>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

16,651 to 16,700 of 83,732 << first < prev | 329 | 330 | 331 | 332 | 333 | 334 | 335 | 336 | 337 | 338 | 339 | next > last >>
Liberty's Edge

Again the witch. in the same thread about the Beast-bonded archetype there is a discussion about replacing the familiar, in particular through the use of the Improved familiar feat.

Beside my personal diastase on willingly dismissing a familiar (I have be owned by several cats in my life, the idea of sending one away to get a new one is anathema to me), the witch familiar is her "spell book" and the conduit of her patron power.

Mechanically I don't see a way for the witch to send away his old familiar and get a new, improved, one without losing most of her spells.

SKR did say:

Sean K Reynolds wrote:
I would think they would transfer, but I agree that is a FAQ-worthy question.

but as he say "I would think" he is not using his Developer hat and no FAQ has come out of this.

Maybe there is the need of some rule explanation for the witch familiars.


I'm a big fan of Earth, even if Cthulhu does lie there.

Liberty's Edge

James Jacobs wrote:
The taking over another body as if using magic jar only works as long as the witch's body isn't dead. If the witch's body dies, her soul heads to the afterlife and the host body is back in charge. If the witch wants to persist inside of the host body, she needs to make sure that her original body is safe... and will need to figure a way out to feed and water it, likely...

Read the Twin soul ability I quoted. It has special rules.

Quote:


Twin Soul (Su): At 10th-level, if the witch or her familiar is gravely injured or about to die, the soul of the dying one immediately transfers to the other's body. The two souls share the surviving body peaceably, can communicate freely, and both retain their ability to think and reason. The host may allow the guest soul to take over the body temporarily or reclaim it as a move action. They can persist in this state indefinitely, or the guest can return to its own body (if available) by touch, transfer into a suitable vessel (such as a clone), or take over another body as if using magic jar (with no receptacle). This replaces the witch's major hex at 10th-level.


Do you know of any references to the sand kraken of the mana wastes other than ISWG? I'm looking for some information on them.

Paizo Employee Creative Director

1 person marked this as a favorite.
Diego Rossi wrote:
James Jacobs wrote:
The taking over another body as if using magic jar only works as long as the witch's body isn't dead. If the witch's body dies, her soul heads to the afterlife and the host body is back in charge. If the witch wants to persist inside of the host body, she needs to make sure that her original body is safe... and will need to figure a way out to feed and water it, likely...

Read the Twin soul ability I quoted. It has special rules.

Quote:


Twin Soul (Su): At 10th-level, if the witch or her familiar is gravely injured or about to die, the soul of the dying one immediately transfers to the other's body. The two souls share the surviving body peaceably, can communicate freely, and both retain their ability to think and reason. The host may allow the guest soul to take over the body temporarily or reclaim it as a move action. They can persist in this state indefinitely, or the guest can return to its own body (if available) by touch, transfer into a suitable vessel (such as a clone), or take over another body as if using magic jar (with no receptacle). This replaces the witch's major hex at 10th-level.

Bleh... I'm too busy.

Do what your GM prefers! :P

Paizo Employee Creative Director

Cheapy wrote:
Do you know of any references to the sand kraken of the mana wastes other than ISWG? I'm looking for some information on them.

They're in the Tome of Horrors Complete. We used one in Pathfinder #20.


James Jacobs wrote:
JMD031 wrote:
Have you had an opportunity to play Kingdoms of Amalur? If so did you like it? If you haven't played I'm assuming it is due to time constraints on your free time.
I've never heard of "Kingdoms of Amalur," so... nope!

Link.


Pathfinder Lost Omens, Rulebook Subscriber

I've recently had the idea of creating a sumo inspired monk stuck in my head. Are there any archetypes that would be thematically appropriate for that?

Paizo Employee Creative Director

Squeakmaan wrote:
I've recently had the idea of creating a sumo inspired monk stuck in my head. Are there any archetypes that would be thematically appropriate for that?

Not that I know of.


In the new Path of the Prestige will we see a PrC for the group knowns the Wasp Queens? That is the Calastria group from Faiths of Balance.

Exactly what will the Winter Witch PrC from the same book give you above being just a Winter witch archtype witch? What do you loose?


What are the chances of a wolpertinger or a skvader making an appearance in Golarion?


John Kretzer wrote:


Exactly what will the Winter Witch PrC from the same book give you above being just a Winter witch archtype witch? What do you loose?

Probably too early to tell...

