Which class is best to shapeshift with?


Advice


Just taking notes really. A few questions involving shapeshifting classes.

1) - In your opinion, which class is best to fit the role of shapeshifter overall and why?

2) - Which shapeshifting class can get it's shape-changing "online" the fastest?

3) - How strong are its attacks / abilities?

My current thoughts -

I feel like the synth summoner will come up and while I'm certainly not against the archetype and will probably play it eventually, it doesn't quite fit a shapeshifter in that you don't really morph, an eidolon envelops you (granted flavoring could change that).

Druid also automatically comes to mind, but it seems one has to wait quite a while before being able to shape-change well. Of course this is through reading. I haven't had a chance to get play time with such a character.

Skinwalker. More focusing on race than a class and it seems like it could be good if you invest a decent amount to their traits and feats.

Beastmorph Alchemist is a definite option, but one can't really get get real shapeshifting until 6th, which I suppose isn't all that bad.

Polymorph wizard. Offers a lot of side options (namely full arcane casting), but for some reason it just doesn't feel right.

So what are your thoughts? What is your advice for the best shapeshifter as early as possible?


Druid.

Honestly, it can be one of the tankiest shapeshifters, not to mention one of the most versatile. This is mostly because the most levels you really have to go are 8 levels then shaping focus if you want to get the highest forms possible.

From there you can switch into a more martially oriented class and just use the druid spells for what alot of them are intended. Buffs.

The high will save is an enormous help, as most martial classes don't have a great will save.

All those levels of spell casting give you great versatility, wild shape in general doesn't cost much, and after level 8 it's effectively always on.


I don't know if anyone has considered the magus:

He can use shapeshifting spells, turn into a humanoid creature with the ability to speak for spellcasting purposes and start spell combatting in a different form.


A Fighter of course. you hack and slash things with your big ol' sword, why would you shapeshift anyways, if you can cut them out :D


In my opinion, the druid is the best. You don't have to burn spells to shift, the duration on wildshape is 24/7 with 3 changes by level 8, wildshape has a few great feats that let you cast and speak even when you're a dire tiger or allosaurus, and the Druid gets tons of spells that let you ramp up your natural weapons to do even more damage. You get pounce at 6, which is 4 levels before a barbarian, and you get rake at 8. It's pretty great.

There's also an incredibly useful feat available to the druid called shapeshifting hunter. If you take one level of Ranger you get full favored enemy progression based on your druid level which is pretty solid.

Finally, if you really want a shapeshifting fighter, the best way to do it is multiclassing Druid(4)/Invulnerable Rager Archetype Barbarian (16). The wildshape and rage bonuses are different types so they stack, your rage powers ramp up your wildhsape's ferocity, and you get full BAB (except for the first level of druid you take). You'll want to take the feat Shaping Focus so that you're eventually treated as a level 8 Druid for wildshape purposes. In our campaign we have a guy running this setup. At level 7 he has the grab and pounce abilities while wildshaped as a dire tiger, so he can charge 100 feet and make 3 attacks at a +16 attack bonus, each doing a solid amount of damage, and letting him make grapple checks for free with no AoOs. It's pretty strong. Next level he gets rake.


If you want to/can use 3rd party material, the Skin-Changer is a Ranger archetype that gets shapeshifting at level 1(!) but gives up spells.

1) for role, I'd have to say Druid. Animal, Plant, and Elemental forms for hours?! Yes please.

2) Skin-Changer, as explained above.

3) the SC has full BaB, but loses Favored Enemy and Combat Style, which sounds really bad until you keep reading. At level 2 they get a +2 bonus to attacks and damage when using natural weapons, and it gets bigger, and they get free Critical feats for natural weapons. It. Is. Awesome. Plus, at level 10 they heal when the shapeshift, and gain damage reduction while shift at 12.

Silver Crusade

Druid, obviously.

Depending on how your GM rules wild shape armour, a dip into monk is a very attractive option. Great saves, add wisdom to AC. Does a very nice job of shoring up your defences and opens up various other options


Unless you have access to Mythic stuff, Wizards and Sorcerers make crappy shapeshifters because their chance to hit is still based off of bottom of the barrel BAB.

