The Pathfinder NPC Codex- Incorrect HP on certain Pre-gen's?


Rules Questions


Hey all, couldn't find a thread that addressed this.

I've been using the PF NPC Codex to quick-build a few guardsmen for a campaign that I'm running.

Is the Guard entry on page 267 printed with the wrong amount of hit points? It says he's got 3 warrior HD (3d10), a Constitution score of 10 and the Toughness feat. But somehow he has 22 hp?

According to my calculations an average of 3d10 HD would be 16 (rounding that last .5 hp down to 0). He has no Con bonus and the Toughness feat would provide an additional 3 hp at his level.
This means he'd have 19 hp, not 22.
NPC's do not receive maximum hp at 1st level like PC's, they're treated like monsters in this respect (i.e. average rolls per HD).
Am I wrong?


You're forgetting +3 hp for his favored class bonus.


alientude wrote:
You're forgetting +3 hp for his favored class bonus.

If that's true then so is every other human with NPC levels in the NPC Codex. I believe that is a benefit that only characters with levels in PC classes receive. The guard entry is pure warrior.


First level is always full HP


Kalridian wrote:
First level is always full HP

That statement only makes sense if every NPC entry in the NPC Codex is wrong. The guardsman with full hp for his first level would have 24 hit points, not 22 as his entry shows (10 + 5.5 + 5.5 + 3 = 24 hp).

All of the other NPC's with only NPC class levels all possess the average roll per HD, even the first.

So all the NPC entries are in error? Just the Guard entry is right? Just the Guard entry is wrong?

I'm looking for a logical explanation here. My players are pretty sharp.
:)

EDIT: Grammar... my weakness.


Adventure Path Charter Subscriber

There's no rule that I know of that says you can't have warrior as favored class. The guard lists 3d10+6 as HD. That's consistent with 3 levels, plus 3 for Toughness, plus 3 for favored class.

The buccaneer on the same page has 16 skill points spent, which is only possible with favored class bonuses applied to skills.


coyote6 wrote:

There's no rule that I know of that says you can't have warrior as favored class. The guard lists 3d10+6 as HD.

The buccaneer on the same page has 16 skill points spent, which is only possible with favored class bonuses applied to skills.

Aha! So I did miss something. Thanks for explaining what alientude was trying to tell me, coyote6.

That's exactly the information that I needed. Now I feel more confident that I'm not cheating or using statistics that are in error. :D

In case anyone wants to see the buccaneer's reverse engineered skill points-

The skilled Buccaneer:

Str 12 Dex 16 Con 11 Int 10 Wis 8 Cha 9; 4HD
Skill points without a favored class bonus are 8 (2 + Int Modifier/HD).
Favored class: Warrior
He's wearing Studded Leather (-1 armor check penalty)
His feats are Dodge, Mobility and Toughness.
His has an Elixir of Swimming (the NPC Codex assumes that he will use this whenever he has to swim)

His skills as printed are- Acrobatics +6, Climb +6, Intimidate +6, Profession (sailor) +3, Swim +17 (+10 when using his Elixir of Swimming).

Acrobatics ([4]sp's +3 Dex -1 AC Pen.) = +6
Climb* ([3]sp's +1 Str -1 AC Pen. +3*) = +6
Intimidate* ([4]sp's -1 Cha +3*) = +6
Profession* ([1]sp's -1 Wis +3*) = +3
Swim* ([4]sp's +1 Str -1 AC Pen. +3* + 10 Elixir) = +17
*denotes a class skill

So the total skill points the buccaneer spent is 16.
The buccaneer is human and so has an additional +4 sp's to spend (4 HD).
The buccaneer chose Warrior as his favored class (+4 sp's) and does not possess any additional hit points that aren't accounted for with his feats or his average hp/HD


This means that the variable I've been missing has been a favored class bonus. Thanks alientude and coyote6 for helping me out.
Game on, bruh!

PS- This also means that the NPC Codex does NOT give NPC's with levels in NPC classes maximum hit points at first level as characters with PC classes receive. So at least I wasn't wrong about everything. Ahhh, my ego is now balanced again. :D

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