New feat - Combination Strike


Homebrew and House Rules


Combination Strike: [teamwork feat]

Prerequisites: BAB+6

Benefit: After a sucessful attack against an enemy you can spend a use of this feat as a swift action at the end of your turn to call a combination attack against that enemy. You then can choose to give a +1 circumstance bonus to attack or a +2 circumstance bonus to damage to any allies that have this feat and attack the same enemy before the beginning of your next turn.
If you sucessfully hit an enemy in a Combination Attack started by another character you can spend a use of this feat as a free action at the end of your turn to increase the duration to the beginning of your next turn and increase the circunstance bonus to attack by +1, up to a maximun of +5 or to increase the damage bonus by +2 to a maximun of +10.
You can use this feat a total of 3 time per day.

Special: You can buy this feat multiple times, each time you gain +3 uses of this feat. If you have an Initiator level you gain an exta use of this feat and gain +4 uses instead of +3 for buying it multiple times. If you grant this feat to allies, using the Cavaliers Tactician ability or something similar, you and the allies you grant this feat share the number of uses you have left, if you grant this feat to two allies and all three of you use Combination attck on the same round you spend all the uses of Combination Attack you have.

After watching the new RWBY episode I wanted a feat that allowed a party of martials to do cool combos. So I made this. What do you guys think? Too clunky? Any ways that I can word it better? Too powerful? Should I put more prerequisites? Constructive criticism welcomed.


I'm having a hard time following how this works, but I think I have the basic idea. One character grants a bonus to his or her allies, and if the ally reciprocates then the bonus increases. Is that about right? I don't know if this is better or not. I left some things out.

Combination Strike [teamwork feat]
Benefit: As a swift action when you succeed on an attack against an enemy, you can target that enemy. Allies who also have this feat gain a +1 bonus to attack and damage rolls made against the targeted enemy for 1 round. You cannot use this ability in two consecutive round, and cannot use it more than three times per day.

If you target an enemy that has already been targeted by an ally before the duration expires, the duration and bonus to attack and damage rolls increase by 1.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New feat - Combination Strike All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules