Need a few advice for a tank monk!


Advice


Hi guys, one of my fellow player wants to play a Pahmet Dwarf Monk for our upcoming Mummy's Mask, and he wanted to be the tank of the group, who can support some heavy strikes and control the battlefield.

We are 25 points-buy and not a party of powergamer so don't worry the Monk is pretty good in our game. I was thinking of an Iron Moutain Monk, or a Flowing Monk but I'm not sure which one is better. No multiclassing, just pure monk. UM, UC, APG allowed, and around level 7-8 ACG should be autorized.

Any advices guys :)?

Silver Crusade

There are lots of threads here about monks, like this one .

Monk of the Sacred Mountain is a good start for a tank-y monk. It combines with Flowing Monk too.

Also check out the guides in the sticky thread at the top of the Advice forum.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

How exactly can a Monk control the battlefield, aside from grappling and tripping people? Which is not as easy as it sounds, given CMD's of big creatures.

Shadow Lodge

"Tanking" in pathfinder isn't so much about not getting hit, any class can stack AC. It's about controlling who the enemy can hit. Being untouchable is pointless if the enemy can simply ignore you and target your squishier allies. So to "tank," you must either have battlefield control, or hit harder than everyone else so the enemy tries to take you down first.
I'd suggest flowing monk or maneuver master. Keeping up your cmb generally requires a lot of specific items. Cmb builds work great in pfs style play where you choose every item you get, but isn't so easy to do in games without magic-marts.
Another way to go would be martial artist, mantis style, boost wisdom for lots of high DC stunning fists.


Your friend is going to want a reach weapon. I recommend the double-chained kama for this. The Monk is technically not proficient in it, but that's stupid and I would strongly recommend your GM house rule otherwise.


Thanks you guys! I'll check the guide but good save, lunge, enlarge from the sorcerer, combat reflexe and improved trip should be a good start with flowing monk! There is also a big drood's pet tiger with grab so it should be enough.


Lornis, how glued is your friend to being a dwarf? Because Hobgoblins have the Ironskin monk archetype (I think that's what it's called. Too lazy to look it up) that essentially allows you to wear armor as a monk. That's pretty tanky IMO.


Let me clarify, now that I shrugged off my laziness and looked up the class again; you swap out the monk AC bonus for natural armor bonus, which CAN be stacked with armor if you get it from another class, say a 1-level dip in fighter for example. Also, you get DR with Ironskin monk. Very tanky again.

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