Could you enjoy a simplified game?


Pathfinder First Edition General Discussion

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Yes I do sir!!
I also can play as a soap bar, and get fun if the GM has some interesting story to tell, and the open mind to accept the roles ideas and feedback from players :3

Silver Crusade

Pathfinder Adventure Path Subscriber
Wiggz wrote:
graystone wrote:

Wiggz, while those where humans dominated, look at the 'PC's' of the stories.

Starwars: wookies and robots
Startrek: from Vulcans to borg, shapechangers to Klingons. Plenty of non-humans in the protagonist roles.
Firefly: River isn't what I'd call a 'normal' human. And I wouldn't count the reavers as human anymore.
Battlestar: cylons
LotR: what party was only human there?
Game of Thrones: The only one that really is almost all human.

I didn't say they were all humans, just as in the OP I didn't suggest a 'human only' game. Star Wars the 'robots and wookies' were 3 of what, a dozen primary characters? Two dozen? There was only one non-human PC in the original Star Trek crew, two in the Next Generation, only one in Enterprise, and so on. Reavers and Cyclons are basically Orcs and Elves of their franchises and LotR is made up exclusively of the four races I mention in the OP. With all due respect, you're making my point for me.

Primary characters of SW are Luke, Leia, Han, Chewie, Obi Wan, Yoda, R2D2, C3P0 and Darth Vader. That's merely 5-4 for Team Homo Sapiens there.

TNG: Picard, Riker, LaForge, Crusher vs Worf, Data, Troi. 4-3 for 100% Kosher Humans. (note: I'm not counting Wesley as a sentient being).

Cylons would be Orcs if orcs were angels sent by the God to save humanity and destroy it at the same time. Which, if I recall correctly, they hardly ever were.

LotR: Humans, Elves, Dwarves, Aragorn (whatever the story of his special ancestry was), GodWizards, Hobbits. I count 6 races in the Fellowship alone.


Now that I think about it in LoTR the fellowship only had two humans, and one of those humans was of a special line.

Have there been any humans in the hobbit?

Now that I think about it. Humans are very rare in most of the high fantasy stories I've read or watched.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Bard the Bowman was the only significant human in the story. The rest was a cantina full of Greedos. ;-)


I love the variety of all the different race and class options, but I find the distribution of those options throughout the party more important than the options themselves. Most of the games I play are set in Golarion, where non-core races are unusual or rare, so it's distracting to me when the party consists of a Dhampir gunslinger, a Kitsune samurai, a Wayang oracle, and an Oread brawler, and not a single Human, Elf, Fighter, or Cleric. On the other hand, I would get bored very fast if the Beginner Box races and classes were all I could play. My favorite parties usually have 3-4 "normals" (i.e. core races/classes) and 1-2 weirdos.


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Southeast Jerome wrote:

I love the variety of all the different race and class options, but I find the distribution of those options throughout the party more important than the options themselves. Most of the games I play are set in Golarion, where non-core races are unusual or rare, so it's distracting to me when the party consists of a Dhampir gunslinger, a Kitsune samurai, a Wayang oracle, and an Oread brawler, and not a single Human, Elf, Fighter, or Cleric. On the other hand, I would get bored very fast if the Beginner Box races and classes were all I could play. My favorite parties usually have 3-4 "normals" (i.e. core races/classes) and 1-2 weirdos.

Every party needs the comedic straight man as a reference point.


Gorbacz wrote:

Primary characters of SW are Luke, Leia, Han, Chewie, Obi Wan, Yoda, R2D2, C3P0 and Darth Vader. That's merely 5-4 for Team Homo Sapiens there.

TNG: Picard, Riker, LaForge, Crusher vs Worf, Data, Troi. 4-3 for 100% Kosher Humans. (note: I'm not counting Wesley as a sentient being).

Cylons would be Orcs if orcs were angels sent by the God to save humanity and destroy it at the same time. Which, if I recall correctly, they hardly ever were.

LotR: Humans, Elves, Dwarves, Aragorn (whatever the story of his special ancestry was), GodWizards, Hobbits. I count 6 races in the Fellowship alone.

We can say a lot of things about races/aliens in those settings, but in the end they tend to fall in a general category: Humanoids which act like culturally different humans. The key element here is, "Still acts like a human".

Race/alien heroes that act significantly different than humans are much less common in those stories. Normal habits to them, bewildering to humans. Like dogs sniffing each other; we know they gather a lot of information doing it, but are at a loss at explaining what exactly is happening in their minds. Reversing this, dogs are colorblind, so an intelligent dog would still have a hard time grasping a human's view of the colors of the rainbow.

Heck never mind playing the convincing alien, I've rarely seen a male player play a convincing female PC.


