Gish question - Spell Perfection a good option? If so, which spell?


Advice


As a little background...I'm currently playing in the Shackled City adventure line, I'm creating a gish character that will end up having a build of roughly:

Human - 2 Paladin/3 Sorcerer/6 Dragon Disciple/9 Eldritch Knight

I'm sitting at level 3 (2 Paladin/1 Sorcerer w/ Draconic Bloodline). The following aspects of the character are currently set in stone as far as my GM is concerned:
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Str 17 Dex 14 Con 14 Int 12 Wis 7 Cha 14

Feats: Fey Foundling, Exotic Weapon Prof. Bastard Sword, Arcane Strike
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It's designed to be a melee combatant (currently mixing Greatsword and Ranseur) and mix in some spell utility for buffs, battlefield control, and some damage. I'm scrambling to make up just a bit for not loving the basic Paladin, so I can't just rebuild from the ground up. Near as I can tell from working with PcGen I end up with a 16 BAB and access to level 7 spells. Not perfect but I can live with it. I think.

All that out of the way...

Is Spell Perfection a decent option for this kind of build? It soaks up 3 feats for the Metamagic requirements and 1 for Spell Perfection itself. With DD and EK having a nice amount of bonus feats I'm not feeling particularly feat starved, but I wanted to see if there was perhaps something better that they could be spent on.

I'm trying to stay away from spells that have Saves (because my DC won't be as high as a ground-up Sorcerer) and, if possible, SR (because my caster level isn't = to my HD, and we don't use traits). I'm not against using them if they're worthwhile but I know going in they're not going to be quite as effective as a full level 20 caster.

If you think Spell Perfection IS a good idea, which MM feats would you recommend to qualify for it, and which spell would you recommend for Spell Perfection?

I'm also open to suggestions on feats, level allocation (all PrC stuff is subject to GM approval but he's signed off on DD and EK), and spells.


Ooh! My favorite spell, Storm of Blades (from People of the Sand) is a great option for a character like this. Use Falchions or Nodachis for your material component and activate Arcane Strike with them. Power Attack for giggles as well.


Spell perfection isn't a bad idea, if your focusing on something like Rays for spells?

What spells were you looking at? AOE stuff, buffs, touch attacks, ranged touch etc?

spell perfection works pretty aweosme in general, but you can get some really good.

With EK you count as a fighter for some things, which nets you stuff like weapon spec in rays (if you were wanting a ray as they offer no saves and sometimes SR). With those and spell perfection you can really get some hard cbonuses to ray damage, via spell perfection.

So what kind spell combat did you want out of this character?


Spell Perfection is used, mostly, to create a uberspell. Something you know will pierce SR and won't be saved against. So, the exact kind of opposite spell of what you're planning on using. I'd say skip it.


He might need to stick in penetration metamagic as well,


... Snow Ball? Loaded down with every meta magic feat and trait you can find.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I find that dimension door works well with a gish possessing the Dimensional Agility line of feats.

Combine it with metamagic like Echo Spell, Enlarge Spell, Quicken Spell, and/or Silent Spell.

A bit feat intensive though (but then again, anything involving Spell Perfection is).


First off, I appreciate the feedback so far. :)

This list of spells is more penciled in than set in stone, but just to get an idea of what I was looking at getting initially:

Prospective Spell List:

1)
Feather fall
Mage Armor (bloodline bonus spell)
Magic Missile
Obscuring Mist
Protection from Evil
True Strike (am considering retraining this, since GM is considering allowing spontaneous casters to retrain spells in ways similar to the retraining rules on the pfsrd website)

2)
Alter Self (+2 strength)
Fire Breath (synergy with Draconic Bloodline)
Glitterdust
Mirror Image
Resist Energy (bloodline bonus spell)
Scorching Ray (synergy with bloodline, might be primary ranged attack)

3)
Dispel Magic (not sure if I'll be able to beat caster level checks)
Fireball (synergy with bloodline)
Fly (bloodline bonus spell)
Haste
Stinking Cloud

4)
Black Tentacles
Dimension Door
Enervation
Invisibility (greater)

5)
Feeblemind
Fire Snake (synergy with bloodline)
Teleport
Wall of Stone (I've read it's a good control spell)

6)
Antimagic Field
Disintegrate
Transformation (better melee output)

7)
Limited Wish
Reverse Gravity

So, I have a bit of a mishmash of types of spells, some single target damage, some aoes, some group buffs, some self buffs, and some battlefield control. There is no real overriding theme, I'm just trying to be decent and versatile with my spells since I have a limited selection.

As far as general combat style, I'm currently just wandering around in my full plate with my sword and polearm, having chosen two spells at first level that can be cast without Somatic components (True Strike, Feather Fall) but...long term, I'm a bit on the fence with that because the way this particular gish works itself out I'll either need to rely on Mage Armor and Bracers of Armor for AC boosting, or I'll have to spend 1-2 feats to get Arcane Armor Training/Mastery to mitigate Arcane Spell Failure. If I rely on Mage Armor I'm going to be a bit easier to hit, which makes me think I might grab a bow with a good +STR bonus and do my spells and such from range, and hit things in situations with melee attack only when needed.

My spells would be entirely situational, with the spells I'd likely find myself using quite often would be Alter Self for the +2 Strength, Haste, and probably Invisibility (Greater) as sort of a default array of abilities if I stick to primarily attacking in melee. Things like Scorching Ray would be a nice ranged attack, Black Tentacles seems like an awesome way to get around Saves and SR to handle troublesome casters who typically have weaker CMDs.

My initial thoughts on a Spell Perfection spell were something like Scorching Ray, Fireball, Black Tentacles or Enervation. I could be incorrect on Spell Perfection, but it was my understanding that since my highest level of spells cast is 7th, I can't use any MM feats that would increase a spell past that level. So that'd limit me somewhat in what I could take from a spell/mm feats combination.

I'm not averse to any suggestions, though. I've read some guides on spell choices, but none of them really suggest this, this and this as good choices for this feat. This is my first caster in Pathfinder, so I'm more or less learning on the fly week to week.

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