Wanting to make a charisma fighter


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The Exchange

As the title says i'm trying to make a charisma fighter but its not going very well. I'm still relatively new to Pathfinder and the two classes i've played were a Rogue and a Chaotic Evil Ninja. I rp'd the ninja part so well i got the whole party killed...but the DM said it was just cause i was being faithful to the character. Moving on.

I want help to create a high damage character. I dont mind if he duel wields or uses something like a spear. Giant swords and axes arent really my style. Nothing against them just always been more of a blade or spear guy. Anyways I was hoping to get some ideas and or help on what to make.

Thank you for your time and thoughts.

Liberty's Edge

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Paladin/antipaladin are powerful fighters that make excellent use of a high charisma as it boosts their saves, smite damage and armor class, it gives extra uses of lay on hands/touch of corruption, and his spells. I think that would be the best charisma fighter out there. Mysterious stranger gunslinger uses charisma for some things but that's a gun user which is often not allowed. There is also the synthesis summoner which is extremely powerful from the start and can be a tad broken but that's a different story.


The Advanced Class Guide is coming out this week. In it, there is a swashbuckler that both uses high dex and cha. Its a fun class, at least in the play test, and might be worth your while to check out.

The Exchange

Our group already has a paladin i've looked at the swashbuckler so maybe


What level are you starting at? What kind of stat gen are you using? Rolls? Point buy? If point buy, then is it at least 20 pt?

If it is 20, then it isn't too hard to go with a
16/14/14/10/10/14
set of stats. Not too damaging to your offense.

I would say that polearms are an excellent choice. If you make a reach build then you could serve a role in battlefield control by making yourself into a circle of pain 25' across.

As an interesting suggestion for early middle levels, I would say lunge would be important for a reach build, but not for the reasons you may think.

Lunge increases your reach by 5', but only during your turn. It does nothing for Attacks of Opportunity...directly at least. But what it does do is let you position enemies into the best place possible.

Normally, with a reach weapon, you end your turn with the enemy 10' away from you. That means that they can take a 5' step (which doesn't draw AoO's) and full attack you. If you increase your range with lunge, however, you end your turn with the enemy at 15' away. That means they have to move 10' to reach you, which means they must spend a move action to get to you (that ends up drawing an AoO) and they cannot full attack (Well, without pounce; pounce is a problem for everyone though...). Lunge is a powerful defensive tool because of this change.

And of course, lunge is a powerful offensive tool as well, since it means that you can full attack a 45' area by using your 5' step.


I recommend the Swordlord PrC which gets a lot of benefit from Intimidating, or a Cavalier (Order of the Cockatrice for melee is pretty good) - or both! You can mix and match for some really good results.

But I recommend the upcoming Swashbuckler in the ACG.


Also, because I am feeling a bit silly, I decided to suggest something that does both dual wielding AND spear wielding- Dragoon archetype fighter

The important bit here is the one where it turns polearms into cheap double weapons.

Double weapons are great, since you can decide whether you want to use them as 2 weapons or 1 two-handed weapon. So TWF for full attacks, and two-handed for standard action/charge/AoO's. With the odd bonuses on the dragoon's spear training (max of +4 attack and +8 damage as a bonus on each hit), you could theoretically end up doing a lot of damage with that ton of hits from TWF, as well as the ones from AoO's.

Grand Lodge

Swashbucker kitsune doing vulpine pounce. Get UMD and you can do a lot. I also like the magical tail for charm person. SLA for arcane strike and the ability to face.

The Exchange

lemeres wrote:

What level are you starting at? What kind of stat gen are you using? Rolls? Point buy? If point buy, then is it at least 20 pt?

If it is 20, then it isn't too hard to go with a
16/14/14/10/10/14
set of stats. Not too damaging to your offense.

I would say that polearms are an excellent choice. If you make a reach build then you could serve a role in battlefield control by making yourself into a circle of pain 25' across.

As an interesting suggestion for early middle levels, I would say lunge would be important for a reach build, but not for the reasons you may think.

Lunge increases your reach by 5', but only during your turn. It does nothing for Attacks of Opportunity...directly at least. But what it does do is let you position enemies into the best place possible.

Normally, with a reach weapon, you end your turn with the enemy 10' away from you. That means that they can take a 5' step (which doesn't draw AoO's) and full attack you. If you increase your range with lunge, however, you end your turn with the enemy at 15' away. That means they have to move 10' to reach you, which means they must spend a move action to get to you (that ends up drawing an AoO) and they cannot full attack (Well, without pounce; pounce is a problem for everyone though...). Lunge is a powerful defensive tool because of this change.

