Majuba |
I'm not sure I'd play it personally, but someone needs to write a scenario with this title, connecting the exploration of Jormurdun, Numerian Superbugs, and Gunslingers.
It's thematic, and about the only way to have a scenario with guns in it without creating a HUGE backlash is to say it right in the title of the scenario (even *I* don't consider the title a spoiler).
Go - be awesome!
Disk Elemental |
Been busy this week, but I'm hoping to get the mechanical potion of the scenario done over the weekend, and get the fluff and a playtest done the week after.
But until then, here's the blurb.
A fan-made Pathfinder Society scenario designed for levels 7-11.
When a dangerous enemy recovers a cache of powerful Dwarven relics from deep within Jormurdun’s vaults, the Pathfinder Society is forced to unleash a Numerian super weapon. With their enemy on the run, a team of experienced agents is sent into the Darklands, with orders to locate the enemy stronghold, wipe out any remaining pockets of resistance, and recover the stolen artifacts.
However, as the PCs venture further and further into the deep places of the world, they discover the true ramifications of the Society’s actions, and must race against the clock to save a people caught in the crossfire.
Disk Elemental |
I appreciate the enthusiasm, however, getting this into a state where it's readable/runnable by other people is proving more difficult than I thought. I should be doing the first playtest (to make sure it's actually fun/winnable) sometime during the next week or so, and I'll send out the scenario shortly after that.
Until then, here's a look at some of the major players in the story.
Pai Morgrave
LN Female Svirfneblin
Alchemist (Deep Bomber)
Terratovan Morgrave
NG Male Svirfneblin
Cleric of Nivi Rhombodazzle
and last (but certainly not least)
Rogrit Coldforge
LE Male Duergar
Gunslinger (Guntank/Pistolero)/Inquisitor of Droskar
Disk Elemental |
Alright,
I re-wrote the first fight, since it was boring and easy.
Finally found an exploration/tracking mechanic that I like, so, exploring the Abyss-tainted Darklands actually feels interesting and less like a pointless slog.
And I've got the first playtest tentatively scheduled for tomorrow, which means (if all goes as planned) I should be getting the stuff out to you guys on Monday or Tuesday.
Disk Elemental |
Update:
College stuff came up over the weekend, so I got nothing substantial done.
However, I do have all the Stat-blocks/mechanics done and I can type up a bare bones play-as guide, so you all can get a feel for what's going on.
So my question is, do you guys want to read what I've got, even though it's not done?
Or do you want to wait until I have the time to finish and edit it?
John Compton Developer |
2 people marked this as a favorite. |
So my question is, do you guys want to read what I've got, even though it's not done?
Or do you want to wait until I have the time to finish and edit it?
Based on my editorial experience, you'll probably get more productive feedback after you have a more polished version. When readers are distracted by searching for numerous grammatical and formatting issues, they tend to be less vigilant about non-style feedback. It would also lock you into an additional round of editing (first the grammar-heavy round, then the content-heavy one).
Majuba |
Majuba wrote:Still very interested here! And I'm actually better at the raw-grammar type editing, so feel free to send it at that point.If you'd be willing to look it over, I can send you the stuff I've got done.
Please go ahead, my email is in my profile.
Disk Elemental |
Well... the first play test finished up about 2 hours ago.
Played at 10-11, with the 4 player adjustment. No hard mode.
Final Stats: 2 player deaths, and a ton of close calls. One death in the first fight, one in the last (as expected).
Run Time: A little over 6 hours, cutting most of the RP, and the flavor encounters.
Which leads me to a problem, everyone liked the encounters, and couldn't agree on one that could be cut, but they wanted more time to explore the world, and interact with the NPCs.
Which means, I can either cut stuff which I feel is necessary for the story, or I can expand it.
Looks like I've got more work to do.
Disk Elemental |
After going over my notes from the playtest, Majuba's feedback, and my story notes, I've decided to expand Guns, Germs, and Stele into a 2-part scenario.
I'll send out the revised summaries to anyone who's interested sometime tonight.
But until then, here are the blurbs.
Guns, Germs, & Stele 1; A Legacy Lost
A dangerous enemy, backed by a force of fiends and armed with dangerous weapons, has overrun the Pathfinder Society outpost at Jormurdun. As the Society prepares for a counter-invasion, a team of veteran agents is dispatched to rescue as many survivors as they can, and secure a foothold for the coming forces.
Content in “A Legacy Lost” also contributes to the ongoing storylines of the Dark Archive and Grand Lodge factions.
and
Guns, Germs, & Stele 2; The Society’s War
With Jormurdun secure, and their enemy on the run, a team of experienced agents is sent into the Darklands, with orders to locate the enemy stronghold and wipe out any remaining pockets of resistance. However, as the party ventures further and further into the deep places of the world, they discover the true ramifications of the Society’s actions, and must race against the clock to save a people caught in the crossfire.
Content in “The Society’s War” also contributes to the ongoing storylines of the Dark Archive and Grand Lodge factions.
If, for whatever reason, you want to contact me, email is in the profile.