Marcus Robert Hosler wrote:

Now that I think about it in LoTR the fellowship only had two humans, and one of those humans was of a special line.

Have there been any humans in the hobbit?

Now that I think about it. Humans are very rare in most of the high fantasy stories I've read or watched.

Once again, we seem to be missing the entire point that the OP specifically mentioned Humans, Dwarves, Elves and Halflings, not 'Humans only'... Those four make up pretty much every single high fantasy story I've ever read.

I made the point that the full range of human drama can be explored and exercised within the scope of playing nothing but... well, humans, but I've never advocated a human only game - merely asked if one needed 16-20 races and 16-20 classes to be able to enjoy playing.


Wiggz wrote:
Marcus Robert Hosler wrote:

Now that I think about it in LoTR the fellowship only had two humans, and one of those humans was of a special line.

Have there been any humans in the hobbit?

Now that I think about it. Humans are very rare in most of the high fantasy stories I've read or watched.

Once again, we seem to be missing the entire point that the OP specifically mentioned Humans, Dwarves, Elves and Halflings, not 'Humans only'... Those four make up pretty much every single high fantasy story I've ever read.

I made the point that the full range of human drama can be explored and exercised within the scope of playing nothing but... well, humans, but I've never advocated a human only game - merely asked if one needed 16-20 races and 16-20 classes to be able to enjoy playing.

No one needs a score of choices in race and class to enjoy the game, but everyone seems to be agreeing that it can only increase enjoyment to give more choice.


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Wiggz wrote:
If the only options available to you were Fighter, Rogue, Wizard and Cleric and the only races Human, Elf, Dwarf and Halfling, would you be able to enjoy Pathfinder/Fantasy role-play.

Sounds awesome to me. I'd be very happy.


Gorbacz wrote:

Primary characters of SW are Luke, Leia, Han, Chewie, Obi Wan, Yoda, R2D2, C3P0 and Darth Vader. That's merely 5-4 for Team Homo Sapiens there.

TNG: Picard, Riker, LaForge, Crusher vs Worf, Data, Troi. 4-3 for 100% Kosher Humans. (note: I'm not counting Wesley as a sentient being).

Cylons would be Orcs if orcs were angels sent by the God to save humanity and destroy it at the same time. Which, if I recall correctly, they hardly ever were.

LotR: Humans, Elves, Dwarves, Aragorn (whatever the story of his special ancestry was), GodWizards, Hobbits. I count 6 races in the Fellowship alone.

Star Wars:

Luke - Human
Leia - Human
Han - Human
Obi Wan - Human
Darth Vader - Human
Chewie - Half-Orc
Yoda - Dwarf
R2D2 - Halfling
C3PO - Elf

Result = over 50% Human with a smattering of other 'common' races.

Star Trek TNG:
Picard - Human
Riker - Human
LaForge - Human
Crusher - Human
Worf - Half-Orc
Data - Elf
Troi - Half-Elf

Result = over 50% Human with a smattering of other 'common' races.

In both cases I'd consider those groups perfectly in line with my original post. Meanwhile Game of Thrones, LotR, Firefly are all inclusive of the original four races as well. BSG is made up of only two races really, the good guys and the bad guys, whether you call the Cylons Orcs or Demons or whatever, they are the repeated generic 'bad guy' against which humanity is matched.

I'm particularly fond of Edward James Olmos' quote regarding his willingness to be cast in a science fiction film intended to explore the full breadth of human drama:

"The first time I see a ray gun or a blue-skinned alien on set, I'm done."

Couldn't agree more.

Silver Crusade

Wiggz wrote:

If the only options available to you were Fighter, Rogue, Wizard and Cleric and the only races Human, Elf, Dwarf and Halfling, would you be able to enjoy Pathfinder/Fantasy role-play... or would you need to have the option of being a Dhamphir Gunslinger or Wayang Dervish/Magus to be able to get into it?

Not a right or wrong kind of thing, just looking for perspectives as more and more options (Mythic, Hybrid, Unleashed, etc.) continue to become available...

Sure, we are playing a homebrew campaign that is human centric and a mix of game of thrones/black sails.(My Dm's description). I have been playing for 30 years and I can count on 1 hand the number of characters who were not core.


Tin Foil Yamakah wrote:
Wiggz wrote:

If the only options available to you were Fighter, Rogue, Wizard and Cleric and the only races Human, Elf, Dwarf and Halfling, would you be able to enjoy Pathfinder/Fantasy role-play... or would you need to have the option of being a Dhamphir Gunslinger or Wayang Dervish/Magus to be able to get into it?

Not a right or wrong kind of thing, just looking for perspectives as more and more options (Mythic, Hybrid, Unleashed, etc.) continue to become available...

