Lorcan Gimblesprocket |
Reflex: 1d20 + 3 ⇒ (17) + 3 = 20
Reflex: 1d20 + 3 ⇒ (13) + 3 = 16
The little gnome nimbly dodges the caltrops. He touches his friend Ozmund healing him slightly.
Heavenly Fire: 1d4 + 1 ⇒ (1) + 1 = 2
GM Tribute |
As Mit'l channels again, some smaller metal plates, pots and cutlery descend in a lethal barrage. The objects continuing their descent of over 800' seem to be dangerous as they pelt the group again.
Reflex saves, Shield or shield spell +4 to save, if not, Ozzy's shield provides +2 bonus to others.
elf: 2d20 ⇒ (6, 9) = 15
The elf girl lies motionless as she is struck by a barrage of what appears to be a part of two field mess kits.
Morgan Iron Wolf |
First Reflex Save: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
Second Reflex Save: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Morgan barely manages to knock a second barrage of camping equipment aside with her buckler.
"Drag her under the disk," she shouts, nodding toward the elf. " These sons'a doxies are gonna end up killin' her!"
Mit'l Chi' Malli |
reflex: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
reflex: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
"Thanks for the shield ... at least when she dies we can hold her above us!"
Mit'l times a bless to go off when we near the top.
Kelgan Farwander |
rfx1: 1d20 + 3 ⇒ (4) + 3 = 7
rfx2: 1d20 + 3 ⇒ (3) + 3 = 6
Holding his shield over the elf, Kelgan is struck himself.
+4 hp form channels to 16, -19 from falling objects...
The last iron pot clangs heavily on the dwarf's helmet, and he tumbles to the floor of the elevator.
stabilize: 1d20 + 1 - 3 ⇒ (6) + 1 - 3 = 4
Dying...
Ozmund the Evocator |
Reflex 1: 1d20 + 3 ⇒ (15) + 3 = 18
Reflex 1: 1d20 + 3 ⇒ (11) + 3 = 14
Ozmund also removes a scroll and reads its contents. Another shield-like barrier hovers over the heads of the party, hopefully creating a barrier to stop the rain of debris on them.
Current HP: 14/23
GM Tribute |
if a rogue makes save 1 -- no damage at all
The elevator is almost flush with the wall to avoid mishaps.
A barrage of 12 wine bottles impacts shattering the area with glass as the elevator is about a third of the way up.
damage: 4d6 ⇒ (6, 4, 2, 6) = 18
2ref15 saves 1 save for half 2 for no damage
elf: 2d20 ⇒ (3, 16) = 19
Lorcan Gimblesprocket |
Ah, here is the wine we needed.
Reflex Save: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex Save: 1d20 + 7 ⇒ (20) + 7 = 27
Dodging the best he can Lorcan still gets hit with shattering glass. He uses his Heavenly Fire ability on himself to heal some of the damage.
Heavenly Fire: 1d4 + 1 ⇒ (2) + 1 = 3
Crom Iron Cudgel |
Ref Save: 1d20 + 3 + 4 ⇒ (8) + 3 + 4 = 15
Ref Save: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20
Crom nimbly dodges the falling bottles. A flashes a vulgar gesture at the elves.
Horster Underfoot |
wave 3
Reflex save: 1d20 + 7 + 1 + 2 ⇒ (18) + 7 + 1 + 2 = 28
Kelgan, I'd say it depends on the DM's rule, but you should get a reflex save with DEX 0, so DEX mod -5. A high roll might still see you through some of the damage, but it's not looking pretty.
"M'til, can you channel anymore?!", shouts Horster, seeing Kelgan badly cut up.
How long would it take Horster or Morgan to scurry up the walls and distract the bandits?
GM Tribute |
The unconscious I think get a -5 dex for REF saves -- so we can see. Was in DC on travel.
You figure your climbing would be much slower than the magical elevator.