If you want to shapeshift as your shtick, Druid and Alchemist are the only options. Either ends up performing well enough, but the druid obviously edges out the lead due to 9th level spell casting.

Scarab Sages

Druid. Wild Shape is Hours per Level, everything else is minutes per level. On top of that druid has Wild Speech and Natural Spell.

Alchemist, Magus, and Oracles(Dark Tapestry & Wood) can all do a serviceable job of combat shifting. Druid is the only one who can do it all day.


Druid 4,Ranger 1, Druid 4++

Half-Orc Druid level bonus: Add +1/3 to the druid's natural armor bonus when using wild shape.

Feats:
1 ?
3 Power Attack
5 Planar Wildshape (SR, resistances, smite, DR)
(these could be swapped but DR at 6th is better than full forms at 6th)
7 Shaping Focus
9 Shapeshifting hunter
11 Beast Rider (just to be a dinosaur riding a animal growthed pteranodon)

Beast Rider
You gain the service of a monstrous companion or mount.
Prerequisites: Animal companion or mount class feature, character level 7th, half-orc or orc.
Benefit: Select one of the following creature types: elephant, pteranodon, rhinoceros, stegosaurus, or triceratops. Add this creature type to your list of possible animal companions or mounts. When summoning a creature of the selected type to serve as a mount or companion, treat your effective druid level as if it were two levels higher (to a maximum of your character level). If the creature is large enough for you to ride, it gains the combat training general purpose (see Handle Animal) at no cost.


Elf Lunar Oracle (or Dark Tapestry)

1. For X levels, take the favored class bonus to boost the revelation Form of the Beast (for Lunar) or Many Forms (for Dark Tapestry)
2. You'll get access to beast shape IV (for Lunar) at 9th level, or greater polymorph (for Dark Tapestry) at 10th level.
3. Turn into Bokrug (see Bestiary 4) (with Lunar Oracle, for 13 hours a day!)

Or, there's always the lovely Galeena

Grand Lodge

Pathfinder Battles Case Subscriber; Pathfinder Maps Subscriber

If your goal is to turn into one thing and stay that way for the majority of the day then Druid is really good. Natural Spell, Wild Armor and druids have access to the spells that buff natural attacks inherently.

Dark Tapestry oracles on the other hand are better if you want to shapeshift for shorter duration but have more flexibility. The benefit is that with 1 min increments you can shapeshift to overcome an obstacle and then return or use the abilities of a creature for a minute then do something else. The difficulty with this build is the reliance on race, Aasimar or Elf, to push it beyond its listed level limits (but which also gives you more minutes to use it with), the chasis on which it is built (oracles are not as good as druids for this), the spell choices (not a lot of good natural weapon buffing options, I wish lunar had included GMF) and the action economy of losing a standard to shapeshift each fight.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Druid and Wizard. Both of those link to transformative builds capable of dealing hundreds of damage each round. The wizard build, however, requires access to the archmage's mythic path abilities.


Interesting. It seems Druid comes out on top. Not having played a druid before, would it be best to go with an archetype when focusing on shapeshifting? Or straight druid?


Third Mind wrote:
Interesting. It seems Druid comes out on top. Not having played a druid before, would it be best to go with an archetype when focusing on shapeshifting? Or straight druid?

I'd say straight. Most of the archetypes either

1) don't affect it at all

2) delay your access


Thomas Long 175 wrote:
Third Mind wrote:
Interesting. It seems Druid comes out on top. Not having played a druid before, would it be best to go with an archetype when focusing on shapeshifting? Or straight druid?

I'd say straight. Most of the archetypes either

1) don't affect it at all

2) delay your access

I'm actually pretty bummed out about that. I'd really like an archetype that really specialized in shapeshifting.

Heck, I'd even be willing to only have 6th level casting so long as I could be super-awesome-amazing at shapeshifting.


I'd be down for a shapeshifting focused druid myself, even if it were lowered spell casting.

Scarab Sages

Third Mind wrote:
I'd be down for a shapeshifting focused druid myself, even if it were lowered spell casting.