Sure, we are playing a homebrew campaign that is human centric and a mix of game of thrones/black sails.(My Dm's description). I have been playing for 30 years and I can count on 1 hand the number of characters who were not core.

Love your name.


Wiggz wrote:
Gorbacz wrote:

Primary characters of SW are Luke, Leia, Han, Chewie, Obi Wan, Yoda, R2D2, C3P0 and Darth Vader. That's merely 5-4 for Team Homo Sapiens there.

TNG: Picard, Riker, LaForge, Crusher vs Worf, Data, Troi. 4-3 for 100% Kosher Humans. (note: I'm not counting Wesley as a sentient being).

Cylons would be Orcs if orcs were angels sent by the God to save humanity and destroy it at the same time. Which, if I recall correctly, they hardly ever were.

LotR: Humans, Elves, Dwarves, Aragorn (whatever the story of his special ancestry was), GodWizards, Hobbits. I count 6 races in the Fellowship alone.

Star Wars:

Luke - Human
Leia - Human
Han - Human
Obi Wan - Human
Darth Vader - Human
Chewie - Half-Orc
Yoda - Dwarf
R2D2 - Halfling
C3PO - Elf

Result = over 50% Human with a smattering of other 'common' races.

Neither Yoda's species, nor chewies were particularly common. IN ALL 6 MOVIES YOU NEVER SEE ANOTHER LIKE HIM.

Chewies' the wookies are at least well known enough to know what they are. Do they ever encounter another wookie? See another wookie? Talk about another wookie? Hear other people talking about another wookie?

Why no, they don't. He's not common. If he's not common enough that in 6 movies the only time you see one that isn't him is on his freaking home planet, then he is not common.

Does Yoda even have a home planet?


Thomas Long 175 wrote:

Neither Yoda's species, nor chewies were particularly common. IN ALL 6 MOVIES YOU NEVER SEE ANOTHER LIKE HIM.

Chewies' the wookies are at least well known enough to know what they are. Do they ever encounter another wookie? See another wookie? Talk about another wookie? Hear other people talking about another wookie?

Why no, they don't. He's not common. If he's not common enough that in 6 movies the only time you see one that isn't him is on his freaking home planet, then he is not common.

Does Yoda even have a home planet?

Yeah but what you're over looking is the vast number of non-human sentient species in the galaxy. Humans are common, sure. But non-humans, all totaled together, may even be more common.


Quark Blast wrote:
Thomas Long 175 wrote:

Neither Yoda's species, nor chewies were particularly common. IN ALL 6 MOVIES YOU NEVER SEE ANOTHER LIKE HIM.

Chewies' the wookies are at least well known enough to know what they are. Do they ever encounter another wookie? See another wookie? Talk about another wookie? Hear other people talking about another wookie?

Why no, they don't. He's not common. If he's not common enough that in 6 movies the only time you see one that isn't him is on his freaking home planet, then he is not common.

Does Yoda even have a home planet?

Yeah but what you're over looking is the vast number of non-human sentient species in the galaxy. Humans are common, sure. But non-humans, all totaled together, may even be more common.

Yes, but his statement isn't "non humans are common." His statement is "Wookies and yodas species are common."

So common apparently, that he compares the likelihood of meeting a wookie akin to a half orc, and the likelihood OF MEETING ANOTHER YODA, as common as meeting a dwarf.

This is blatantly untrue. They are perhaps some of the most uncommon species there are. I could see an argument perhaps for twileks, but star wars covered several armies from a multitude of system, several galactic trade hubs, back water planets of all kinds, and more. And in all that you never saw another wookie or yoda. That is vastly less common than a half orc or dwarf.

The Exchange

Wiggz wrote:
If the only options available to you were Fighter, Rogue, Wizard and Cleric and the only races Human, Elf, Dwarf and Halfling, would you be able to enjoy Pathfinder/Fantasy role-play...

I was about to answer 'yes, very much' but I think I'll change my answer to 'yes, assuming the GM is good.' Those of you who know me are well aware of my position that playing the part of Human Fighter is an ancient and honorable tradition, even if the camel-riding blink dog cavaliers out there get more attention. ;)


Thomas Long 175 wrote:

Yes, but his statement isn't "non humans are common." His statement is "Wookies and yodas species are common."

So common apparently, that he compares the likelihood of meeting a wookie akin to a half orc, and the likelihood OF MEETING ANOTHER YODA, as common as meeting a dwarf.

This is blatantly untrue. They are perhaps some of the most uncommon species there are. I could see an argument perhaps for twileks, but star wars covered several armies from a multitude of system, several galactic trade hubs, back water planets of all kinds, and more. And in all that you never saw another wookie or yoda. That is vastly less common than a half orc or dwarf.

Yoda types do seem to be uncommon though there was another Yoda-like member of the Jedi Council.