Paizo Employee Creative Director

John Kretzer wrote:

In the new Path of the Prestige will we see a PrC for the group knowns the Wasp Queens? That is the Calastria group from Faiths of Balance.

Exactly what will the Winter Witch PrC from the same book give you above being just a Winter witch archtype witch? What do you loose?

No Wasp Queens.

The winter witch prestige class will require you to have the winter witch archetype before you take levels, and the way that it's other requirements pan out... you'll start taking winter witch prestige class levels AFTER you've already gained all of your winter witch archetype powers.

In theory. As I've mentioned elsewhere, this is something of an experiment in how to merge prestige classes and archetypes. I'm not yet sure how it'll pan out in the end since development has not yet begun on the book.

Paizo Employee Creative Director

Kajehase wrote:
What are the chances of a wolpertinger or a skvader making an appearance in Golarion?

For one of them... 100%.


Intriguing...


James Jacobs wrote:
Kajehase wrote:
What are the chances of a wolpertinger or a skvader making an appearance in Golarion?
For one of them... 100%.

What are the chances of it being a familiar? Cause that would be sooooo cool.


What is it with Kajehase and the weird bunny hybrids?

Sovereign Court

James Jacobs wrote:
Kajehase wrote:
What are the chances of a wolpertinger or a skvader making an appearance in Golarion?
For one of them... 100%.

I'm betting it's the wolpertinger. Because it's from folklore, while the skvader is from a taxidermist in 1918. Taxidermy is cool, but it gets trumped by folklore.


On the other hand, the skvader has its own traffic sign.

Paizo Employee Creative Director

The Minis Maniac wrote:
James Jacobs wrote:
Kajehase wrote:
What are the chances of a wolpertinger or a skvader making an appearance in Golarion?
For one of them... 100%.
What are the chances of it being a familiar? Cause that would be sooooo cool.

That would be 72%.

Paizo Employee Creative Director

1 person marked this as a favorite.
Zootcat wrote:
James Jacobs wrote:
Kajehase wrote:
What are the chances of a wolpertinger or a skvader making an appearance in Golarion?
For one of them... 100%.
I'm betting it's the wolpertinger. Because it's from folklore, while the skvader is from a taxidermist in 1918. Taxidermy is cool, but it gets trumped by folklore.

Woah.

Check out the big brain on Zootcat!


So what are the chances of us getting a zootcat monster? And would it look like one of the characters from Lackadaisy?

Paizo Employee Creative Director

Kajehase wrote:
So what are the chances of us getting a zootcat monster? And would it look like one of the characters from Lackadaisy?

Chances are not zero... but close enough to zero that for all practical purposes they should be considered zero.


Now that the Advanced Race Guide is off to the printer, can you drop some hints as to the awesomeness within? I've put in my preorder, and I'm anxious to find out how much cool I'll be getting.


Which gun propellant is your favorite? Black powder or smokeless powder? If smokeless, which one?


We all know by now that Golarion clerics are limited to one god apiece.

But what about adepts (the NPC class)? They're divine casters, use holy symbols as foci, pray for spells. Cleric lite, plus a familiar. But no dominions.

Do adepts have to worship a specific god, or can they be pantheistic?

...Also, how does the church of Shimye-Magalla work? The faithful are convinced they're worshipping one god, but it's really Desna and Gozreh. Are their casting priests all oracles, or do they wind up with clerics who worship one "aspect" of S-M which is really one of the two gods?

Paizo Employee Creative Director

Kelsey MacAilbert wrote:
Now that the Advanced Race Guide is off to the printer, can you drop some hints as to the awesomeness within? I've put in my preorder, and I'm anxious to find out how much cool I'll be getting.

Not until we're closer to release date. And not until I figure out what's in there... (I've had my head deep in Rise of the Runelords the last several weeks...)

Paizo Employee Creative Director

Kelsey MacAilbert wrote:
Which gun propellant is your favorite? Black powder or smokeless powder? If smokeless, which one?

Don't have a favorite.

Paizo Employee Creative Director

Evil Midnight Lurker wrote:

We all know by now that Golarion clerics are limited to one god apiece.

But what about adepts (the NPC class)? They're divine casters, use holy symbols as foci, pray for spells. Cleric lite, plus a familiar. But no dominions.

Do adepts have to worship a specific god, or can they be pantheistic?

...Also, how does the church of Shimye-Magalla work? The faithful are convinced they're worshipping one god, but it's really Desna and Gozreh. Are their casting priests all oracles, or do they wind up with clerics who worship one "aspect" of S-M which is really one of the two gods?

