Pathfinder Adventure Card Game for Tablets announced (Obsidian Entertainment)


Pathfinder Adventure Card Game General Discussion

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Oh, if it's solo play only I'm not as interested.

When they do multiplayer, they need to have a way of playing solo until the matchmaker finds other players. I've played some other games where you need to wait real time for other players, and it just kills the multiplayer aspect of the game, because no one wants to wait around for 5-20 minutes waiting for other players.

Grand Lodge

Remember how this game is played. Multiplayer is going to be tough to do. Plus it is multiplayer co-op. A lot of head-to-head games work because of competition.

All I was saying is that what we saw was solo play. And that they would get multiplayer eventually. But they didn't have a time table. And all that might have changed as well. It is over 4 months since GenCon. Honestly, I am excited for solo play. Do I want to get my cards out and my mat out each time I'd want to play solo? Not really. It is a bit of a mess to do just for myself. That's why I rarely play solo.

That said, I would love multiplayer Sentinels of the Multiverse but that game is solo play right now. I'm hoping.


If i just give them my money now will it come out faster


Even just for solo play, I still think it's going to be an excellent app. Think of it as a starting point and will just focus on improving multiplayer in the future. Just having an app for solo-ers will still be a great deal.

I for one would like to play the game solo but get put off by the amount of work I have to do when I also have a group playing from the same box.

Having to document all the character decks, banished cards, adventure numbered cards, shuffling, setting up, and redoing all of that when its time for the group to play again.

With this tablet game, I can just do my solo playthroughs on the go. Try new characters (there's about 50 right now and I only ever played 5), test new combinations, and simply enjoy the game when the group is not available without having to worry about the cards.

And in the future, hopefully the multiplayer will run smoothly. Maybe even partner with Skype or something.


Theryon Stormrune wrote:

Remember how this game is played. Multiplayer is going to be tough to do. Plus it is multiplayer co-op. A lot of head-to-head games work because of competition.

All I was saying is that what we saw was solo play. And that they would get multiplayer eventually. But they didn't have a time table. And all that might have changed as well. It is over 4 months since GenCon. Honestly, I am excited for solo play. Do I want to get my cards out and my mat out each time I'd want to play solo? Not really. It is a bit of a mess to do just for myself. That's why I rarely play solo.

That said, I would love multiplayer Sentinels of the Multiverse but that game is solo play right now. I'm hoping.

The multiplayer would be rather simple with just a button for each player who it is NOT their turn to either "pass" or use a card to help the current player by highlighting/light aura pulsing the cards that could possibly be used to pick and confirm. Or, if there is no way for you to assist the player who's turn it currently is due to your current card count or skills it could "auto-pass" for expediency. There's ways to make it happen, but it's all about the devil-in-the-details of messaging it to the player in an easy to understand way.

It's like they would just need to add an extra step in the turn order when it's your turn.

1. Advance the Blessings Deck
2. Give a card option if possible
3. Move if possible
4. Explore (or not..)
5. Choose your choice of action for encountering (if explore)
6. Other players choose to help or pass (if explored)
7. Once everyone agrees on everyone's course of action, submit it all. The player who's turn it is has the right to decline help, that way disagreements about assistance are the sole right for the player who's turn it is to resolve.
8. resolve encounter, return to 4 if exploring again
9. Reset hand
10. Next player..


This is a good approach, but it's a little more complicated than this because there cards you can play when it's not your turn. I can Cure or Augury or Scry when it's not my turn. I can use Magic Spyglass when it's not my turn. And so on.

In addition, there are cards that cause multiple players to encounter a bane.


Phooey.....I bought this game to get me and my daughter away from electronics ....

Grand Lodge

IIISantosIII wrote:
Phooey.....I bought this game to get me and my daughter away from electronics ....

Honestly, I don't see how the electronic version will come close to the card version. This game is much more interactive than normal conversion of card to electronic (Ascension and Sentinels as an example). The electronic is definitely more of a solo type of play. And in response to hfm, the interaction of playing cards on every check and (like elcoderdude said) playing other cards on other's turn makes the multi-player version very complicated. It's not just a sequence of steps during your turn. It is those steps plus the interaction of the party as well.