Wookies must be common though 'cause everyone already seems to know what they are. Huts aren't common but seem so be famous so maybe Wookies are famous and that explains why everyone knows what they are? I don't think that flies since Wookies aren't portrayed in that way.


Quark Blast wrote:
Thomas Long 175 wrote:

Yes, but his statement isn't "non humans are common." His statement is "Wookies and yodas species are common."

So common apparently, that he compares the likelihood of meeting a wookie akin to a half orc, and the likelihood OF MEETING ANOTHER YODA, as common as meeting a dwarf.

This is blatantly untrue. They are perhaps some of the most uncommon species there are. I could see an argument perhaps for twileks, but star wars covered several armies from a multitude of system, several galactic trade hubs, back water planets of all kinds, and more. And in all that you never saw another wookie or yoda. That is vastly less common than a half orc or dwarf.

Yoda types do seem to be uncommon though there was another Yoda-like member of the Jedi Council.

Wookies must be common though 'cause everyone already seems to know what they are. Huts aren't common but seem so be famous so maybe Wookies are famous and that explains why everyone knows what they are? I don't think that flies since Wookies aren't portrayed in that way.

Whenever Lucas Foundation produced the first series of games, wookies were portrayed as a non space faring race that were basically renowned for being common slaving targets. Basically as a non space faring race they were not part of the republic and thus not subject to the republics anti slavery laws.

They gained their renown for the most part as being very excellent manual labor slaves due to their incredible size and strength. Not to mention there was years of continuous bickering and such in the galactic senate about altering the laws or trying to convince kashyyk to join the republic in order to end the slave trade.


I'd probably want all the archetypes or more classes than that but I could enjoy a game like that.


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Lincoln Hills wrote:
I was about to answer 'yes, very much' but I think I'll change my answer to 'yes, assuming the GM is good.' Those of you who know me are well aware of my position that playing the part of Human Fighter is an ancient and honorable tradition, even if the camel-riding blink dog cavaliers out there get more attention. ;)

A good enough GM and group can make pretty much any campaign work. Tabletop roleplaying is ultimately a social experience, after all.


Thomas Long 175 wrote:

Whenever Lucas Foundation produced the first series of games, wookies were portrayed as a non space faring race that were basically renowned for being common slaving targets. Basically as a non space faring race they were not part of the republic and thus not subject to the republics anti slavery laws.

They gained their renown for the most part as being very excellent manual labor slaves due to their incredible size and strength. Not to mention there was years of continuous bickering and such in the galactic senate about altering the laws or trying to convince kashyyk to join the republic in order to end the slave trade.

Yes, but the fame of the Wookie is mostly due to writer/director fiat. Given how large the Galactic Republic is, and given how much of that is "outer rim"-type lawlessness, there have to be many more slave species than just Wookies.

Heck, IRL, there are more slaves in the world today than there were 150 years ago yet I defy most people to name a people-group that is the subject of slavery.

Unless Wookies were chosen by the Galactic Abolitionist Movement as their poster-species the only explanation for the commonality of humans in Star Wars, or most other FRP settings, is designer fiat (aka limited human imagination).


Quark Blast wrote:
Thomas Long 175 wrote:

Whenever Lucas Foundation produced the first series of games, wookies were portrayed as a non space faring race that were basically renowned for being common slaving targets. Basically as a non space faring race they were not part of the republic and thus not subject to the republics anti slavery laws.

They gained their renown for the most part as being very excellent manual labor slaves due to their incredible size and strength. Not to mention there was years of continuous bickering and such in the galactic senate about altering the laws or trying to convince kashyyk to join the republic in order to end the slave trade.

Yes, but the fame of the Wookie is mostly due to writer/director fiat. Given how large the Galactic Republic is, and given how much of that is "outer rim"-type lawlessness, there have to be many more slave species than just Wookies.

Heck, IRL, there are more slaves in the world today than there were 150 years ago yet I defy most people to name a people-group that is the subject of slavery.

Unless Wookies were chosen by the Galactic Abolitionist Movement as their poster-species the only explanation for the commonality of humans in Star Wars, or most other FRP settings, is designer fiat (aka limited human imagination).

True, but fiat to make them well known still doesn't make them a common species. It just means people know of them. Not that you'll encounter them frequently.


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Some of the best things about the expanded universe of SW are the aliens. The story can also be a whole lot less black and white (Although a distressing number still are...)


less sure,

less rules, no

i would rather have epic rules, mythic rules, better stealth rules, than more classes any day of the week.


Quark Blast wrote:
Thomas Long 175 wrote:

Whenever Lucas Foundation produced the first series of games, wookies were portrayed as a non space faring race that were basically renowned for being common slaving targets. Basically as a non space faring race they were not part of the republic and thus not subject to the republics anti slavery laws.