Adepts are lame. I prefer not to use them in my games, and generally change them into clerics or oracles or witches in adventures when they show up.

That all said... who they worship is up to them; they can worship one deity, a pantheon, or none at all.

As for Shimye-Magalla... I kinda wouldn't mind that whole religion fading into the background and going away since it's not really something we do in Golarion for the most part. That said, I'd say that their divine casters are probably mostly oracles, and that the clerics among them are either focused more on Desna or Gozreh; they pick one to be their favored patron.


A while back on here you mentioned that you would like to change the summoner to have, instead of the eidolon, an 'outsider companion'. It would feature things like the ability to choose a subtype of outsider and then you would get a companion like that. While I have no problem with the current summoner, I think this idea is awesome. Whenever I make a summoner, they are usually trying to emulate some specific type of outsider, i.e. oni, azata, devil. Is this something that you've given serious thought? I could see it working as an archetype or, better yet, an alternate class. Is there any chance of something like this happening and do you have any other thoughts about this concept?

Paizo Employee Creative Director

Jackissocool wrote:
A while back on here you mentioned that you would like to change the summoner to have, instead of the eidolon, an 'outsider companion'. It would feature things like the ability to choose a subtype of outsider and then you would get a companion like that. While I have no problem with the current summoner, I think this idea is awesome. Whenever I make a summoner, they are usually trying to emulate some specific type of outsider, i.e. oni, azata, devil. Is this something that you've given serious thought? I could see it working as an archetype or, better yet, an alternate class. Is there any chance of something like this happening and do you have any other thoughts about this concept?

It's not something I've given serious thought, any more than I've given serious thought to pushing a change to give monks full BAB, or pushed to have paladins be a prestige class. Because its a SIGNIFICANT change to the class that isn't appropriate to have happen at any point other than an edition change.

If even then.


Will the idea of outsiders(above pit fiend and balor level) and/or deities having aspects be looked at? Officially I have not seen PF put out any information on them.

Paizo Employee Creative Director

wraithstrike wrote:
Will the idea of outsiders(above pit fiend and balor level) and/or deities having aspects be looked at? Officially I have not seen PF put out any information on them.

So far, deities and demigods in Pathifnder have harbingers... but that's it. I don't want to nail down things like avatars or aspects or the like until I know how (or even IF) it's possible to stat up a deity or demigod.


harbingers=15(normally) CR outsider that represents the deity?

Paizo Employee Creative Director

wraithstrike wrote:

harbingers=15(normally) CR outsider that represents the deity?

Oops... my bad.

A harbinger is a CR 21–25 daemon on the cusp of becoming a Horseman of the Apocalypse.

What I meant was "HERALD." A herald is a CR 15 unique outsider that can be summoned via greater planar ally—each deity has a single herald.


James Jacobs wrote:
wraithstrike wrote:
Will the idea of outsiders(above pit fiend and balor level) and/or deities having aspects be looked at? Officially I have not seen PF put out any information on them.

So far, deities and demigods in Pathifnder have harbingers... but that's it. I don't want to nail down things like avatars or aspects or the like until I know how (or even IF) it's possible to stat up a deity or demigod.

Deities aspects/avatar don't need to be good representation of the deities themselves, god/desses might have abilities they never give to their avatar,... heck, they could create a 1 hit dice avatar just because they have nothing better (or worst) to do at the momment.


The grenadier archetype replaces the brew potion ability. I happen to want this ability, but I also want the archetype. That said, what the brew potion ability does is give me a bonus feat. I could buy that same feat out of my normal allotment, no? That brings up a question. Part of the Brew Potion ability text for the alchemist states that:

An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion.

Is this ability imparted by the class feature or by the alchemist possessing the Brew Potion feat? The brew potion feat gives you the ability to create potions from spells, but it says nothing of formulae. The ability to do it with formulae may be imparted by the feat, or it could be imparted by the ability that grants the feat. In a nutshell, would an alchemist who did not have the brew potion ability but did have the feat be able to brew any formulae she knows up to third level using her alchemist level as her character level?


link

Funny or not?

Paizo Employee Creative Director

Belle Mythix wrote:
James Jacobs wrote:
wraithstrike wrote:
Will the idea of outsiders(above pit fiend and balor level) and/or deities having aspects be looked at? Officially I have not seen PF put out any information on them.

So far, deities and demigods in Pathifnder have harbingers... but that's it. I don't want to nail down things like avatars or aspects or the like until I know how (or even IF) it's possible to stat up a deity or demigod.

