Deadalready |
One of my campaigns is wrapping up and we're rebuilding, so I'm looking to create a monster support that specialises in being lucky or boosting the saves/rerolls of my party.
Thinking of a bard ideally but all the options available would be helpful. I love the idea of the feat "lucky halfling" which is what I'm after but with more uses ideally.
Sereinái |
First thing that comes to mind would be either Witch with Fortune and Misfortune hexes or a Dual-Cursed Oracle who gets a similar set of revelations with the same names.
Both classes I think have enough spells to theme the spelllist around luck (or bad luck) with a bit more buffing on the oracle side and a bit more debuffing on the witch side.
If you go witch I recommend the cat familiar to balance out your lucky halfling with a black cat
TGMaxMaxer |
Bard.
Helpful Halfling, Aid Another build with a whip for range to give the bonuses(you won't need the whip feat tree if you're not trying to damage), all the "Saving X" spells, Bardsong, Masterpieces, etc.
Dip Dual-Cursed Oracle for the Fortune/Misfortune abilities. Possibly Lore for the Cha to all knowledges, so you can advise them just how to deal with whatever you are fighting.
I kind of like the Archivist(so long as you can keep the knowledges high) instead of the base bard for this so that they get hit/AC/Saves instead of hit/damage, but either is good choice.
avr |
There's a PrC, Halfling Opportunist but like the name suggests it's not ideal for humans. Racial Heritage would maybe allow it but you'd be feat starved trying to follow the Bestow Luck chain at the same time.
Swift Aid might be more accessible, or maybe Bodyguard though probably not both unless you dip fighter for the bonus feats.
Muzzy |
Halfling Investigator with the Helpful trait and a reach weapon. You don't need to have a big BAB, because you're only trying to hit AC10 in order to grant your allies either a +4 to hit or a +4 AC per round from the Aid Another action.
At level 3 you can get the Effortless Aid talent. Now you can drop Aid Another two or three times per round, even on the same target. Since Aid Another is an untyped bonus it is supposed to stack. So now you've got options. Give an ally +12 to hit, or give the wizard a +12 to AC to avoid being hit. Or give three allies +4 to hit, or give one ally +4 to hit and +8 to AC.
Magda Luckbender |
Here's one way to play an evangelist cleric of the luck domain. This approach works for any race.
Anzyr |
There is the Destined Bloodline. Could be what you're looking for.
Ya, I'd grab those with Eldritch Heritage though, since really only the 1st and 3rd abilities are very good though I must say Fated is a really really awesome luck bonus to saves, although you'll want to trade away your Halfling Luck if you go this route. Probably for either Adaptable Luck or Halfling Jinx. If you go with Adaptable Luck, don't forget the Fortunate One and Adaptable Fortune feats to increase the luck bonus to +4 (+5 with Fate's Favored).
Renegadeshepherd |
the solution u seek can be found in the goddess chaldira zuzarista variant channeling of luck. Just add the feat that allows u to channel positive and negative energy and ur set. Negative channel is superior to positive. Leave the boosting of allies to your luck domain and whatever else you choose to use.
PS: get ur entire party to take fates favored.