They gained their renown for the most part as being very excellent manual labor slaves due to their incredible size and strength. Not to mention there was years of continuous bickering and such in the galactic senate about altering the laws or trying to convince kashyyk to join the republic in order to end the slave trade.

Yes, but the fame of the Wookie is mostly due to writer/director fiat. Given how large the Galactic Republic is, and given how much of that is "outer rim"-type lawlessness, there have to be many more slave species than just Wookies.

Heck, IRL, there are more slaves in the world today than there were 150 years ago yet I defy most people to name a people-group that is the subject of slavery.

Unless Wookies were chosen by the Galactic Abolitionist Movement as their poster-species the only explanation for the commonality of humans in Star Wars, or most other FRP settings, is designer fiat (aka limited human imagination).

Yeah, Wookies are a species that by all logic should be rare and obscure in-universe, but since the audience knows and loves them writers keep finding excuses to fit them in.


The extra races and classes allow for more versatile groups, and hence some chance for success against a larger array of possible scenarios.

I could enjoy a simplified list of classes, but it would restrict play options.

Probably I'd leave a few support classes in there too; you don't have much for roleplay or random shenanigans and that's what I like in the game.


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Pathfinder Rulebook Subscriber

I don't think I would do it. I don't think this is the right system for it. Taking away class options doesn't make the actual rules less bloated, and this particular example is terrible for balancing because you took the best two classes and paired them with the worst two.

If you don't like the huge amount of options, I don't know why you are playing Pathfinder and not something more old school.


Necromancer wrote:

bring up Star Trek and not mention Picard?

throws up hands

Picard...is that some run-down planet from a season 3 episode?

;-)

Silver Crusade

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If "simplified game" meant streamlined mechanics in-play for ease of use, intuitiveness, and adaptability, I could get behind that.

If it means human-elf-dwarf-halfling fighter-mage-thief, it leaves me cold.

Tieflings and half-orcs and other races are a big part of what draws me to the game.

Not having races tied to classes or class restrictions was a godsend and I never want to go back to what was there before.

I like having bards and barbarians and summoners and ninjas and gunslingers.

While some may look back at older editions and experiences with them as the Good Old Days, there are also many whose own experiences and tastes lead them to remember them as the Bad Old Days. And some of us really don't want to go back.


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If a GM said you can only play what the OP said, I would have no problem. I never got behind the new races, nor the idea of playing monsters as new races. Likely as not, I will play a human or half-elf. I have tried to conceive the other races getting into our games but couldn't work it in my mind (obviously this was not an issue with the majority).

The one thing I would like about such a game is playing straight melee. There seems to be a push to get most classes to cast spell and I really don't like casters.


ngc7293 wrote:
The one thing I would like about such a game is playing straight melee. There seems to be a push to get most classes to cast spell and I really don't like casters.

Look at these classes:

Aegis
Soulknife

Non-casting melee classes that don't suffer for their aversion.


I could happily play an all human campaign with the only classes allowed Fighter, Rogue, Cleric, and Wizard. Though I love Paladins.


Arnwolf wrote:
I could happily play an all human campaign with the only classes allowed Fighter, Rogue, Cleric, and Wizard. Though I love Paladins.

I could too. With their incredibly dull, poor senses, the rest of the party would be that much less likely to see my rogue slipping from bed roll to bed roll during his watch, slitting the throats of his party members, then escaping with all of their magical equipment into the night to sell off their possessions and retire early to live comfortably for the rest of his life.


I could enjoy such a game... but I would get bored of it a lot faster.

The variety keeps me coming back.

Peet


Thomas Long 175 wrote:
Arnwolf wrote:
I could happily play an all human campaign with the only classes allowed Fighter, Rogue, Cleric, and Wizard. Though I love Paladins.
I could too. With their incredibly dull, poor senses, the rest of the party would be that much less likely to see my rogue slipping from bed roll to bed roll during his watch, slitting the throats of his party members, then escaping with all of their magical equipment into the night to sell off their possessions and retire early to live comfortably for the rest of his life.

You miss the part where you with your incredibly dull human senses stumble over people in the dark, waking them or mistake dummies for the actual sleeping positions of your companions. Also magical alarms.


Thomas Long 175 wrote:
Arnwolf wrote:
I could happily play an all human campaign with the only classes allowed Fighter, Rogue, Cleric, and Wizard. Though I love Paladins.
I could too. With their incredibly dull, poor senses, the rest of the party would be that much less likely to see my rogue slipping from bed roll to bed roll during his watch, slitting the throats of his party members, then escaping with all of their magical equipment into the night to sell off their possessions and retire early to live comfortably for the rest of his life.

Wait, what? I thought rogue was the class that sucked at everything. How could this happen?


