soppathekeitto |
MAGIC ITEMS
Savah’s Armory is the best place to go to get magic weapons
and magic armor, while the best place for other magic items
is the Feathered Serpent. Prices for items always in stock are
listed on the table to the right. You can also randomly roll up to
one minor magic weapon (page 50) and one minor wondrous
item (pages 56–59) to be for sale as well—these random items
should change every time the PCs finish a new quest
So i just roll for the d% dices and that decided what item(S) ar in stock before quest and after quest they change.
ok but
SHOPPING FOR MAGIC
ITEM COST
Any +1 armor +1,150 gp
Any +1 shield +1,150 gp
Any +1 weapon +2,300 gp
Potion of cure light wounds 50 gp
Potion of cure moderate wounds 300 gp
Potion of cure serious wounds 750 gp
Ring of protection +1 2,000 gp
Wand of cure light wounds (10 charges) 150 gp
Wand of magic missile (10 charges) 150 gp
Amulet of natural armor +1 2,000 gp
Bracers of armor +1 1,000 gp
Cloak of protection +1 1,000 gp
Elixir of hiding 250 gp
Elixir of vision 250 gp
Lets say that only one of the party survive and lootet all the GP from the other member and got like 4000gp and he got 800 all ready so 4800gp so he buys -Any +1 weapon +2300x2 means that he get +2 to AR and +2DMG rolls. 4800 - 4600 = 200gp ? is that right ?
DonDuckie |
I'm not entirely sure what the question is, but you should add the cost of the weapon or armor to the price listed for those, so +1 chainshirt is 100 + 1150 gp. The list appears to be what is always in stock, and only one item changes during adventures.
A +1 weapon gives you +1 to attack and damage, I don't know if the beginner box includes rules for wielding two weapons. If it doesn't, he gains no benefit from the second +1 weapon unless it deals a different type of damage: Slashing, piercing, bludgeoning, but he would only use one at a time.
soppathekeitto |
first question is about thos random magic items for the shop
and the second is that can the player buy +1 for twice like you but
+1 chainshirt is 100 + 1150 gp so the AC is then +4 +1 = +5?
but if he insteat buy two times that +1 so
100 + 1150 +1150 to get +2 to the armor so chainshirt is +4 and +2 = +6
or is it that you can only buy one time that +1 to any armor, weapon or shield ?
soppathekeitto |
do you sell normal and masterworks items for halfprice like magic items ?
and this feels like stupid questions. i see minor and major on the items i think i know that minor is for the 1-3lvl but major is 4-5? but what is the difference ? +1 armor minor 1-62 and major 1-13 i know that you roll the d%
soppathekeitto |
I hope that this is last question is the +1 do we mark that to Attack Bonus box and Dmg section ? So the rule if you got attack bonus +1 or higher you can draw a weapon as free action and so on.
and this is buggin me now even thought the armor or shield is MAGIC you just but the +1 to the shield box or armor box not in the magicbox in the AC section ?
soppathekeitto |
i got txtmessage one of the PC -fighter he asked me that if she sold the +1 dragon-bane long sword do she get 8310 or 4155 and asked do she have to give gp to other PC ( i told her that halfprice 4155 and depents what aligment she is ) i think if she is lawful good then she (have to give 1/4 for each PC ) is this correct thinking ?
DonDuckie |
Yes, 4155 gp.
The rules don't cover how to distribute wealth of sold treasure, and a character can justify any scenario with any alignment. And more importantly alignment never dictates actions. Players decide the actions of their character.
Personal opinion, anyone who helped in getting the treasure should benefit from it. You don't want your players to get to far apart in wealth/power, as it can disrupt the fun of some.
It's also a benefit to be on even footing powerwise, because it strengthens the group and makes it less vulnerable to (temporarily) losing the stronger member.