Ranged and Throwing daggers.


Rules Questions


My friends and I are completely new to RPGs, and while we were calculating damage with ran into a few questions. My friend who plays a Rogue had these questions:
- After throwing a dagger are they gone forever? Can they be picked up?
- He bought "Dagger,Punching" and "Dagger", Can "Dagger"s be used as a melee? or it has to be the "Punching dagger"?
- Does his "Dagger" use DEX modifier when he throws it, or it uses STR?

My Questions(Ranger):
- When you shoot beyond your range increments, is the penalty only on your attack roll, or on the damage roll as well?
-When you shoot an enemy engaged by a Ally, does the -4 penalty multiply by the amount of allies engaged with the enemy?

Thanks in advance, I know its a bunch of questions :/


2 people marked this as a favorite.
Rhum wrote:

My friends and I are completely new to RPGs, and while we were calculating damage with ran into a few questions. My friend who plays a Rogue had these questions:

- After throwing a dagger are they gone forever? Can they be picked up?

No, and yes respectively.

Quote:
- He bought "Dagger,Punching" and "Dagger", Can "Dagger"s be used as a melee? or it has to be the "Punching dagger"?

Yes, and no respectively.

Quote:
- Does his "Dagger" use DEX modifier when he throws it, or it uses STR?

Thrown weapons use the Dex modifier to the attack roll and Str modifier to the damage.

Quote:

My Questions(Ranger):

- When you shoot beyond your range increments, is the penalty only on your attack roll, or on the damage roll as well?

Attack roll only.

Quote:
-When you shoot an enemy engaged by a Ally, does the -4 penalty multiply by the amount of allies engaged with the enemy?

Just one penalty, not per-ally.

Quote:
Thanks in advance, I know its a bunch of questions :/

No problem; you laid out your questions in a very inviting way that made it easy to understand what you wanted, and why.


Wow thank you so much @Anguish <3
Such a fast reply too! You have clarified so many things for me, Thank you once again!

Just out of curiosity... Do we only get one standard action per turn?

And if my rogue friend wanted to melee attack with his Punching Dagger and his Dagger...Does he need to do a full action?


Rhum wrote:

Wow thank you so much @Anguish <3

Such a fast reply too! You have clarified so many things for me, Thank you once again!

Just out of curiosity... Do we only get one standard action per turn?

And if my rogue friend wanted to melee attack with his Punching Dagger and his Dagger...Does he need to do a full action?

A normal round looks like this:

Free actions (as many as the GM will let you have)
Swift/immediate action (could be quickened spell or something else. Immediate action uses up your next turns swift action).
+
Standard action & move action (if move action used for something other than moving, then + 5ft movement)
OR
Full round action (if none of it is spent moving, then +5 ft movement)

If the rogue wants to attack with two weapons, then he will get a lot of penalties to attack (which can be lowered by feats and other such stuff). See the feat "Two weapon fighting" for notes on how it works. Attacking more than once is a full-round action.


Lifat wrote:


A normal round looks like this:
Free actions (as many as the GM will let you have)
Swift/immediate action (could be quickened spell or something else. Immediate action uses up your next turns swift action).
+
Standard action & move action (if move action used for something other than moving, then + 5ft movement)
OR
Full round action (if none of it is spent moving, then +5 ft movement)

If the rogue wants to attack with two weapons, then he will get a lot of penalties to attack (which can be lowered by feats and other such stuff). See the feat "Two weapon fighting" for notes on how it works. Attacking more than once is a full-round action.

Okay thank you so much @Lifat :D

Does putting down caltrops count as a Swift/free action?
Can you Attack then move, or once you attack you can no longer move? like


Rhum wrote:
Lifat wrote:


A normal round looks like this:
Free actions (as many as the GM will let you have)
Swift/immediate action (could be quickened spell or something else. Immediate action uses up your next turns swift action).
+
Standard action & move action (if move action used for something other than moving, then + 5ft movement)
OR
Full round action (if none of it is spent moving, then +5 ft movement)

If the rogue wants to attack with two weapons, then he will get a lot of penalties to attack (which can be lowered by feats and other such stuff). See the feat "Two weapon fighting" for notes on how it works. Attacking more than once is a full-round action.

Okay thank you so much @Lifat :D

Does putting down caltrops count as a Swift/free action?
Can you Attack then move, or once you attack you can no longer move? like

There is no mention of what kind of action it is to spread out caltrops. Spreading out flour however has been said to be a standard action and it seems like the two should take around the same time.

You decide when you move. The only thing that you cannot do (unless you have abilities that say you can like spring attack) is move then attack then complete your move. It is either move then attack or attack then move. The only exception to this (outside special abilities/feats) is the 5 ft. movement everyone is awarded each round as long as they do no other movement... That 5 ft. step can be taken in between attacks even.

Grand Lodge

For many minor rules questions, I suggest looking here.

It's good resource for new players/DMs.

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