All Druids are shapeshifter focused, whether they want to be or not. Wild Shape is the best shapeshifting ability in the game. A thousand faces is at will alter self for the best disguise shifting in the game, or extra combat forms. Natural spell is so good that it makes caster be shapeshift focused as well as full ninth level casters.

If a new class was written with a shapeshifting ability as powerful as wild shape, it would be a 6th level casting class, or even a 4th level one.

But Druids still have full ninth level casting AND an animal companion.


Fair enough. Looks like I'll study up on Druids some and I might just have to make myself another backup character option. Thanks everyone!


Imbicatus wrote:
Third Mind wrote:
I'd be down for a shapeshifting focused druid myself, even if it were lowered spell casting.

All Druids are shapeshifter focused, whether they want to be or not. Wild Shape is the best shapeshifting ability in the game. A thousand faces is at will alter self for the best disguise shifting in the game, or extra combat forms. Natural spell is so good that it makes caster be shapeshift focused as well as full ninth level casters.

If a new class was written with a shapeshifting ability as powerful as wild shape, it would be a 6th level casting class, or even a 4th level one.

But Druids still have full ninth level casting AND an animal companion.

One of the class niches I'd still really like to see is a non-casting full BAB martial shapeshifter.

Sovereign Court

thejeff wrote:
Imbicatus wrote:
Third Mind wrote:
I'd be down for a shapeshifting focused druid myself, even if it were lowered spell casting.

All Druids are shapeshifter focused, whether they want to be or not. Wild Shape is the best shapeshifting ability in the game. A thousand faces is at will alter self for the best disguise shifting in the game, or extra combat forms. Natural spell is so good that it makes caster be shapeshift focused as well as full ninth level casters.

If a new class was written with a shapeshifting ability as powerful as wild shape, it would be a 6th level casting class, or even a 4th level one.

But Druids still have full ninth level casting AND an animal companion.

One of the class niches I'd still really like to see is a non-casting full BAB martial shapeshifter.

This is requested everytime a "what class do you want" thread comes up.


Imbicatus wrote:
Third Mind wrote:
I'd be down for a shapeshifting focused druid myself, even if it were lowered spell casting.

All Druids are shapeshifter focused, whether they want to be or not. Wild Shape is the best shapeshifting ability in the game. A thousand faces is at will alter self for the best disguise shifting in the game, or extra combat forms. Natural spell is so good that it makes caster be shapeshift focused as well as full ninth level casters.

If a new class was written with a shapeshifting ability as powerful as wild shape, it would be a 6th level casting class, or even a 4th level one.

But Druids still have full ninth level casting AND an animal companion.

Yeah... I'm really worried about that Hunter advanced class. Druids are really amazing and it'd take a heck of a lot to make it anything but "druid lite."

Liberty's Edge

As others have said, I'd suggest you check out the Skin Changer class in the New Paths Compendium from Kobold Press!

I humbly suggest the Skin-changer might be the best shifter class of all! :)


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Druid is good for longevity.

If you want versatility (change into anything), then wizard/eldritch knight can work quite well ([fighter or ranger] 1/wizard 6/eldritch knight 2/arcane archer 3/eldritch knight +8 or [fighter or ranger] 1/wizard 1/eldritch knight 5/arcane archer 3/eldritch knight +5/wizard +5 with SLA early entry; arcane archer is mostly for keeping BAB as high as possible without a major hit to spell progression, although being good at ranged combat and then shifting into "beast mode" to rip the enemies that get close to pieces is nice). If you can stand missing out on 9th-level spells and a +16 BAB instead of +17, then barbarian 2/bard 1/wizard 2/dragon disciple 4/eldritch knight 10/wizard +1 can provide some nice Str boosts for melee (Extra Rage Power for Moment of Clarity is recommended).

Definitely pick up the Multimorph arcane discovery (Ultimate Magic) if going the wizard/eldritch knight route.


Pretty sure ANY DM would let a druid swap animal companion and spell tables of 9th level caster for spell tables of 6th level caster for full BAB and a bonus shape shifter feat every 4 levels.

Why you would want to when ONE spell of those levels makes up ALL the difference is beyond me.

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