Crom gives the elf and gnome a vulgar gesture, and they drop another dozen wine bottles down the shaft. "I guess working together is not possible."the dark elf say. After the last volley, there is quiet for the last minute as the elevator rises.
damage last volley: 4d6 ⇒ (6, 1, 4, 5) = 16
2x Ref for none, one for half, rogue first save is sufficient for no damage
As the elevator arrives at the top, a single bottle is on its side. It probably rolled aside rather than make it down the well.
You consider a retreat to the magic chapel where Lorcan was raised.
Morgan Iron Wolf |
Reflex Save: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Second Reflex Save: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13
As the elevator comes to a stop, Morgan lowers her shield. Her hand clenches white on the hilt of her sword. She is covered in bloody gashes and drenched in wine. She shakes visibly; either from the wine burning her wounds, or from sheer rage is unclear.
"Work with us?!? You backstabbin' pointy-eared, mushroom-lickin'...
Mit'l Chi' Malli |
"I'm all ..."
reflex: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
"... out of any ..."
reflex: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
"...channels!", yells Mit'l as he gazes up and dances from side to side.
Mit'l dodges the falling debris. He looks around to see who is critical casting cure light wounds instead of bless if it looks necessary.
Who's critical ... besides Kelgan who is a tad more than critical.
Lorcan Gimblesprocket |
Reflex Save: 1d20 + 7 ⇒ (5) + 7 = 12
Reflex Save: 1d20 + 7 ⇒ (7) + 7 = 14
Lorcan is blasted with flying glass and takes a direct hit to the head. He falls bleeding.
Stabilize: 1d20 + 1 ⇒ (7) + 1 = 8
Horster Underfoot |
Reflex save: 1d20 + 7 + 1 + 2 ⇒ (15) + 7 + 1 + 2 = 25
Horster bends down over Kelgan, closing the dwarf's eyes with a bloody hand. After a moment's silence, he drags the body off the lift and proceeds to go through his pockets...
Crom Iron Cudgel |
Ref: 1d20 + 3 ⇒ (5) + 3 = 8
Ref: 1d20 + 3 ⇒ (20) + 3 = 23
Crom staggers under the blow of the last bottle, but remains standing.
"Kelgan, my friend ... may you walk with the gods."
GM Tribute |
Having retrieved an intact wine bottle, you take the elevator back down. Some are injured, but you have the wand of healing.
Two are lost, the elven girl was unable to dodge the attack. All elves are not nimble it turns out.
The wine bottle would surely help out. When poured into the mouth, the statue says "GrapeMash!!" and a portcullis opens. It is the portal to the south.
Ozmund the Evocator |
Sorry for delay..work getting frantic..will calm down after this weekend
Reflex Save: 1d20 + 7 ⇒ (12) + 7 = 19
Reflex Save: 1d20 + 7 ⇒ (11) + 7 = 18
Climbing out from under the layers of magic, Ozmund shakes the shards of glass from his robe and sadly moves off with the others.
Crom Iron Cudgel |
On the elevator ride back down, Crom binds his wounds. "Mit'l, can you use the wand to heal us?"
Upon seeing the open portcullis, Crom boldly steps through into the corridor beyond.
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Morgan Iron Wolf |
"We should get ourselves patched-up, Crom, or we will be joining Kelgan in the Boneyard," Morgan says, her voice tinged with sadness.
She clears her throat and addresses the group. "Can anyone work that wand?"
Crom Iron Cudgel |
Crom basks in the warm light of the wand as it heals his wounds.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Crom Iron Cudgel |
Crom will step into each alcove and will search it for secret doors.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11
Perception: 1d20 + 2 ⇒ (17) + 2 = 19
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Crom Iron Cudgel |
Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Mit'l Chi' Malli |
To Morgan as she passes through, "Uh ... poke your head back out here if you aren't dead after going through ..."
Mit'l waits until someone pokes there head back out before following them in.