succeeds
at a Reflex save. A creature can pry off a stuck weapon on
its turn as a standard action with a successful Strength check
against the spell’s DC. Strong alcohol or universal solvent
dissolves the adhesive. The glue breaks down 5 rounds after
you die, or when the duration ends. This glue has no effect
while underwater or in environments that lack air.

So if a caster uses this and my weapon gets stuck, would I be grappling? Im effectively hold onto "him" (him+weapon stuck to his body). How does this work if I yank my weapon back and dont succeed the strength check? Can I take off running with him attached to my sword?


No, you are not grappling. Your weapon (and not you) is stuck to the caster. If you want to take off running, you have to either a) succeed at a strength check to free your weapon b) let go of your weapon.

Now the real question here, what happens if after you've gotten your weapon stuck to this caster, said caster runs off? Do you keep your weapon? Does it go with the caster?


I most certainly still holding my weapon, and if I choose to run, at the very least I should be able to make an opposed STR check to pull him to me like in tug-o-war.


The spell does what it states it does. It doesnt allow you to pull the caster. Pull free or let go is all you can do.


The spell doesn't provide you the ability to pull him around using a strength check, but you can basically do this with a reposition. So if you find you cannot remove your weapon from him, you could instead use a reposition maneuver (whilst holding onto your weapon roleplay-wise) to simulate what you are referring to. The spell doesn't stop you from repositions him using the maneuver. Alternatively you could also use bullrush.

But they are right that in general you can only pull out the weapon, or let go of it.


hmmm..
*ponders what would happen if it was a slashing/piercing unarmed strike..*


Treefolk wrote:

No, you are not grappling. Your weapon (and not you) is stuck to the caster. If you want to take off running, you have to either a) succeed at a strength check to free your weapon b) let go of your weapon.

Now the real question here, what happens if after you've gotten your weapon stuck to this caster, said caster runs off? Do you keep your weapon? Does it go with the caster?

...Oops. That's a bit of a problem with the spell description, isn't it?


dragonhunterq wrote:
Slacker2010 wrote:
blahpers wrote:
It's a valid meta-argument. You're holding this spell to a much higher standard of "realism" than spells are meant to be held.
No Blahpers im not. Im talking in game, if my weapon gets stuck I am now bound to another person (assuming I dont drop the weapon). What if I can fly? And I take off? This spell has game mechanic problems. Hopefully they won't use it in PFS scenarios.

That's what the strength check and combat maneouvers are for, or leave your weapon behind. It really isn't that complicated, honest. Step back, breathe, and look at what rules allow you to forcibly move another person with you. I'm pretty sure grapple has the rules for that. You'd have to initiate it - take a firmer grip on your sword, or grab the obnoxious wizard or whatever.

Without Combat Maneouvers your choice is make the strength check or lose your weapon.

If the wizard want's to run off with your weapon he's going to have to make a similar check, although probably disarm would work better. If he fails, he ain't going anywhere.

Actually the rules are quite clear:

"Just as you wouldn’t make a height check to see who is taller, you don’t make a Strength check to see who is stronger."

So I stab the sticky wizard with my air filled syringe spear, filling his lungs with glue. I drop my weapon, which is attached to me with an adamantine weapon cord, and, if the Wizard is weaker, am perfectly free to move away, using the carrying capacity rules to drag any weight that is attached to me. Said weight could easily be within the limits of 14,000 lbs.


once you try to move someone against their will it is tactical combat.


If you're moving another character against his will, you do have to make some kind of roll for it. By the rules, this is non-negotiable. Like I said, you can houserule it if you want, but this is the Rules Question forum. We discuss what the rules actually are, not what they should be.

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