Dragon Ferocity or Tiger Claws?


Advice


I have a MoMS, and I'm not sure what to take as my Monk 2 bonus feat, Tiger Claws or Dragon Ferocity. I was going Ferocity but Claws might be insanely good...

Dragon makes attacks at 1d6+10 and additional attacks with 1d6+8
or Tiger Claws to full attack for 2d6+18

I dipped unarmed fighter and took Tiger Style and Power Attack at Lv1 and Tiger Pounce at Lv2 with my Monk 1 bonus feat so my Power Attack penalty goes to AC. So at Lv3 I get Dragon Style and Monk 2 bonus feat I can either take Dragon Ferocity or Tiger Claws. The other comes at 5th but level 3 and 4 will be defined by that feat.

Tiger Claw Numbers:

correct me if I'm wrong here.

Tiger Claws lets you roll damage twice on a single unarmed strike. and if you use PA then you can add .5 str on top of that. add Dragon Style for +.5 str on the first attack (claws is one attack) and you get
1d6+4[str]+2[PA]+2[dragon]+2[claws]
PLUS
1d6+4+2[PA]+2[dragon] The iffy one is getting Dragon Style for both hands
for 2d6+18 on a hit.

Dark Archive

Tiger Claws gives you great damage right now, but as a full round attack it is going to wane over time: it won't be nearly as good when you have iterative attacks - or Haste on a regular basis.

Dragon Ferocity won't do a lot for you now, but will only get stronger when you have iterative attacks - or Haste.

I'd suggest going Dragon over Tiger Claw, based on the fact that you can't trade out the Tiger Claw feat later, when it becomes practically useless (unless your DM allows for the retraining rules??).

Your "next" MoMS style bonus feat won't come until MoMS 6, which sounds like level 7 for you. I would suggest not taking that many MOMS levels, as the returns diminish greatly after level 2 and level 4. More fighter levels usually makes for a stronger build at that point, in my experience.

Scarab Sages

If Tiger Claws was a Standard action it'd be great. As a full round action, it's garbage.


What I'm looking to do is go Quiggong to get Barkskin at 4th to use for AC since I'm missing the AoNA in favor of the AoMF. And when I get three styles for MoMS I'll use Mantis Wisdom to keep caught up with Attack rolls. Then at 11 (monk 10) Medusa's wrath to lay 2 extra hits whenever I score a stun.

I hadn't thought of it, but using Fighter2 at 5th level to get Tiger Claws as a bonus feat and retraining it at fighter 4 when I get decent iterative attacks if the GM doesn't allow retraining may be a way around that. But dealing double damage at late levels may not be as bad.

Although if I'm going full monk I only get 3 iterative attacks, so I lose one potential hit, and put both my better attacks into one roll and get a little bonus damage and don't roll the one that is likely to miss anyway.

Scarab Sages

It's still terrible due to action economy. Tiger Claws is basically just vital strike, but it uses a full round action instead of a standard. It's only value over vital strike is that it can apply 2x weapon enchantments, and that it allows you to take Tiger Pounce, which is awesome. As a MoMS who can take Tiger Pounce without Tiger Claws, I'd skip it.

Dragon Ferocity will allow you to do more damage on all unarmed strikes, apply shaken on crits, and take Elemental Fist at five for more bonus damage.


Imbicatus, that's brilliant! I forgot about the ignoring prerequisites for E Fist!
Being able to get elemental fist early is great, cause it's 2d6 elemental is nice, and it opens up a slot for horn of chriodphinx for more str or something else by 7th.


One thing worth asking is if Elemental First and Drunken Ki are rolled twice with Tiger Claws?

And is 2d6 per 5 levels getting doubled worth it, if they do double?

Dark Archive

Tiger Claws is one attack: Elemental Fist, Drunken Ki and Dragon Ferocity only apply once.

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