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Mikaze wrote:

If "simplified game" meant streamlined mechanics in-play for ease of use, intuitiveness, and adaptability, I could get behind that.

If it means human-elf-dwarf-halfling fighter-mage-thief, it leaves me cold.

Tieflings and half-orcs and other races are a big part of what draws me to the game.

Not having races tied to classes or class restrictions was a godsend and I never want to go back to what was there before.

I like having bards and barbarians and summoners and ninjas and gunslingers.

While some may look back at older editions and experiences with them as the Good Old Days, there are also many whose own experiences and tastes lead them to remember them as the Bad Old Days. And some of us really don't want to go back.

Similar to this, except I don't really care so much about access to weird races and classes, but removing them doesn't make what I'd consider a simplified game. If I'm going for simplified, I want flexible rules-light mechanics that let me play a variety of concepts without needing them tied down to specific mechanical builds.


Simon Legrande wrote:
Thomas Long 175 wrote:
With their incredibly dull, poor senses, the rest of the party would be that much less likely to see my rogue slipping from bed roll to bed roll during his watch, slitting the throats of his party members, then escaping with all of their magical equipment into the night to sell off their possessions and retire early to live comfortably for the rest of his life.
Wait, what? I thought rogue was the class that sucked at everything.

No, they only suck at HELPING the rest of the party...

I'm currently playing a humans-only campaign. I don't miss the other races at all.
I'm not so keen on the idea of forcing people to play classes that they're bored of / that someone else in the party is already playing.


I agree with what Mikaze said above. I got tired of the Core set-up ages ago.


Pathfinder Starfinder Roleplaying Game Subscriber
Wiggz wrote:

If the only options available to you were Fighter, Rogue, Wizard and Cleric and the only races Human, Elf, Dwarf and Halfling, would you be able to enjoy Pathfinder/Fantasy role-play... or would you need to have the option of being a Dhamphir Gunslinger or Wayang Dervish/Magus to be able to get into it?

Not a right or wrong kind of thing, just looking for perspectives as more and more options (Mythic, Hybrid, Unleashed, etc.) continue to become available...

Nope. Would not play in a game like that. Clerics, fighters, rogues, and wizards I pretty much have zero interest in. The only core classes that particularly interest me are barbarians, sorcerers, and maybe bards.

Prepared casting is not my cup of tea, though I'm fine with it existing in the setting...deciding what spells you have prepared every day and how many times you can use it is just a chore. I'd rather just decide what spells I know once and for all and stop worrying about it. Plus, I enjoy playing the theme of power gained by circumstance rather than design more, whereas clerics and wizards tend to fall into power via devotion to a higher power and power via study.

Fighters and rogues...I have never understood why someone would want to play in a fantasy game as something mundane and non-fantastical, but I accept that some people are into the supposedly 'badass normal' thing, though I'm not really sure Pathfinder is a good system for emulating that. At any rate, if there isn't an inherent supernatural element of some sort, I'm generally not going to have much interest. Fantasy, fantastical elements, etc.

Race-wise, it would be a dull lineup for the most part. Though if you're arguing that robots and aliens are dwarves, elves, and half-elves, why aren't other Pathfinder races? Dhampir are clearly half-orcs, note the monstrous influence, being shunned for one's heritage more often than not, struggling with one's bestial nature, while kitsune are clearly actually halflings, both being dexterous trickster rogues...if you're going to paint with that broad a brush over 'oh, yeah, that's totally an elf', I'm pretty sure you could fit most of the races in one of those categories with some degree of stretching, though not more than is required for a robot being an elf.

Speaking personally, if I played in a setting where someone tried to convince me a race of robots were elves, I would be giving them a funny look (though I would certainly hear them out if they had a cool explanation)... Of course, if the races have some radical alterations, I might be more interested. (What's that, you say, dwarves have multi-faceted eyes and their beards are actually a dense collection of feelers, most dwarves are actually scouts for the dwarf queen who has the advanced and giant templates and rules the dwarven hive, and newly hatched dwarves are fed various kinds of dwarven ale to influence their growth?)

Of course, I could make even the normal races work with some effort, even if it doesn't catch my imagination as much, and I'd play in an all-human campaign setting, sure, even if I think it's less interesting on at least that front. But I would want a class that I actually find interesting to play as an option, bare minimum.

In the long run, I like fantasy and science fiction for the fantastical elements, mostly. Aliens, robots, advanced technology, creatures from other dimensions, golems, magic... So, I want to play fantastical races and classes that allow for fantastical things. I want to play a character I find interesting.