Deities aspects/avatar don't need to be good representation of the deities themselves, god/desses might have abilities they never give to their avatar,... heck, they could create a 1 hit dice avatar just because they have nothing better (or worst) to do at the momment.

They could... but that'd be underwhelming. Something like a deity's avatar or aspect should not be underwhelming. It should be important.

In any case... "1 HD avatars" are really what 1st level clerics are for.

Paizo Employee Creative Director

blackrose_angel wrote:

link

Funny or not?

Not.

Paizo Employee Creative Director

1 person marked this as a favorite.
Kelsey MacAilbert wrote:

The grenadier archetype replaces the brew potion ability. I happen to want this ability, but I also want the archetype. That said, what the brew potion ability does is give me a bonus feat. I could buy that same feat out of my normal allotment, no? That brings up a question. Part of the Brew Potion ability text for the alchemist states that:

An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion.

Is this ability imparted by the class feature or by the alchemist possessing the Brew Potion feat? The brew potion feat gives you the ability to create potions from spells, but it says nothing of formulae. The ability to do it with formulae may be imparted by the feat, or it could be imparted by the ability that grants the feat. In a nutshell, would an alchemist who did not have the brew potion ability but did have the feat be able to brew any formulae she knows up to third level using her alchemist level as her character level?

If you want a grenadier to be able to brew potions... you only need to pick up the Brew Potion feat and you'd be ready to go.


Have you heard of the Dawnforge campaign setting? I just bought all the books.


On the subject of Fantasy Flight Games products, do you like the Midnight campapign setting? I just bought the first edition core book (couldn't afford the 2nd edition). It sounds like a type of setting you would enjoy.

Paizo Employee Creative Director

Kelsey MacAilbert wrote:
Have you heard of the Dawnforge campaign setting? I just bought all the books.

I have. Haven't looked at those books for a long time though.

Paizo Employee Creative Director

Kelsey MacAilbert wrote:
On the subject of Fantasy Flight Games products, do you like the Midnight campapign setting? I just bought the first edition core book (couldn't afford the 2nd edition). It sounds like a type of setting you would enjoy.

I do like the setting. I own a lot more Midnight books than Dawnforge books, in fact.


Yea, I guessed that you would like it.

Do you think I should purchase any Midnight supplements? Which ones?


*Lights incense, rings the gong, and bows in obeisance*

O, great and dreadful James Jacobs! Mighty are his works upon the land!...

A monk with the Tetori archetype loses Flurry of Blows for the Graceful Grappler ability. He still has the Ki Pool ability, which states,

"By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack."

Does a Tetori monk get something else when he spends a ki point, or do they just luck out and lose access to this option with the archetype?

This one awaits your munificent answer.


Hi! I'm running Jade Regent for our gaming group and the PCs just did the whole rigamarole with Snorri Stone-eye's funeral barge. Anyway, the shark-eating crab snapped the wizard (Andrezi) in half and the PCs decided that since the oni already probably knew where they were--due to all the notoriety-gaining stuff they'd done, like towing a boat into town and dressing up like sheep to attack Asvig's farm--they might as well use the seal to resurrect him. Which they did on the other side of Kalsgard from where the caravan, ran the f~$@ away to the other side and then shoved their potion of restoration down his throat.

Anyhow, what I was wondering is how many notoriety points do they gain through opening up the warding box? DO they get any? (We are breaking now for them to level and they'll hit the Temple of Shelyn next session, so you have some time to answer.)

Anyway, thank you so much for bringing us Jade Regent! Everyone is having a lot of fun, even though sometimes I suspect the players are trying to break the AP.


Biichama wrote:
Everyone is having a lot of fun, even though sometimes I suspect the players are trying to break the AP.

Just as it is a prisoner's first duty to escape, it is an AP player's first duty to break the path. :)

(We're hoping that the enraged sheep spirits won't be associated with us. We're probably wrong.)


Evil Midnight Lurker wrote:
Biichama wrote:
Everyone is having a lot of fun, even though sometimes I suspect the players are trying to break the AP.

Just as it is a prisoner's first duty to escape, it is an AP player's first duty to break the path. :)

(We're hoping that the enraged sheep spirits won't be associated with us. We're probably wrong.)

Remember who you're married to, dear.

16,651 to 16,700 of 83,732 << first < prev | 329 | 330 | 331 | 332 | 333 | 334 | 335 | 336 | 337 | 338 | 339 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards