Maximum Sleight of hand?


Advice


Hello everyone. First time posting here. I am currently playing a character that is trying to become the best Sleight of hand-er in the world.

A little about my character. I am currently a level 10 kitsune rogue with the following bonuses:

Ranks 10
Skill focus +6
Deft Hands +4
Team pickpocket +4
Gloves of Larceny +5
Dex bonus +5
Class skill +3
Trait +1

http://www.giantitp.com/forums/showthread.php?327356-Pathfinder-Making-the- most-of-Typed-Bonuses

Using the above mentioned thread I see that I could get a pendent of knowledge for an insight bonus and possibly a ring of terrible cost for a profane bonus. Does anyone have any suggestions or knowledge as to further ways this could be increased?


An Aid Another bonus from your Halfling accomplice.


Does the teampickpocket count as aid another?

I am basically looking for a sleight of hand version of this thread: http://paizo.com/threads/rzs2nxq0?Highest-Diplomacy-Can-You-Get-Your-Bonus- Over

I've done a fair amount of googling but it is hard to say if I am missing something or don't know what to google in the first place.


You can also gain
- competence bonuses (ring), typically in the magnitudes of +5, +10, +15
- enhancement bonus to dex score of +6 -> +3 to the check
- inherent bonuses up to +5 to the dex score
Basically, there are only a few options besides boosting the dex score as much as possible.
Depending on the class you play you might also get bonuses like 1/2 your class levels...


Sangalor wrote:

You can also gain

- competence bonuses (ring), typically in the magnitudes of +5, +10, +15
- enhancement bonus to dex score of +6 -> +3 to the check
- inherent bonuses up to +5 to the dex score
Basically, there are only a few options besides boosting the dex score as much as possible.
Depending on the class you play you might also get bonuses like 1/2 your class levels...

Do you happen to have some guidance on the competence bonus for the rings? I see some rings that provide bonuses of +5 or +10 to things like climbing or swimming in the rings page, however, I do not see anything for sleight of hand. Unfortunately I am not sure how easily I'll be able to convince my GM to allow a +10 or +15 skill ring if it is not on the official list.

As for the 1/2 bonus I unfortunately did not know about that when I picked my character. I'd have gone for catfolk instead of kitsune if I had.


The 1/2 bonus has nothing to do with being catfolk or kitsune or something else, though of course you may have racial bonuses there as well. I was referring to classes and archetypes for bards, rogues etc. who often get a boost there as they level up.

I am not aware of a standard item that provides you sleight of hands competence bonuses. However, the formula is straightforward, you can find it in the magic creation chapter. For a ring of sleight of hand I think it is bonus^2*100 GP, so a bonus of +5 costs 2500, a bonus of +10 costs 10*10*100=10000 GP. You can look at rings of swimming to see examples.
Of course, if your DM bans all crafting it may be difficult.

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