In the Pathfinder 2014 and beyond seminar


Pathfinder First Edition General Discussion

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Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
MMCJawa, on page 1 of thread wrote:
Ultimate Psionics is awesome, but some GMs probably will be even more reluctant to use Dreamscarred Press in Golarion games when this book comes out.

Actually, for those of us who've somewhat held off on using Dreamscarred, while still collecting it, a final version of psionics from Paizo might be just what we need to make a final decision.


Love the idea of psychic magic....

Keeping a thin barrier between that and "Psionics" myself.

Cringing at the thought of trying to rationalize psion-type abilities with Vancian mechanics without making it a disaster. Thus, praying it's more of a medium/shaman kind of 'psychic' than 'psionic'.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Theory: all magic is based on manipulation of the real world with powers of the mind. Call them "psychic abilities" (I hate "psionics"- it reeks of scientism). There are many such abilities. Most sentients have some of them. Few have learned to access them deliberately. A "spell" is not a "thing" - it's the process of getting yourself into a mental state where you can access these abilities. The abilities give you some chance to actually do something. Throw in the laws of magic and some other stuff and you increase the probability of success. Or you can, in a pinch, use the raw ability directly.

Additional point: the difference between "magic" and "miracle" is the difference in power levels applied - there's no difference in kind between the two. It's just that mortals can't handle the power levels that gods can. Example: a "cure" spell: a mortal just casting it on his own is limited in how much he can do. Channeling the power of a god enables him to do much more.

I like this theory because it makes sense to me. It's consistent and it holds together. Vancian magic, OTOH, tends to fail back to what Gygax once said: "it works that way because I say so!" And then you toss in "psionics" on top of that as a new and different thing. Bleh.

I don't expect anyone to jump on this bandwagon, and I don't expect Paizo to "change the world" on my account. It's just a theory. :-)


Never liked the rules for psionics, but I really like the idea of psychic magic.


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Well, whatever the [Redacted] class is, let me be the first to say what we're all thinking:

[Redacted] is the final nail in the rogue's coffin. The rogue class was already the weakest in the game, and the [Redacted] only makes it worse. Anything you can build as a rogue you can shoehorn into the [Redacted] class instead, and doing so makes a better rogue than the actual rogue.

Liberty's Edge

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Devil's Advocate wrote:

Well, whatever the [Redacted] class is, let me be the first to say what we're all thinking:

[Redacted] is the final nail in the rogue's coffin. The rogue class was already the weakest in the game, and the [Redacted] only makes it worse. Anything you can build as a rogue you can shoehorn into the [Redacted] class instead, and doing so makes a better rogue than the actual rogue.

The Slayer and Investigator have already finished killing the Rogue and burying it. All further classes could do would be defile the corpse.

Though Pathfinder Unchained might resurrect it, in which case this is likely simply not true.


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Deadmanwalking wrote:
Devil's Advocate wrote:

Well, whatever the [Redacted] class is, let me be the first to say what we're all thinking:

[Redacted] is the final nail in the rogue's coffin. The rogue class was already the weakest in the game, and the [Redacted] only makes it worse. Anything you can build as a rogue you can shoehorn into the [Redacted] class instead, and doing so makes a better rogue than the actual rogue.

The Slayer and Investigator have already finished killing the Rogue and burying it. All further classes could do would be defile the corpse.

Though Pathfinder Unchained might resurrect it, in which case this is likely simply not true.

Aaaaaaand there goes the joke :p

Liberty's Edge

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Odraude wrote:
Aaaaaaand there goes the joke :p

I get that it's a joke, I just enjoy responding to jokes as if they were serious. Maybe there's something wrong with me...

Nah.


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Deadmanwalking wrote:
Odraude wrote:
Aaaaaaand there goes the joke :p

I get that it's a joke, I just enjoy responding to jokes as if they were serious. Maybe there's something wrong with me...

Nah.

Fair nuff.


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Well at least GenCon will be next July not August so we only have to wait 11 months to see this book:)


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Deadmanwalking wrote:
Devil's Advocate wrote:

Well, whatever the [Redacted] class is, let me be the first to say what we're all thinking:

[Redacted] is the final nail in the rogue's coffin. The rogue class was already the weakest in the game, and the [Redacted] only makes it worse. Anything you can build as a rogue you can shoehorn into the [Redacted] class instead, and doing so makes a better rogue than the actual rogue.