I'm looking forward to this just to see what they can do and to have a solo version to try different characters and cards. More of a compliment to PACG than a replacement. I play the game to do it in the company of others, not to sit in front of my iPad and play.

Grand Lodge

Lemme just interject here to say that I always get a little miffed when I see there are new posts on this thread and there's not any more news.

Gimme, already! :)


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
The Knight Argent wrote:

Lemme just interject here to say that I always get a little miffed when I see there are new posts on this thread and there's not any more news.

Gimme, already! :)

"Now it's time for the seven o'clock news. Tonight, there isn't any!" -- "That Was The Week That Was", ca. 1970


Theryon Stormrune wrote:
IIISantosIII wrote:
Phooey.....I bought this game to get me and my daughter away from electronics ....

Honestly, I don't see how the electronic version will come close to the card version. This game is much more interactive than normal conversion of card to electronic (Ascension and Sentinels as an example). The electronic is definitely more of a solo type of play. And in response to hfm, the interaction of playing cards on every check and (like elcoderdude said) playing other cards on other's turn makes the multi-player version very complicated. It's not just a sequence of steps during your turn. It is those steps plus the interaction of the party as well.

I'm looking forward to this just to see what they can do and to have a solo version to try different characters and cards. More of a compliment to PACG than a replacement. I play the game to do it in the company of others, not to sit in front of my iPad and play.

I agree. I want it solely to negate setup and teardown time for when I want to play solo. I'd still rather play with the actual cards and dice at a table with others.

I will admit though, there have been plenty of complex board/card games released, and it would be nice to have the option of playing with others without setup time, or when you can't play with others due to time/location of scheduling it.

We have a game day we go to once a month but I still haven't brought it over there simply because setup time eats into it. My wife and I are playing the RoTR path right now, and in order to bring it over to that game day I'd have to retool the entire box to remove AP's .. then put them back when my wife and I continue our path.. just too time consuming to bother doing it. I may bring S&S next time pre-setup and divided as we haven't even STARTED playing that yet. Yes.. that's how little free time we have (i should edit in how little of it we can actually dedicated to PACG) and how dedicated we are to finishing RoTR path first. :)

Grand Lodge

hfm wrote:

I agree. I want it solely to negate setup and teardown time for when I want to play solo. I'd still rather play with the actual cards and dice at a table with others.

I will admit though, there have been plenty of complex board/card games released, and it would be nice to have the option of playing with others without setup time, or when you can't play with others due to time/location of scheduling it.

We have a game day we go to once a month but I still haven't brought it over there simply because setup time eats into it. My wife and I are playing the RoTR path right now, and in order to bring it over to that game day I'd have to retool the entire box to remove AP's .. then put them back when my wife and I continue our path.. just too time consuming to bother doing it. I may bring S&S next time pre-setup and divided as we haven't even STARTED playing that yet. Yes.. that's how little free time we have (i should edit in how little of it we can actually dedicated to PACG) and how dedicated we are to finishing RoTR path first. :)

I completely understand. As a coordinator for PFSACG, when I have some groups that are in Adv 2 and some starting Adv 3, I am continuously having to pull Adv 3 cards out and putting them back in. Sadly, that's what happens when you have different groups playing from the same box. But the fun comes from the reactions of the players from the draw of the cards. It wouldn't even be the same using electronics. Too mechanical. I couldn't see playing with friends using the electronic version. I could see doing it if I got to play with let's say Lisa, Tanis, Vic, Mike or Gary or some of the others from Paizo and Lone Shark.

Grand Lodge

Theryon, just leave them in the box and replace them as needed.

For example, if I'm running an Adventure 2 scenario and an Adventure 3 card is flipped, I just return it to the box and replace it with a random card until it's 2 or less.

Saves a ton of time.

Grand Lodge

We did that while playing RotR.

