Theryon Stormrune |
Yea that's the only method that would really work 100% efficiently, although I suppose you could write down a ship you get As a reward on your chronicle sheet, and some scenarios could let you pick a ship from any the players have. You may end up with a couple options because everyone took the same ship rewards, or you could have a wide range of options.
We might not be able to acquire ships in Organized Play.
Andrew K |
Andrew K wrote:Yea that's the only method that would really work 100% efficiently, although I suppose you could write down a ship you get As a reward on your chronicle sheet, and some scenarios could let you pick a ship from any the players have. You may end up with a couple options because everyone took the same ship rewards, or you could have a wide range of options.We might not be able to acquire ships in Organized Play.
Which would lead to the previously mentioned method (where the scenarios determine your ship, which we know they do for now). My suggestion was just for if we do end up acquiring ships, you are correct, we might not, noone knows.
ryric RPG Superstar 2011 Top 32 |
Ok, here's a bit of a niche question. There is a location in Skull&Shackles that requires you to shuffle a boon from your hand into an open location deck to close. If this location comes up in OP, what happens to that card at the end of the scenario? (Presuming it doesn't get acquired again?)
If the location is permanently closed the leftover cards are banished so I figure then the card is also banished. But my understanding is that cards at temporarily closed locations are not banished so what if the card is there at the end of the game?
If a player acquires it does it count towards the upgrade pile at the end of the game? I'm thinking no, as cards have no memory. I think in this case it would just go back to its owner's deck, as if it were a traded card.
Hawkmoon269 |
I would say that if it is still in a location when the scenario ends, it goes "back to the box" but the box becomes your class deck box. Remember, banish means put back in the box. Cards left in location when the scenario ends are also put back in the box. In both cases "the box" is your class deck box since you own the card.
If another player acquires it, they return it to you as part of the "forced trade" of class deck cards. You can then use it when you rebuild your deck.
Vic Wertz Chief Technical Officer |
Theryon Stormrune wrote:Which would lead to the previously mentioned method (where the scenarios determine your ship, which we know they do for now). My suggestion was just for if we do end up acquiring ships, you are correct, we might not, noone knows.Andrew K wrote:Yea that's the only method that would really work 100% efficiently, although I suppose you could write down a ship you get As a reward on your chronicle sheet, and some scenarios could let you pick a ship from any the players have. You may end up with a couple options because everyone took the same ship rewards, or you could have a wide range of options.We might not be able to acquire ships in Organized Play.
Each scenario will tell you what ship (or what classes of ships) you may use for it.
Qwenlyn |
A question about upgrading a character deck after replaying a scenario.
At Gen Con this seemed to be changing as play was progressing. In 1.1 of the PACG OP Guide on page 9, the Guide states that a player receives the deck upgrade for the character each time they complete a scenario.
I'd just like to confirm that this means that if Valeros-1001 plays through Organized Play Scenario 1 four times, each time successfully completing the scenario that the player's Valeros deck would be able to have been modified as follows after the fourth run through of Scenario 1:
- Scenario Reward = 1
- Deck Upgrade = 4
Many thanks for the clarification. The guide seems fairly clear, but as this is almost opposite of what was being ruled at Gen Con, just want to confirm. :)
Theryon Stormrune |
On Page 9:
Replaying Scenarios
You may replay any Adventure Card Guild scenario as many times as you like, as long as you play with a deck of the appropriate power level (see sidebar). Your character may only gain the reward for any given scenario, adventure, or adventure path once, though you may upgrade your deck each time you complete the scenario.
So yes, you can replay scenarios and keep upgrading your deck. Reward only once, though.
Scribbling Rambler |
A question about upgrading a character deck after replaying a scenario.
At Gen Con this seemed to be changing as play was progressing. In 1.1 of the PACG OP Guide on page 9, the Guide states that a player receives the deck upgrade for the character each time they complete a scenario.