And of course, lunge is a powerful offensive tool as well, since it means that you can full attack a 45' area by using your 5' step.

Well to answer your question it was rolls and i rolled almost max in everything. I believe it was 18/18/17/17/17/16. I also have a +2 to any stat (without my racial) and it would be starting at level 4

The Exchange

Secret Wizard wrote:

I recommend the Swordlord PrC which gets a lot of benefit from Intimidating, or a Cavalier (Order of the Cockatrice for melee is pretty good) - or both! You can mix and match for some really good results.

But I recommend the upcoming Swashbuckler in the ACG.

I was thinking Cavalier with the order of the cockatrice. Sent it to the dm for his thoughts and he said "Naw wouldnt suggest it"

Dark Archive

Azure Shin wrote:


Well to answer your question it was rolls and i rolled almost max in everything. I believe it was 18/18/17/17/17/16. I also have a +2 to any stat (without my racial) and it would be starting at level 4

This screams monk or god cleric so loudly.

The Exchange

Dark Immortal wrote:
Azure Shin wrote:


Well to answer your question it was rolls and i rolled almost max in everything. I believe it was 18/18/17/17/17/16. I also have a +2 to any stat (without my racial) and it would be starting at level 4
This screams monk or god cleric so loudly.

God Cleric? Again new to pathfinder i apologize.


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With stats like that, you can do whatever you want and win.


Azure Shin wrote:
Well to answer your question it was rolls and i rolled almost max in everything. I believe it was 18/18/17/17/17/16. I also have a +2 to any stat (without my racial) and it would be starting at level 4

DARN.....I change my vote to 'champion of irori' or 'monk going into duelist'.......Or more seriously, with those stats, you can be 'whatever the heck you want'.

Anyway, was your GM suggesting against cavaliers in general, or just the order of the cockatrice?

...and if it was the order, was he suggesting a more powerful order, or was he trying to avoid that choice because he can't go back on the 'playing your character' decision...heh...

One fun archetype I like for cavalier is the huntsman archetype, in part because it encourages a style other than mounted (and that could be a problem in an urban campaign). Ignoring the bits about spreading your effective druid levels between multiple animal companions (because they will not remain effective in later levels), I really like the bit about how your AC gets your bonuses from your challenge as well. Put that on a nice bird, and suddenly you have a highly mobile threat with 3 attacks at full BAB. And heck, depending on how things go, you could make use of the bombard trick via handle animal so it can drop alchemist fires and acid flasks.

And who doesn't want a huge hawk sitting on their shoulder?


Azure Shin wrote:
Secret Wizard wrote:

I recommend the Swordlord PrC which gets a lot of benefit from Intimidating, or a Cavalier (Order of the Cockatrice for melee is pretty good) - or both! You can mix and match for some really good results.

But I recommend the upcoming Swashbuckler in the ACG.

I was thinking Cavalier with the order of the cockatrice. Sent it to the dm for his thoughts and he said "Naw wouldnt suggest it"

He is insane. It's one of the best Orders. You got great stats for an Emissary, Beast Rider Cavalier.

The Exchange

lemeres wrote:
Azure Shin wrote:
Well to answer your question it was rolls and i rolled almost max in everything. I believe it was 18/18/17/17/17/16. I also have a +2 to any stat (without my racial) and it would be starting at level 4

DARN.....I change my vote to 'champion of irori' or 'monk going into duelist'.......Or more seriously, with those stats, you can be 'whatever the heck you want'.

Anyway, was your GM suggesting against cavaliers in general, or just the order of the cockatrice?

...and if it was the order, was he suggesting a more powerful order, or was he trying to avoid that choice because he can't go back on the 'playing your character' decision...heh...

One fun archetype I like for cavalier is the huntsman archetype, in part because it encourages a style other than mounted (and that could be a problem in an urban campaign). Ignoring the bits about spreading your effective druid levels between multiple animal companions (because they will not remain effective in later levels), I really like the bit about how your AC gets your bonuses from your challenge as well. Put that on a nice bird, and suddenly you have a highly mobile threat with 3 attacks at full BAB. And heck, depending on how things go, you could make use of the bombard trick via handle animal so it can drop alchemist fires and acid flasks.

And who doesn't want a huge hawk sitting on their shoulder?

Might want to add i also acquired a "harem" and i'm told i must get leadership at level 7. So i want to avoid anything that can take away from my rating or spells.