But for OP, I tried that one time and the players didn't pay attention to the card level so we ended up with some boons that we couldn't have at the end. It was a mess. It's better for them (and me) for me to filter the box.


ThreeEyedSloth wrote:

Theryon, just leave them in the box and replace them as needed.

For example, if I'm running an Adventure 2 scenario and an Adventure 3 card is flipped, I just return it to the box and replace it with a random card until it's 2 or less.

Saves a ton of time.

That's a fantastic idea, but then you also have the basics that get removed from the game that you'd have to add back in for starting before AP 3, that would be especially bad if your box is set up for AP 5 or 6 and you're running for a bunch of new people at AP 1 (or maybe even Black Fang!) You'd be putting a junkload of removed cards back in the box. I suppose if you keep track of which ones were removed it would work out.

Maybe I'm just over thinking it and it would sort of be OK and fun for new people even with a bunch of lower cards missing, but just not letter of the rule and balance. I play enough digital board games (I've been hooked on trying to finally nail Cthulhu on Elder Sign) that I'd welcome a digital PACG with open arms..

Hopefully It'll show up on Steam and Android as I gave my wife my iPad 2 long ago. I'd hate to have to buy an iPad just to play it. :)

Grand Lodge

Yeah, the Basic/Elite cull is something I haven't had to do yet, but will very soon. I've yet to figure out a good way around that from an organizer's POV.


ThreeEyedSloth wrote:
Yeah, the Basic/Elite cull is something I haven't had to do yet, but will very soon. I've yet to figure out a good way around that from an organizer's POV.

There's a predesignated way to do it in Organized play IIRC (Basically you cull a whole swathe of cards on set-up rather than randomly during adventures)

Grand Lodge

1 person marked this as a favorite.
Troymk1 wrote:
ThreeEyedSloth wrote:
Yeah, the Basic/Elite cull is something I haven't had to do yet, but will very soon. I've yet to figure out a good way around that from an organizer's POV.
There's a predesignated way to do it in Organized play IIRC (Basically you cull a whole swathe of cards on set-up rather than randomly during adventures)

There is ... I think he's talking more about how to go back and forth with having cards removed then working with a group that has them then back. (Luckily in OP, you remove them all in one swoop. But still.)

Grand Lodge

Theryon Stormrune wrote:
Troymk1 wrote:
ThreeEyedSloth wrote:
Yeah, the Basic/Elite cull is something I haven't had to do yet, but will very soon. I've yet to figure out a good way around that from an organizer's POV.
There's a predesignated way to do it in Organized play IIRC (Basically you cull a whole swathe of cards on set-up rather than randomly during adventures)
There is ... I think he's talking more about how to go back and forth with having cards removed then working with a group that has them then back. (Luckily in OP, you remove them all in one swoop. But still.)

Yep, exactly.

Shadow Lodge

Pathfinder Lost Omens, Maps, Rulebook Subscriber

I've been mulling this, too. While we currently don't have enough players for two tables regularly, we do now have characters at different levels (albeit only Adventure 1/Adventure 2).

My plan is to leave all the cards in the box, and to replace cards as they are encountered. Currently this just means that if we are playing a scenario from Adventure 1, any cards from deck 2 that we come across during play will be returned to the box and replaced by a random card of the same type. Eventually, though, we'll get to the point where lower-level cards need to be replaced, but by then I hope most of our players will be used to checking cards during play.


Tiny bit of news here.


Hawkmoon269 wrote:
Tiny bit of news here.
that article wrote:

And the port of the card game stands to do quite well.

The tabletop game has sold 60,000 to 80,000 box sets, he said, and the average player invests $150 or more.

Wow


*gasp!*

Although
"Initially, it will only support single player"
is slightly sad. Still gonna get it.


Potential boycott of Obsidian in the offing. Very early days, but people already demanding refunds on Steam for Pillars of Eternity.

Hashtag is #obsidiancaves on Twitter if anyone wants to check it out.

Techraptor article here : http://techraptor.net/content/pillars-eternity-obsidians-lack-courage

Would suggest that all future Obsidian projects would be in doubt if this blows up big enough.