I'd just like to confirm that this means that if Valeros-1001 plays through Organized Play Scenario 1 four times, each time successfully completing the scenario that the player's Valeros deck would be able to have been modified as follows after the fourth run through of Scenario 1:
- Scenario Reward = 1
- Deck Upgrade = 4Many thanks for the clarification. The guide seems fairly clear, but as this is almost opposite of what was being ruled at Gen Con, just want to confirm. :)
I think that there was confusion at Gen Con, but the official ruling (ie from Tanis) was that you upgraded each time. I know that at least 1 GM was mistaken about it.
There are only 3 spaces on the Chronicle, however.TanRu |
It's already changed in the 1.1 guide. The original sheets had one section per scenario. The new sheets let you write in the scenario in each section, allowing for replay. There's still only three lines for upgrades, but I can't think of a way you'd get more than three in a single play of a scenario.
Scribbling Rambler |
1 person marked this as a favorite. |
It's already changed in the 1.1 guide. The original sheets had one section per scenario. The new sheets let you write in the scenario in each section, allowing for replay. There's still only three lines for upgrades, but I can't think of a way you'd get more than three in a single play of a scenario.
I'm pretty sure you only ever get one upgrade per play (EDIT:confirmed in the Guide). I suspect the 3 boxes are for replay, but they don't foresee you playing a scenario with the same character more than 3 times... and if you do, I'm sure you could just add other upgrades in the "Notes" space.
Hawkmoon269 |
Hmm....I've not played anything in Pathfinder that involved a chronicle sheet before, but I had believed that each time you played you would fill out a new "scenario" line, whether you were repeating the scenario or not.
So it might say (and I'm making some of this up, since I don't know the rewards)...
Hakwmoon269 | AKA: Valeros | 123456-1001 | Fighter
Scenario: Ghosts of the Deep | Success: No | Scenario Reward: | Deck Upgrade: Shock Glaive +1 | GM Steve
Scenario: Ghosts of the Deep | Success: Yes Taking Reward | Scenario Reward: Skill feat | Deck Upgrade: Shock Glaive +1 | GM Mike
And my guess would be that some rewards might be additional deck upgrades. So while the standard rules allow you 1 upgrade, a particular scenario might (or perhaps an adventure) might allow you additional upgrades.
Theryon Stormrune |
Hawkmoon, that is true. The upgrades come from boons you get as you explore and from plunder (at least in S&S) (and you still can only pick 1!). If you get boons from rewards, they are separate from the upgrades. But both should be noted on the chronicle.
For PFS RPG, there is a chronicle sheet as well but it serves a slightly different purpose as it records other information (like XP and gold) as well as potential purchases that become available through the scenario.
There is nothing stopping someone from running the scenario more than three times, I guess, but you'd end up having more than one chronicle sheet for that adventure as you'd have to use another scenario slot for the fourth, etc.
Johnny Chronicle |
Could someone with authoritative knowledge (or, in lieu of that, confidence and swagger) please clarify something? Under "Preparing the Game Box" > "Purge Basics and Elites by Adventure Deck" (page 10), it says:
To make things more interesting and to help you remove the right cards faster, when you add a new Adventure Deck to your Base Set after adventure 3, remove all cards with the Basic and Elite traits with adventure deck numbers at least two lower than the adventure deck you just added.
I'm having a little trouble with this wording. Should I…
1. take out the "zeroes" and 1s as soon as Adventure Deck 3 goes in, or
2. take out the zeroes, 1s, and 2s when I add Adventure Deck 4, because it says "when you add a new… Deck… after adventure 3"?
Thanks!
nondeskript |
Actually, not really either.
After finishing Adventure 3, remove basic and elite cards starting with B & C & 1 cards. They are base set and Add-on deck cards and Adventure 1. After finishing Adventure 4, remove basic and elite from Adventure 2. And so on.
