Int skill stacking


Rules Questions

Scarab Sages

I have a Headband +6 and Another Item giving me Int +4
Both have different skills attached to them.
Question is can I wear both Items and get the skills from both items.
I know I only get the +6 once to Int score. But the magic of the other item doesn't shut off. does it still give the skill bonus?


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Mike Johnson 320 wrote:

I have a Headband +6 and Another Item giving me Int +4

Both have different skills attached to them.
Question is can I wear both Items and get the skills from both items.
I know I only get the +6 once to Int score. But the magic of the other item doesn't shut off. does it still give the skill bonus?

The bonus skill ranks you are getting are because of the boosted intelligence. Since the second item isn't boosting your intelligence any more, you should not get the skill ranks that item grants.


The rules do not explicitly say that you don't get the additional skill ranks, but it seems pretty obviously to be the intent.


I'm with Jeraa on this one. The bonus skill ranks are to reflect the increase in Intelligence. No increase in Intelligence because of the item means no extra skill ranks. I don't see it as broken to allow the second set of skills, but I don't believe it's RAW.

Liberty's Edge

I agree with Jeraa by RAW and RAI. If I were in a good mood and the +4 item was worn first, I would allow 2 skills from it and one from the other, but it isn't RAW.


I might be ok with the wearer choosing which of the skills apply, but Idk if this is RAW. I think it's a little more RAW the way Shadowcat described it.


There's the matter of the items bonus types as well. If they both give the same "Bonus type" one would over ride the other and make the other useless. It just wouldn't work.


Gwiber wrote:
There's the matter of the items bonus types as well. If they both give the same "Bonus type" one would over ride the other and make the other useless. It just wouldn't work.

This is answering the wrong question. That tells you why you don't get both int bonuses stacking. But the extra skill ranks aren't bonuses at all, nor are they to the same things, so the stacking rules are irrelevant.

What's missing is a thing saying that you only get the skill ranks if you get the int bonus. Obviously the intent, but not stated.


I, also, agree with Jeera!

Shadow Lodge

The skill ranks are directly tied to the int bonus. If you get no int bonus from the item then you get no skill ranks from the item either. In this case the +6 headband would override the +4 headband so only the bonuses of the +6 headband would be in effect.


To say only the higher bonus item gives ranks is (maybe) RAI, but not RAW unless there is a written rule somewhere I missed. It also creates a bizarre situation where putting on an int bonus item could cause you to lose skills. Also as a general rule it shouldn't matter in what order you put your gear on if there are no slot conflicts (i.e. wearing 3 magic rings etc.)

That said RAI certainly seems to be that you get no more skills then you get int mod. Letting players pick skills from either (or any if more than 2 items) up to int mod seems like the easiest accomodation of (my interpretation of) RAI, but is no more RAW than saying only skill bonuses from highest (or first if they give equal int mods) int mod applies, and is perhaps less RAW then they all apply...

I probably wouldn't let them all apply at my table, though.

Shadow Lodge

Maybe this will help. Here is a FAQ concerning the headband of vast intellect. It doesn't specifically ask/answer the question but the sentence I bolded confirms that the skills are directly related to the int bonus.

FAQ wrote:

Headband of Vast Intelligence: If I wear this item, do I get retroactive skill ranks for my Int increase in addition to the skill ranks associated with the item?

No. The skill associated with the magic item represents the "retroactive" skill ranks you'd get from the item increasing your Intelligence. You don't get the item's built-in skill ranks and another set to assign however you want.

So, you only gain the skills from whichever item you are gaining the int bonus from as the skill ranks are a representation of the additional skill points you would receive from the int bonus.


Joe loves Rules wrote:

To say only the higher bonus item gives ranks is (maybe) RAI, but not RAW unless there is a written rule somewhere I missed. It also creates a bizarre situation where putting on an int bonus item could cause you to lose skills. Also as a general rule it shouldn't matter in what order you put your gear on if there are no slot conflicts (i.e. wearing 3 magic rings etc.)

That said RAI certainly seems to be that you get no more skills then you get int mod. Letting players pick skills from either (or any if more than 2 items) up to int mod seems like the easiest accomodation of (my interpretation of) RAI, but is no more RAW than saying only skill bonuses from highest (or first if they give equal int mods) int mod applies, and is perhaps less RAW then they all apply...

I probably wouldn't let them all apply at my table, though.

Not sure where you get this isn't RAW, there's a reason all magic items (usually) come with a +X (competence, luck, etc) bonus in their description. Same bonus types do not stack with each other.

And you do know you can only wear, and have "in effect", two (magical) rings at a time, right? (since you mentioned three rings in your post)


Gwiber wrote:

Not sure where you get this isn't RAW, there's a reason all magic items (usually) come with a +X (competence, luck, etc) bonus in their description. Same bonus types do not stack with each other.

And you do know you can only wear, and have "in effect", two (magical) rings at a time, right? (since you mentioned three rings in your post)

I recommend rereading the thread. While the bonus type of the items wasn't mentioned in the original post, he's assuming they are the same bonus type. The thread is not about whether you can stack the int bonuses, it's about the skill ranks given by items with int bonuses.

Three magical rings is an example of a slot conflict.

Hope this clears things up for you.


Until he says the bonus is different we have no reason to believe differently.
Now if the int bonus is from different bonus types, and the other item has different skills tied to it, then they both work.


Joe loves Rules wrote:
Gwiber wrote:

Not sure where you get this isn't RAW, there's a reason all magic items (usually) come with a +X (competence, luck, etc) bonus in their description. Same bonus types do not stack with each other.

And you do know you can only wear, and have "in effect", two (magical) rings at a time, right? (since you mentioned three rings in your post)

I recommend rereading the thread. While the bonus type of the items wasn't mentioned in the original post, he's assuming they are the same bonus type. The thread is not about whether you can stack the int bonuses, it's about the skill ranks given by items with int bonuses.

Three magical rings is an example of a slot conflict.

Hope this clears things up for you.

I was actually pretty straight forward clear on the matter. My post was a "You know also?" thing. if you reread the original. It was a side note that sometimes people forget or don't consider when they try stacking up stuff for effects.

Many of the types of questions can be outright answered when something else that's applicable to the situation via rules answers the question for you before it even becomes an issue.

If the bonus types are the same, then the questions premise is moot.

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