Adventure Card Game Designer

2 people marked this as a favorite.

This is an incredibly stupid reason for a "boycott," and I assure you that Obsidian will be fine and continue making great games.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

This is beyond ridiculous.

Sovereign Court

Obsidian isn't exactly small. If they were indie I'd be concerned. This won't do anything to them at all. Not even remotely.


Mike Selinker wrote:
This is an incredibly stupid reason for a "boycott," and I assure you that Obsidian will be fine and continue making great games.

PACG cards do also contain limmeriks.

Will you accept proposals from fans in the future?
This would be a cool limmerik contest..

would anyone be interested to participate in?


Mike is correct as usual.


There once was a man with a length of obsidian.....


Theryon Stormrune wrote:
Myfly wrote:

Solo play possible?

Is there also a discount for pacg subscribers planned?

Why you should buy RotR twice - physical and soft media???

Solo play was what we saw at GenCon. Connected play was something I asked about but would come much later. But solo is what you're going to get first.

Don't count on it. iOS apps are not attached to Paizo. It's not like Ultrapro products that can be sold on the website.

Because it's solo play, it's easier to get out your iPad than the cards. And the cleanup is way easier. And if you're traveling, you can play it on your iPad easier than using cards.

How much will it be?I think 180USD as the real game, otherwise lot of people will buy the app and not the real game anymore.., right?

Sovereign Court

Not even close. If they priced it anywhere near the real game they'd be lucky to sell 10.

Also, the real game is $160, not $180, in it's native US region.

I'd be surprised to see an entire adventure path over $60. I gurantee I won't be buying it for a penny more than that, and anything over $40 will be a consideration.


Andrew L Klein wrote:

Not even close. If they priced it anywhere near the real game they'd be lucky to sell 10.

Also, the real game is $120, not $180, in it's native US region.

I'd be surprised to see an entire adventure path over $60. I gurantee I won't be buying it for a penny more than that, and anything over $40 will be a consideration.

$59.99 + 6*($19.99)= $179,93

Even if you're trying to say that everyone in the US takes advantage of the subscription that is still $143.94 plus shipping.

Sovereign Court

Forgot the Add On deck, only counted 5 $20 products. Even still, I stand by the main point of the post. I don't see it doing well if the price is even remotely close to that. Physical and digital versions of products very rarely hold the same value, especially because a physical copy can be resold later to recoup costs.


Besides the money, you have to solve more....

The real game uses a lot of shelf space. If you just wait and buy ONLY the digital version.
Then you save money plus shelf space.
So what is the better choice real or digital?

Sovereign Court RPG Superstar 2011 Top 32

Considering that the electronic version looks to be running about two years behind the print version, and doesn't support multiplayer, I would say the print version has a pretty solid niche going. I'm certainly not going to stop buying the print cards in the hope that I might get any given set a couple years from now. It does look like this will be a fun and easy way to play solo so I'll end up with both.


Personally, I think they are two different niches. At least for me, the experience of playing a card game or board game is much different than playing a video game/app. I don't get together with people to play an app together. I do get together to play a board game.

I might get the app (depends on the price) so I can play solo, but I will be sticking with the physical product for playing with others. The one exception might be wanting to play with someone I don't live near.

So I don't really think the tablet version will take too much of a bite out of the regular product.

Sovereign Court

There is no better version Myfly. There's a million different things to consider that people will feel differently about.


Other points to consider:

1. When you buy the board game, you just get one, and that suits for as many as 6 players. While we don't know exactly how the digital pricing works, its reasonable to assume that each player has to buy something. If you price it the same, the digital version will be substantially more expensive for anything but solo play.

2. Production costs are much lower. While the design and development for a digital game is higher, due to the programming cost involved, the actual cost to provide product is negligible for digital, since there is no material cost, and it's just distribution licensing. Most consumers realize this and expect a discount on digital because of this (Compare the PDF cost to hardback cost for Pathfinder RPG books.

