Which AP Out of the Box?


Pathfinder Adventure Path General Discussion

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I'm already running a Kingmaker game, which is amazing and very highly personalized. I have another couple friends asking me to run another game, obviously don't have time for anything involved. Which AP runs best straight up as written? Also, two of the players are very rules-light, having barely ever played any RPGs.


Shattered Star is easy peasy to run

Rules Lite???? whispers.....not PF then

just use core rulebook, and simpler classes.....maybe ditch AOO/5ft steps


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Rise of the rune lords, anniversary edition has the unique advantage of having been reworked after lots of feedback. It would seem to me that would be your best bet for an AP that wouldn't need a serious amount of work.


Rise of the Runelords AE, Shattered Star and Mummy's Mask are all super easy to take and run, also Reign of Winter

Grand Lodge

I am running Rise of Runelords AE for an online group. It has been insanely more easy to run than my Carrion Crown game.

It just seems to flow.

If you do choose to play it there is an absolute wealth of fantastic info and player made additions on the boards that are a huge help.


Anniversary Edition of Runelords, hands down. In fact, it's what got me into buying the APs.

That said, many of the newer APs can be run right out of the book without significant modifications.


In the interests of your players' future gaming experience, you might want to start with Rise of the Runelords Anniversary Edition, and wait with Shattered Star to later (possibly after they have also tackled Curse of the Crimson Throne).

Liberty's Edge

I would agree that Rise of the Runelords is the easiest to run out of the box. Shattered Star is a close runner up, but that one will take some effort to cooper up some holes in the middle books.

Mummy's Mask is not suitable for out of the box play - it just looks that way. There are, in fact, a number of lurking issues in that AP where the problems are latent and potentially pernicious. Don't go there for an out of the box campaign. I am not saying that the issues cannot be dealt with readily, but the design has latent deficiencies which may not be readily apparent to many GMs.

RotRL Anniv Edition is the way to go, for sure. It is also the cheapest and the AP with the highest accessory support. It's an easy choice.


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No matter which AP you end up choosing, changing elements to better suit your party will always make it more memorable and enjoyable.


Steel_Wind wrote:
Mummy's Mask is not suitable for out of the box play - it just looks that way. There are, in fact, a number of lurking issues in that AP where the problems are latent and potentially pernicious. Don't go there for an out of the box campaign. I am not saying that the issues cannot be dealt with readily, but the design has latent deficiencies which may not be readily apparent to many GMs.

I haven't yet run Mummy's Mask, but I have read it pretty closely. It looks pretty tight to me as-written. I'm strongly considering running it when my current homebrew campaign set in Korvosa winds down.

What are the "latent and potentially pernicious" problems you see with it?

Paizo Employee

Just another voice for Rise of the Runelords. Then, if you want to after that, rock out with Shattered Star.

They're as close as you get to the baseline Pathfinder experience, but it's entirely possible you'll still want to tweak things.

Cheers!
Landon

Liberty's Edge

Haladir wrote:
Steel_Wind wrote:
Mummy's Mask is not suitable for out of the box play - it just looks that way. There are, in fact, a number of lurking issues in that AP where the problems are latent and potentially pernicious. Don't go there for an out of the box campaign. I am not saying that the issues cannot be dealt with readily, but the design has latent deficiencies which may not be readily apparent to many GMs.

I haven't yet run Mummy's Mask, but I have read it pretty closely. It looks pretty tight to me as-written. I'm strongly considering running it when my current homebrew campaign set in Korvosa winds down.

What are the "latent and potentially pernicious" problems you see with it?

I discuss the potential problems at some length concerning Vol 1 in the latest episode of the podcast. The latent difficulties in Vol 2 will be discussed on the next episode. We also have Rob McCreary on the podcast to discuss the design issues in the module and the changes to the module during development as well.

Right Click and save Here

Liberty's Edge

Your rules light friends may get a nice kick out of Council of Thieves as well if they are enjoying the roleplaying.


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Steel_Wind wrote:
Haladir wrote:
Steel_Wind wrote:
Mummy's Mask is not suitable for out of the box play - it just looks that way. There are, in fact, a number of lurking issues in that AP where the problems are latent and potentially pernicious. Don't go there for an out of the box campaign. I am not saying that the issues cannot be dealt with readily, but the design has latent deficiencies which may not be readily apparent to many GMs.

I haven't yet run Mummy's Mask, but I have read it pretty closely. It looks pretty tight to me as-written. I'm strongly considering running it when my current homebrew campaign set in Korvosa winds down.

What are the "latent and potentially pernicious" problems you see with it?

I discuss the potential problems at some length concerning Vol 1 in the latest episode of the podcast. The latent difficulties in Vol 2 will be discussed on the next episode. We also have Rob McCreary on the podcast to discuss the design issues in the module and the changes to the module during development as well.

Right Click and save Here

Hmm. I downloaded your podcast, but was somewhat dismayed to see that it's almost 3-1/2 hours long. Frankly, I don't have time to listen to a podcast of that length.

Would you mind hitting the high points for us here?

Thanks!

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