Is that accurate? If that was what they wanted, I think they would say "remove all cards with the Basic and Elite traits with adventure deck numbers at least two lower than the adventure deck you just finished." But it says "remove all cards with the Basic and Elite traits with adventure deck numbers at least two lower than the adventure deck you just added." which would be one higher. After finishing 3 I add 4 so I should remove b/p/c/1/2 Elite & Basics, right? Though based on my memory of RotR, there are probably very few Elite/Basic cards with a deck number higher than 1 anyway, so the difference may not matter much.
Johnny Chronicle |
Actually, not really either.
After finishing Adventure 3, remove basic and elite cards starting with B & C & 1 cards. They are base set and Add-on deck cards and Adventure 1. After finishing Adventure 4, remove basic and elite from Adventure 2. And so on.
Hmm. I don't think that's what it says.
remove all cards with the Basic and Elite traits with adventure deck numbers at least two lower than the adventure deck you just added.
So, if I just added Adventure Deck 4, it's telling me to remove all Basics and Elites at least two lower than 4, which would be 2s, 1s, and B/Cs.
As written, it doesn't say anything about doing something "after finishing" an Adventure; it indicates an action to take "when you add a new Deck," and that action keys off the number of that Deck.
panpear Venture-Lieutenant, Minnesota—St. Paul |
PFSACG Guide 1.1 wrote:So yes, you can replay scenarios and keep upgrading your deck. Reward only once, though.On Page 9:
Replaying Scenarios
You may replay any Adventure Card Guild scenario as many times as you like, as long as you play with a deck of the appropriate power level (see sidebar). Your character may only gain the reward for any given scenario, adventure, or adventure path once, though you may upgrade your deck each time you complete the scenario.
Another question related to replay - the guide mentions you can only gain the reward for a character once. Does that mean a second character could also gain the reward for playing again?
For example: Character 1001 plays ScenarioA twice, takes the scenario reward once as per the rules. Then Character 1002 plays ScenarioA. Can that character take the reward?
I'm asking for clarification because this is different than regular PFS and I want to be sure.
If you are able to take a reward again on a different character, does this mean rewards that grant benefits outside the card game (such as boons for regular PFS character) could be earned again or would their be a classification of 'once per player' for certain reward types?
Scribbling Rambler |
Another question related to replay - the guide mentions you can only gain the reward for a character once. Does that mean a second character could also gain the reward for playing again?For example: Character 1001 plays ScenarioA twice, takes the scenario reward once as per the rules. Then Character 1002 plays ScenarioA. Can that character take the reward?
I'm asking for clarification because this is different than regular PFS and I want to be sure.
If you are able to take a reward again on a different character, does this mean rewards that grant benefits outside the card game (such as boons for regular PFS character) could be earned again or would their be a classification of 'once per player' for certain reward types?
[disclaimer]My understanding[/disclaimer]
Yes, you may earn the reward for each character. It's different from PFS, because learning the scenario does not provide you with as great an advantage for replay (some, sure, but it's not like you learn where all of the traps are).
So far, I have not seen Scenario/Adventure rewards outside the Card game. There were participation rewards at GenCon which gave PFS boons, but you could earn those regardless of your character.
Note that there are some rewards that will not duplicate (EX unlocking Jirelle for play).
Tanis O'Connor Pathfinder ACG Designer |
[disclaimer]My understanding[/disclaimer]
Yes, you may earn the reward for each character. It's different from PFS, because learning the scenario does not provide you with as great an advantage for replay (some, sure, but it's not like you learn where all of the traps are).
So far, I have not seen Scenario/Adventure rewards outside the Card game. There were participation rewards at GenCon which gave PFS boons, but you could earn those regardless of your character.
Note that there are some rewards that will not duplicate (EX unlocking Jirelle for play).
Your understanding is correct. Crossover rewards for PFS will be one per player, or Mike Brock will wear my head as a hat.
Theryon, my intention with the alternate box-purge rules was to get rid of cards at least two lower than the current adventure. So when you add AD 4, remove the appropriate B, C, and 1 cards, and leave 2 and 3 in there. The next version of the Guide will clarify this.