3. House Rules and Homebrew are almost impossible in digital, unless there is a built-in modding ability (which I seriously doubt). That means anyone who likes making their own cards, such as with Drive-Thru, is SoL if they only have digital. Also, even minor tweaks, like one person playing multiple characters, would likely be unavailable.

4. Many people play games like PACG to get away from their computer screens. Hearthstone is probably a better designed game than the now-defunct WoW TCG, but I don't play it as much, because it's not in the niche I was trying to fill of 'game that I can play not at my computer.'

The third and fourth points are mostly just personal preference, but hopefully the other points somewhat explain the value reasoning for expecting a cheaper digital game.

I expect the digital version will be roughly half the cost of a physical copy, likely with a bundle option to discount it further. The only way I could possibly see it being more is if they allow multi-player on a single game copy, and I don't know how they'd do that outside of hotseat, which is, sadly, mostly extinct, and doesn't even work that well here since you can play on other player's turns.


Also, I can name you about 50 boardgames that have been adopted and/or transformed into Digital Copies (Catan, Small World, Ascension, want more?).

But the reason we play boardgames is because they are boardgames. To say that people won't buy the Boardgame because there is a Digital Version of it is basically saying: "Nobody buys any boardgame."

The argument is full of hooks and crannies, as isaic16 pointed out.


But are you willing to pay twice for the digital and the real version?
I am just curious?
The good thing of the digital delay is that you almost forgotten the RotR cards. So it will be a new experience.

regarding pricing, it will may be similar to the real product, what i mean is...
You may buy the base set really cheap, and if your are hooked on, then there are in-app purchases for the adventure decks, character addon deck and promo characters...
That is the best way to milk you :-)

Next question, did anybody try the digital version of talisman from Nomad games?
I own the real game, but no interest for the digital one.

Sovereign Court

No one knows whether they'll be willing to pay for both, because we don't know what the cost is. If it's the same price? Not a chance. But for the right price, I'll buy it in a heartbeat. If I can get a full adventure path under $80, I'll consider it with a decent chance. $60 or under? I'll almost definitely get it if it plays well.

It won't be a new experience for almost anyone who played the physical RotR, the cards aren't that unique. It can't be priced even close to being a new experience, because it's not. It's a new take on an existing one.

The sales method you mention (buy the base set, in app purchases for add on decks and adventures) isn't milking anyone. It's the same way the physical product, and it's the only way to do it digitally. A bundle can be offered, but if a bundle is the only option, I see it failing quickly.

I've played the physical version Talisman, and the current version just wasn't fun to me at all. Third edition, awesome, but I won't play fourth again.


Milking, the word was a little bit too much, but i just learnt it yesterday that it is used in this context too :) andi wanted to use it ... DONE.
Soorry, for being sometimes provoking, but i love to be different :-) and innovative...


Multiplayer would definetly rock as i could play with you guys from the US!

Sovereign Court

Multiplayer would be amazing. I love the people I play with, but opening that group up to who knows how many people? That would be fantastic! It would be difficult to implement well for anything besides hotseat, but I've played Oblivion products enough to know they could do it if they wanted. Whether it's too much work for them to be worth it is a different question. I'm sure it would pull in a lot of customers.

Usually milking is used when a company is doing whatever they can to get your money (like free video games that charge you a dollar or two to get a new shirt for a character)

Hopefully the promos aren't available for single purchase, but only for things like buying an adventure path bundle, and only the shop promos. So things like Squealy Nord and Ranzak wouldn't be available, but still gives a bonus content incentive to buy a whole AP over the single adventures.

Grand Lodge

If you take a look at the sales model of Ascension, they have the base game as well as add-on expansions and promo card sets as well as some combo deals from time to time. This sort of app could do the same thing.

The adventure decks are minimal add-ons as you go. New base sets actually become expansions. Etc.


Is there any information the last thing i was able to find searching was a post before gencon but nothing after. and still no sign of a release date. online multiplayer is out but im fine with pass and play i mean its kind of a social game anyway so being there with your friend to play it is cool although people who cant get together and play it im sure would appreciate online play at some point.

Grand Lodge

It was a couple posts down here.

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