Books, honestly, I can be more forgiving about. I can read about a boring normal human protagonist because they are essentially a plot device designed to interact with and reveal the more fantastical aspects of the setting. In a book (as well as movies and television series and other such non-interactive forms of media), there is a lot of narrative control that simply doesn't exist without extremely restrictive railroading in a game. You can delve into the details of a strange and interesting new culture without the players getting antsy about wanting to do something, you can go into the details of how magic functions, or the repercussions of technology, and you don't have to worry as much about having a balanced system, since it ultimately serves the narration instead of having to worry about creating balanced encounters. It's a lot more challenging to tackle this sort of thing in a game. I can read about the fascinating political developments in a book, but that doesn't mean that I want to play a politically-intensive game...in a book, you're just lying back and reading what happens next. In a game, you're vicariously the one on the spot, not some fictitious character with narrative assistance for his successes or failures. Your choices determine the outcome, and that outcome could be a total party kill if you're not attentive. The two are very different experiences.

That's not to say you can't have good stories in an RPG or an interesting setting or still work in interesting aspects of the setting, but ultimately, there's a difference between what you can enjoy watching someone else do, and what you enjoy acting out yourself, at least for me. I've enjoyed the tale of many a protagonist, but I'm not inspired to be them. And some of them, I know damn well I couldn't even if I tried. I like to think I'm reasonably intelligent, but I certainly can't think as quickly as some of these fictitious geniuses who can almost always spot the way forward, even without the occasional narrative disconnect between DM description and my interpretation. In short...they're very different animals, in the long run.

At any rate. Could I enjoy a simplified game? Sure. Could I enjoy a game with fewer options? Depends on the options. Could I enjoy a Pathfinder game with those specific options? Probably not. Honestly, I think the strength of games like Pathfinder and 3.5 is the fact that they offer a lot of options that you can use to build a wide array of characters that you might enjoy playing...to make concepts that aren't very good in core actually work. But that's just me.

My two cents.


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Wiggz wrote:

If the only options available to you were Fighter, Rogue, Wizard and Cleric and the only races Human, Elf, Dwarf and Halfling, would you be able to enjoy Pathfinder/Fantasy role-play... or would you need to have the option of being a Dhamphir Gunslinger or Wayang Dervish/Magus to be able to get into it?

Not a right or wrong kind of thing, just looking for perspectives as more and more options (Mythic, Hybrid, Unleashed, etc.) continue to become available...

This is an interesting board on which to ask this question. Most folks here play Pathfinder of course, and most feel like they wouldn't play such a game because it lacks options, and more options are better.

The ironic thing is that Old-Schoolers like the sort of game you're describing for exactly the same reason: more options. And therein lies the rub: the Pathfinder game system is bound by the printed options available to players. If you don't have the right Feat, Skill, Magic Item, racial or class feature, then you can't do it!

In a game like OD&D, on the other hand, characters are expected to make up the the wild things they try, and rulings are built on-the-fly for them. Options are literally unlimited. As an old-school guy myself, would I play in your game? Absolutely! And if you use a system that rewards creativity rather than one that is bound by published rules, even better for that sort of thing.

Whether or not simpler class choices results in more enthusiastic role-playing I think depends largely on the GM and players involved. I do believe that rules-bound, splat-heavy games like Pathfinder have spawned a whole generation of players who don't know what it feels like to make up their own flavor or tactics, so fewer choices for such players isn't going to be very much fun. Still, there are plenty of us out there (not necessarily on this board) that relish and seek out the simpler campaigns.

Anecdotal note: our current group plays Core Rules Only, and it is almost painfully fun, every week.


Simon Legrande wrote:
Thomas Long 175 wrote:
Arnwolf wrote:
I could happily play an all human campaign with the only classes allowed Fighter, Rogue, Cleric, and Wizard. Though I love Paladins.
I could too. With their incredibly dull, poor senses, the rest of the party would be that much less likely to see my rogue slipping from bed roll to bed roll during his watch, slitting the throats of his party members, then escaping with all of their magical equipment into the night to sell off their possessions and retire early to live comfortably for the rest of his life.
Wait, what? I thought rogue was the class that sucked at everything. How could this happen?

The rogue is one of the best classes for attacking fellow party members.

The rogue in one of my groups is consistently attacking the party more than the monsters because we are level 11 and he has a +4 will save.


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Thankfully he's not the best at actually KILLING fellow party members, or you'd be in trouble.

Shadow Lodge

Zalman wrote:
Wiggz wrote:

If the only options available to you were Fighter, Rogue, Wizard and Cleric and the only races Human, Elf, Dwarf and Halfling, would you be able to enjoy Pathfinder/Fantasy role-play... or would you need to have the option of being a Dhamphir Gunslinger or Wayang Dervish/Magus to be able to get into it?

Not a right or wrong kind of thing, just looking for perspectives as more and more options (Mythic, Hybrid, Unleashed, etc.) continue to become available...