The Slayer and Investigator have already finished killing the Rogue and burying it. All further classes could do would be defile the corpse.

Though Pathfinder Unchained might resurrect it, in which case this is likely simply not true.

See, the Rogue thought he could use his 2 more skill points each level to either outwit or out skill the Slayer so that, even if he were killed, he could be found and bought back.

But then along comes the Slayer's partner, the Investigator, who uses his substantial skills and brains to cover up all traces of the Rogue. Who best to hide a crime scene, but one who solves crimes?


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Tels wrote:
Who best to hide a crime scene, but one who solves crimes?

That would be the Cleaner (Slayer archetype).


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Gorbacz wrote:
Cool. Now finally we can assemble a team made up of a Human Gunslinger, a pair of Half-orc Slayers, a Wyrwood Druid and a Raccoonfolk Alchemist and have them team up with a wheelchair-bound Human Psychic and his uncanny students on a quest to save the galaxy from Dominion of the Black.

You seriously made me stop reading this thread and look for Raccoonfolk.


Need more information on Occult Adventures:(

I hope the 2014-2015 catalog will be downloadable soon.


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A barbarian is probably a phrenologist's best friend...

RPG Superstar 2009 Top 16, 2012 Top 32

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Gnomezrule wrote:
Gorbacz wrote:
Cool. Now finally we can assemble a team made up of a Human Gunslinger, a pair of Half-orc Slayers, a Wyrwood Druid and a Raccoonfolk Alchemist and have them team up with a wheelchair-bound Human Psychic and his uncanny students on a quest to save the galaxy from Dominion of the Black.
You seriously made me stop reading this thread and look for Raccoonfolk.

"Raccoonfolk" are available in the Paizo store.


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Epic Meepo wrote:
Gnomezrule wrote:
Gorbacz wrote:
Cool. Now finally we can assemble a team made up of a Human Gunslinger, a pair of Half-orc Slayers, a Wyrwood Druid and a Raccoonfolk Alchemist and have them team up with a wheelchair-bound Human Psychic and his uncanny students on a quest to save the galaxy from Dominion of the Black.
You seriously made me stop reading this thread and look for Raccoonfolk.
"Raccoonfolk" are available in the Paizo store.

Cooooooool.


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Cheapy wrote:
A barbarian is probably a phrenologist's best friend...

Is that why your picture wears a hat, Cheapy? To hide all the bumps that highlight your quirks and personality disorders? 8P

Dark Archive

I almost feel betrayed by my friends who went to gencon and did not tell me psychic magic is announced. I know they must have been crazy busy though and we have not met up yet since their return.

Last year, I was so excited about the ACG. Now I am excited about psychic magic and the classes for it even more than I was last year.

Sovereign Court

Playing an Orthophrenologist might be amusing.


I am very excited about getting psychic magic.


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c873788 wrote:
Cheapy wrote:
A barbarian is probably a phrenologist's best friend...
Is that why your picture wears a hat, Cheapy? To hide all the bumps that highlight your quirks and personality disorders? 8P

Close. I used to be assaulted by gangs of roving phrenologists on a daily basis. None of my countermeasures seemed to work, especially not the specially tuned reverse-animal-magnetism necklace, so I took to wearing a hat, so they could not gaze upon my head.


But... that doesn't explain the chronic binoculars.


That's a story for another day.


I was hoping we would at least find out the names of all 6 new psychic classes.


Dragon78 wrote:
I was hoping we would at least find out the names of all 6 new psychic classes.

We will, soon enough. Before the year is out I'd estimate.


Well I know we will since we still have the playtest but that could be months away.


Dragon78 wrote:
Well I know we will since we still have the playtest but that could be months away.

My guess would be no more than 2 months.

Shadow Lodge

Mikaze wrote:

Spiritualists, Mediums, telepaths

Chakras and ectoplasm

Erik Mona heavily involved

Brandon Hodge too. He's sitting right in front of me. He has a hat.

Maybe it will be like Magic of Incarnum


Well if the spiritualist uses ectoplasm, then the mystic sounds like a good one for the chakras mechanic. Maybe the Mystic is a psychic monk class or something like that anyway.


I'm not sure ectoplasm and chakras are necessarily going to be class mechanics. It sounded more like they are additional rules for incorporating into the game.

That said, I'm sure there will be some class mechanics that will interact with those.


They have already stated that the ectoplasm ability is for the spiritualist.

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