Your opinion: hideous laughter


Advice

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Silver Crusade

Yeah I don't see myself using a robe of arcane heritage. I'm not terribly worried about my bloodline powers. The sorcerer's robe is nice for early on to add to acid splash cantrips.


Slight development on Tomos's advice, one of the key strategies when building an enchantment specialist Sorcerer is to plan your spell levels so that you can make the most of a limited number of spells known. A lot of enchantment spells (like Hideous Laughter) are essentially save or suck with a clause attached (in this case the second save and the +4 for different 'type') and so there is a lot of 'duplication' in intended outcome - e.g. Sleep, Hold Person or Hideous Laughter? All could potentially take a BBG's minion out of the game. Can you be using those limited number of spells known in a better way?

Hideous Laughter can potentially take an opponent permanently out of the battle. That's it's attraction. Yes there are two saves, a lot of creatures will be immune or have a +4 bonus to save against it but it can decide fights for you. Do you need a 1st level spell that can do that? Do you need a 3rd? etc, etc. With metamagics like Heighten Spell and Persistent Spell Hideous Laughter can 'open up' your spell choice until higher level spells like Dominate Monster and Feeblemind come along (which are much better choices to specialise in). Look at the spell in combination with the Metamagics you have.


Oh and a Dreamspun Sorcerer with a Sorcerer's Robe totally rocks sleep magics!

Silver Crusade

This is for PFS, so I need a spell to specialize in that I get relatively early. Hideous laughter coming inline at level 4 is perfect. I can take charm person at level 1, then swap it out at 4th when I get hideous laughter. And honestly, after that I won't need to take any other enchantment spells because they won't be as powerful as hideous laughter.

Shadow Lodge

strayshift wrote:

Slight development on Tomos's advice, one of the key strategies when building an enchantment specialist Sorcerer is to plan your spell levels so that you can make the most of a limited number of spells known. A lot of enchantment spells (like Hideous Laughter) are essentially save or suck with a clause attached (in this case the second save and the +4 for different 'type') and so there is a lot of 'duplication' in intended outcome - e.g. Sleep, Hold Person or Hideous Laughter? All could potentially take a BBG's minion out of the game. Can you be using those limited number of spells known in a better way?

Hideous Laughter can potentially take an opponent permanently out of the battle. That's it's attraction. Yes there are two saves, a lot of creatures will be immune or have a +4 bonus to save against it but it can decide fights for you. Do you need a 1st level spell that can do that? Do you need a 3rd? etc, etc. With metamagics like Heighten Spell and Persistent Spell Hideous Laughter can 'open up' your spell choice until higher level spells like Dominate Monster and Feeblemind come along (which are much better choices to specialise in). Look at the spell in combination with the Metamagics you have.

Yes, exactly.

I think Bigdaddyjug is on the right track with his idea of only taking the necessary enchantments.
I think this is the saddest part of the Enchantment school.
Spells totally overlap in their net effect. A Sorcerer has very few reasons to ever take Compassionate Ally, Oppressive Boredom, or Unnatural Lust if they get Hideous Laughter.
This happens at all spell levels too unfortunately.
Unless you are going for flavor, it's normally a disadvantage to take an additional Enchantment spell instead of a spell from a different school.

The enemy gets incapacitated on a failed Will save. How they get incapacitated doesn't matter much. I wish the bonus spells of these bloodlines were more utility than offense.

Silver Crusade

And to me, hideous laughter is the best because my teammates still have to go finish them off plus they get a +4 on their attacks because the target is prone. For me, it's the ultimate low-level debuff.


Reading your feats, if you can jimmy them around in order, and bump your int to 13 you can get Spell Specialization instead of Spell Penetration. Better for just pure hideous laughter casting. I've made a similar character with serpentine/fey specializing in Hold Person and it was good fun.

Silver Crusade

ngc7293 wrote:
Tasha's Uncontrollable Hideous Laughter used to be a great spell.

Or, as we called it, Tasha's Uncontrollably Hideous Sister.

Silver Crusade

Glutton wrote:
Reading your feats, if you can jimmy them around in order, and bump your int to 13 you can get Spell Specialization instead of Spell Penetration. Better for just pure hideous laughter casting. I've made a similar character with serpentine/fey specializing in Hold Person and it was good fun.

I don't see where Spell Specialization is going to be any different in the long run than Spell Penetration. The bonuses on my roll to overcome spell resistance are the same, Specialization just gives me 2 rounds longer duration. At level 4, hideous laughter will last 4 rounds. If my party members can't finish off a prone enemy in 4 rounds, I need new teammates, not 2 more rounds on the duration.

Shadow Lodge

Bigdaddyjug wrote:
And to me, hideous laughter is the best because my teammates still have to go finish them off plus they get a +4 on their attacks because the target is prone. For me, it's the ultimate low-level debuff.

I agree. It's definitely the most effective out of the bunch.

I might take Unnatural Lust too, just for kicks. I love the reactions that spell gets at the table. It's just too hilarious to pass up.
It would be less effective than Hideous Laughter in almost any situation, but the effect is priceless.


Feats: Spell Focus + Greater Spell Focus, Extend Spell, Persistent Spell, Heighten Spell, Piercing Spell, Quicken Spell and Spell Perfection.

Eldritch Heritage for the Arcane Bloodline could add some spells known, an arcane bond and a further bonus to saved D.C. difficulty - but its late in the game and 3 feats.

Silver Crusade

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Yeah this is for PFS so it's only going to level 12. I'll have to make do with Persistent and Heighten Spell. I'll have to trust that 4 or more rounds is long enough for my teammates to kill them.

To so, I will definitely pick up unnatural lust and only let the GM know when I cast it so the rest of the table gets a good laugh.

I also thought up my first one-liner for when I cast hideous laughter.

Addressed to the target of the spell: "What do you call a creature that has to make 2 DC ## will saves or die laughing?"

Answer: "You."

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