This is an interesting board on which to ask this question. Most folks here play Pathfinder of course, and most feel like they wouldn't play such a game because it lacks options, and more options are better.

The ironic thing is that Old-Schoolers like the sort of game you're describing for exactly the same reason: more options. And therein lies the rub: the Pathfinder game system is bound by the printed options available to players. If you don't have the right Feat, Skill, Magic Item, racial or class feature, then you can't do it!

In a game like OD&D, on the other hand, characters are expected to make up the the wild things they try, and rulings are built on-the-fly for them. Options are literally unlimited. As an old-school guy myself, would I play in your game? Absolutely! And if you use a system that rewards creativity rather than one that is bound by published rules, even better for that sort of thing.

Whether or not simpler class choices results in more enthusiastic role-playing I think depends largely on the GM and players involved. I do believe that rules-bound, splat-heavy games like Pathfinder have spawned a whole generation of players who don't know what it feels like to make up their own flavor or tactics, so fewer choices for such players isn't going to be very much fun. Still, there are plenty of us out there (not necessarily on this board) that relish and seek out the simpler campaigns.

Anecdotal note: our current group plays Core Rules Only,...

That's actually what I expected when I first opened this thread, a comparison to a game that is ACTUALLY a simpler game. Instead, it's just about a Pathfinder that does nothing to actually simplify the game. Then I got distracted by the jackassery of people claiming that the only reason not to play with every option ever published would be if you couldn't handle their kind of XXXTREME gaming. [rolls eyes]


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Absolutely, totally would play in a game that the OP suggests.

In fact, it would probably be one of my preferences. I have zero interest (less than zero interest) in Mos Eisely.


As long as I'm the Cleric or Wizard, sure.


Zalman wrote:
Wiggz wrote:

If the only options available to you were Fighter, Rogue, Wizard and Cleric and the only races Human, Elf, Dwarf and Halfling, would you be able to enjoy Pathfinder/Fantasy role-play... or would you need to have the option of being a Dhamphir Gunslinger or Wayang Dervish/Magus to be able to get into it?

Not a right or wrong kind of thing, just looking for perspectives as more and more options (Mythic, Hybrid, Unleashed, etc.) continue to become available...

This is an interesting board on which to ask this question. Most folks here play Pathfinder of course, and most feel like they wouldn't play such a game because it lacks options, and more options are better.

The ironic thing is that Old-Schoolers like the sort of game you're describing for exactly the same reason: more options. And therein lies the rub: the Pathfinder game system is bound by the printed options available to players. If you don't have the right Feat, Skill, Magic Item, racial or class feature, then you can't do it!

In a game like OD&D, on the other hand, characters are expected to make up the the wild things they try, and rulings are built on-the-fly for them. Options are literally unlimited. As an old-school guy myself, would I play in your game? Absolutely! And if you use a system that rewards creativity rather than one that is bound by published rules, even better for that sort of thing.

Whether or not simpler class choices results in more enthusiastic role-playing I think depends largely on the GM and players involved. I do believe that rules-bound, splat-heavy games like Pathfinder have spawned a whole generation of players who don't know what it feels like to make up their own flavor or tactics, so fewer choices for such players isn't going to be very much fun. Still, there are plenty of us out there (not necessarily on this board) that relish and seek out the simpler campaigns.

Anecdotal note: our current group plays Core Rules Only,...

Yeah, that's the problem with this proposal. It suggests doing it within a system that's "bound by the printed options available to players. If you don't have the right Feat, Skill, Magic Item, racial or class feature, then you can't do it".

But now you've got less printed words to do it with.


Gorbacz wrote:

LotR: Humans, Elves, Dwarves, Aragorn (whatever the story of his special ancestry was), GodWizards, Hobbits. I count 6 races in the Fellowship alone.

Only five races: Aragorn and Boromir are both the subrace the Azlanti were based on. The first base human to take enough of a role to need to be a fully statted out NPC was Eomer.

So no humans, 80% of the halfling adventurers over the last century in a single party, two guys that would have had racial adjustments in 3.5, and a guy with actual outsider hit dice. The oddballs outnumber the typical adventurers 7-2.

That said, I could accept racial limits as long as human was available. What I would not do is play in a party with those class limits. I can tolerate having fighters around, but if bard, ranger, inquisitor, alchemist, and investigator are all off the table I'm not interested.

Rogues aren't just an NPC class because they underperform. They also, like the antipaladin and NPC oriented prestige classes like the assassin and master spy, have anti-group thematics. The rogue has always been a mistake.

If someone wants to play a weakling and has a non-rogueish rogue character concept and everyone else is okay carrying the load that's fine, but if the GM says all skilled and semiskilled classes except the rogue are banned he's not going to be my GM.

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