Theryon Stormrune |
Theryon, my intention with the alternate box-purge rules was to get rid of cards at least two lower than the current adventure. So when you add AD 4, remove the appropriate B, C, and 1 cards, and leave 2 and 3 in there. The next version of the Guide will clarify this.
Good to know. Not at all how I read it. But we have a bit of time before that kicks in.
Hooloovoo |
1 person marked this as a favorite. |
Theryon, my intention with the alternate box-purge rules was to get rid of cards at least two lower than the current adventure. So when you add AD 4, remove the appropriate B, C, and 1 cards, and leave 2 and 3 in there. The next version of the Guide will clarify this.
Math teacher spidey-sense tingling -- ah, there it is! It sounds like you want us to get rid of cards that are MORE THAN 2 lower than the current adventure -- AT LEAST 2 lower includes cards that are just 2 lower. Having said that, I think the 'at least' wording is better, so perhaps you should say you want us to get rid of any cards that are at least 3 lower than the current adventure.
agraham2410 |
Ok After finishing Adventure 3, remove basic and elite cards starting with B & C & 1 cards. Understand that fine.
But that will include all the Blessings of the Gods cards which are basic.
So what about the characters that rely on these cards (AMARYLLIS) and monsters that have an effect that is triggerd by Bleessing of the Gods such as were creatures?
Andrew K |
Things like we're-creatures just won't be as strong after that point. It's not like there is a massive amount of those creatures or any cards that rely on BoGs. As for Amaryllis, you're only getting rid of the main box cards, not the character deck ones. You can still take her Blessings of the Gods for your deck, and should do so if you're taking those feats.
Eric Clingenpeel Venture-Captain, Michigan—Mt. Pleasant |
Aladron |
If this process is used, upgrading cards might read like this:* If everyone can agree that a player should get a particular card, that player gets the card.
* Players may agree to give a player first pick due to acts of great heroism (risking death to complete the scenario or save another character, for example).
* Roll to determine pick order for all remaining players.
I want to second this suggestion. Mlvanbie's method is so simple and easy to follow. If I am understanding all the complicated verbiage in the current document, I believe the results are identical.
Sometimes simple really is better. Please think about it.
Tanis O'Connor Pathfinder ACG Designer |
I want to second this suggestion. Mlvanbie's method is so simple and easy to follow. If I am understanding all the complicated verbiage in the current document, I believe the results are identical.
Sometimes simple really is better. Please think about it.
As the Guide states in about 17 different places, this season is a testing ground for a variety of mechanics and features. Don't worry about it. :)
Joshua North |
mlvanbie wrote:
If this process is used, upgrading cards might read like this:* If everyone can agree that a player should get a particular card, that player gets the card.
* Players may agree to give a player first pick due to acts of great heroism (risking death to complete the scenario or save another character, for example).
* Roll to determine pick order for all remaining players.
I want to second this suggestion. Mlvanbie's method is so simple and easy to follow. If I am understanding all the complicated verbiage in the current document, I believe the results are identical.
Sometimes simple really is better. Please think about it.
The rules that mlvanbie came up with would fit perfectly under the "Obey the Social Contract" method on page 7. I'm hoping to follow the rule 99% of the time as it's nice, simple and very clear. I'd imagine that players are going to be willing to work together to make things work out in the best way possible.
zeroth_hour |
Ok After finishing Adventure 3, remove basic and elite cards starting with B & C & 1 cards. Understand that fine.
But that will include all the Blessings of the Gods cards which are basic.
So what about the characters that rely on these cards (AMARYLLIS) and monsters that have an effect that is triggerd by Bleessing of the Gods such as were creatures?
Common sense dictates Blessing of the Gods should be kept in, but that doesn't work for Organized Play (which requires a consistent set of rules cause rules lawyers). It's funny cause we talked about this exact exploit happening with the Hook Mountain Massacre deck came out. :)