Dark Archive

Clerics are incredibly versatile classes with a horde of power. They have average hp and attack bonus paired with shield use and medium armor access. This makes them capable melee fighters. They have some of the best buffs in the game and excellent self-buffs. This makes them more than competent melee combatants.

Clerics have full spell progression and powerful spell choices at all levels. They have no restrictions regarding armor and spellcasting, allowing them to cast while wearing any armor.

Clerics have domains which can modify any existing class feature they have or add entirely new ones, including access to spells on other classes lists or spell like abilities that mimic spells from other classes. Domain powers can do more, of course.

Clerics have channel energy which can be used for quite a lot of things from healing to harming to controlling undead to debuffing enemies to buffing allies to combat maneuvers and battlefield control.....the list is surprisingly long.

Each of these facets of the cleric tends to rely on at least one stat to operate. Most of the time the stats are not the same: channeling requires charisma, domain powers function off wisdom, melee functions on Str and con and some Dex, ranged combat requires Dex and Str, reach combat requires Str and Dex, casting uses wisdom. The class is mad (multi-attribute Dependant) and generally a single cleric cannot do everything well.

Monks are exactly like this. They are mad. Your stats allow you to play any or multiple forms of cleric or monk.

I called it god cleric as a play on words (clerics worship gods and being able to cast the strongest spells in the game, fight exceedingly well and channel is pretty ridiculous. Your stats allow for it all, though your feats may not. :)


If you HAVE to take Leadership, I recommend going Order of the Cockatrice Cavalier as I said, and then moving onto Low Templar.

http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/i-m/low-templa r

It allows you to be much more flexible with supporters and eventually you get a really cool evil/good outsider as a supporter.

Plus, it combines really well with all the AoO that Order of the Cockatrice cavaliers get.

EDIT: I need to add this is not OPTIMAL, but its really fun.

For optimal, go Battle Oracle.

Dark Archive

Secret wizard, use the URL=URL.blahbalblah. com /URL tags. :)


I am just too lazy 3:


Secret Wizard wrote:
I am just too lazy 3:

...there is a cheat sheet right under the post box......Open, copy, paste, and then copy paste your stuff.

Anyway, Dark Immortal's suggestion of a cleric brings to mind a cult leader, due to the fact that there is a harem involved.

Also, side note- Being CE and causing a TPK is rewarded with harems at your table? .....so what do I have to do to join? heh.

The Exchange

Well it started with my sorceress having some fun with 3 beautiful half elf asian well endowed (we rolled for these) triplets. The Dm had me roll a preform check and ya...nat 20. But now the whole party has died cause the boss triple 20'd our tank (in our campaign nat 20x3 = instant kill. nat 1x3 = instant death)then the rest of us kinda fell...so i'm the only one left to make a character. But i get to keep my harem since i made it into a guild before i died. I've pretty much decided between a OoC Cavalier, a Dragoon, or a cleric. I'll say now i hated my sorceress near the end. Hate spell casters in general (nothing against them just dont fit with my play style)so kinda wanna stay away from spells.

Also thank you all again for your time in helping me. After I finally decide on the class would you be able to help me with race and feats?


Even if you have a Paladin, you don't necessarily need to take full levels in Pally. Try this on for size:

2 lvl dip in Paladin for Divine Grace: +Cha to all saves
1 lvl dip in Nature Oracle for Nature's Whispers: Cha in place of Dex for CMD and AC
Scion of War feat: Cha in place of Dex for Init.

Put the 14 in Dex, 18s in Str and Cha, 17s in other stats. Then, you can take whatever class you really want to focus on. I'd suggest Monk followed by Champion of Irori. You'll have hella saves from both Monk and Divine Grace, hella AC fueled by Wis and AC, you can TWF with a single weapon, use Ki for smites, etc. Though, you said your GM required you to take leadership for your harem... that conflicts with the Champion's CoC. You might need to either get that handwaived or see if these "followers" can be following you of their own volition and not through your Leadership feat.

Alternatively, try the Gladiator fighter archetype. You can have performance combat (relying heavily on Cha) even if you don't have an audience.

Dark Archive

Also, a low Wis cleric with an archetype means you will have very few spells but plenty of the other goodies the class offers in case you were straying from clerics because of the spells. Most archetypes will remove a domain and 1 spell per spell level. Add a wisdom score of 12-14 and you won't be casting very much of anything, but you would have some options if you wanted/needed.

Also, I think cavaliers are cool.

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