Need help with a Swashbuckler Concept


Advice

Shadow Lodge

So I've had this idea for a swashbuckler build floating around my head for a while and I want to see if I can get some help bringing it to completion.

The character is a Mwangi stick fighter from deep in the expanse, a chieftain's son destined for the throne one day and hoping to learn the strength he needs in order to protect and lead his people to prominence in his hostile lands full of dinosaurs, monsters, and man hunting apes. In order to accomplish this he has learned of the pathfinder organization and more importantly the new taldan faction and hopes to use the training and cache of supplies he gains their as a way to make him the man he wants to be and give him the connection to the outside world he will need once he returns home.

Now the idea is to have him play as something akin to a classic stick fighter with a morningstar in one hand (which looks like a long hafted stick with a bunch of skulls and teeth mounted to the tip) and a madu in the other for protection.

Now the things I need to figure out are what is a good build to pull this off, what feats work well for that kind of build.

Also would he be better/more interesting as a human or a half-orc? I like either but the latter kind of builds off some of the stuff presented in bastards of golarion with him being a son of diplomacy, bred to fend off incursions of Charu-ka and having tribal tattoos that give him resistances to demonic attacks.

Shadow Lodge

Ok, so here's my advice.

Wait until next month after the Advanced Class Guide is released and you are not limited to the playtest materials, there may be an archetype that improves upon the image you are looking for in the Advanced Class Guide, or there may be additional feats which peak your interest that you may very well want to include in your build, so rather then planning the build now and having to revise the build in less then a month when the Advanced Class Guide comes out, wait.

Shadow Lodge

Dylos wrote:

Ok, so here's my advice.

Wait until next month after the Advanced Class Guide is released and you are not limited to the playtest materials, there may be an archetype that improves upon the image you are looking for in the Advanced Class Guide, or there may be additional feats which peak your interest that you may very well want to include in your build, so rather then planning the build now and having to revise the build in less then a month when the Advanced Class Guide comes out, wait.

I know I'm picking it up for volunteering at Gencon I just want to start figuring some of it now while I both have time and it's on my mind. Also there is some stuff that I can still do now without access to the finished product like figuring out race.

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