Playing / Creating a Tiny Fey Character, Creating a custom Domain.


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I am about to start a game right now, where I will be trying to play a custom race. Tiny size fey creature. Quite plant like, with Ivy wings.

Here are the details. (15 RP creation.)

( It's a variant of the Gathlain race, I'm calling it a Vine Runner. )
Racial Traits | RP
Ability Score(Basic): +2 WIS, +2 DEX, -2 CON | 0 RP
Type: Fey | 2 RP
Size: Tiny | 4 RP
Base Speed: Slow | -1 RP
Languages: Standard | 0 RP
Spell Resistance, Greater | 3 RP (Coming from a forest ripe with wild magic.)
Camouflage(Forest) | 1 RP
Fly: 40ft (Poor) | 6 RP
Low-Light Vision | - RP (Fey)

Here are the base stats I'm coming in as. (30pt buy.)
STR: 11, DEX: 16, CON: 12, INT: 14, WIS: 16, CHA: 12.
Here are the modified stats.
STR: 9(-2 size), DEX: 20(+2 race, +2 size), CON: 10(-2 race), INT: 14, WIS: 18(+2 race), CHA: 12

Now I'm still kind open to changing the stat distribution, but I think the set up suits the character well, as much as I don't want to have no hit points, I will be avoiding taking damage as much as possible.

Anywho, I'm going with druid as the class, Menhir Savant archetype.

trying to think of a possible cross class that would go well with it. I almost went with a straight ranger class, but decided to go druid instead. The DM is having my shapeshifting size cut down by one, so that will affect my wild shape a bit.. though I will be able to turn Diminutive and Large, instead of Tiny / Huge. (Though I'm not sure what benefit that will be.)

Idea 1) I was thinking Zen Archer archetype for a monk, for maybe a couple levels, because I'd love to see the tiny creature attempting to do damage with a bow once he gets spelled out. ) I'd also like to get those bonus feats and a Wis bonus to AC.

Idea 2) Ranger of some sort, it can't be urban because the character comes from the Fey home world, so it wouldn't make sense.

Idea 3) Bard or other arcane caster class, so I can take the arcane strike feat.

Idea 4) No cross class, simple plan but not as fun.

I'm looking for input, should I completely ignore martial damage of any sort since my arrows will be doing Tiny damage, or is there a class / archetype i'm missing that could make use of the lack of strength and tiny size? Let me hear your thoughts folks, and thanks for reading.

(Also this is probably more work than anybody is interested in, but I'm going without an animal companion, and taking a domain. The DM is willing to hear a pitch for a Fey Domain, but I'm not entirely sure where to go with it.

Here's what I got for a 1st level domain ability.
Fey Mischief (Su): (Compare to: Air Domain(Wind))

At 1st level, you may target one creature, as a standard action you may attempt to cause them to stumble and fall. With a snap of your fingers, you cause an object the creature is wearing, or something within five feet of that creature, to act abnormally. (Figure shoe laces tied together, or a piece of cloth on the ground, or a boot stiffening up to where it won't bend at all.(or pants) things like that.) The item gets in the way of the creatures movement. You then make a ranged trip attack to shove the opponent off balance, using your caster level as your BAB, Wis modifier in place of STR or Dex. If you bypass their CMD, the target falls prone.
This ability can be used 3/day + WIS mod.

I want the 6th or 8th level ability to have something to do with Wild Magic. I dot know though, still have to decide on domain spells as well. So I'm stumped, and I'd be totally open to hear ideas.

-Spazz


If my pitch for a Fey Domain doesn't go well, I will be taking the Plant Domain(Growth). I'm trying to design the domain not specifically for my character, but something that would suit something for fey in general.


Here's a bit more I've got to add to the Fey Domain idea:

1) Wild Magic (Sp): At 8th level, when you cast a spell that deals damage, you may chose to tap into the innate wild magic around you. You roll two(one?) percentage dice and follow the effects of the chart below. (Duplicate roll counts as nothing.(Or cause for re-roll?)) The spell casting time increases by one increment, but the spells slot used is the same as originally cast. The damage done is pure arcane damage, even if the spell cast is of a specific element.

Percentage Magic Alteration
1-5 Backlash: deals 1d6 damage per level of the spell.
6-20 Merciful Spell
21-40 Bouncing Spell
41-60 Piercing Spell
61-80 Intensify Spell
81-94 Empower Spell
95-100 Quicken Spell

You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.

2) Ley Line Aura: (Compare to many other domains with auras) Tap into the world magic, share with those around yoou. (30ft radius, effects spells cast within it, increases effective caster level by +2, (Any energy cast within has it's type changed to untyped magic damage.) 8th level, used rounds per druid level, rounds need not be consecutive.

3) Mind of the Earth: (Compare to Strength domain.) At 8th level, Use your cleric/druid level as an enhancement bonus to wisdom, can be used up to your cleric/druid for rounds per day. This ability can only be used for Wisdom checks and wisdom based skill checks, these rounds need not be consecutive.

4) Fey Resistance**: (Compare to most elemental domains.) At 6th level, you gain Energy Resistance: 5 cold and electricity, and a +2 to saves vs mind effecting spells. At 12th level, the resistance changes to 10 cold and 10 electricity, +4 vs Mind Effecting, and you gain DR/5 cold iron. At 20th level, the resistance changes to 20 cold and 20 electricity, DR/10 cold iron. and immune to mind effecting.

5) -

(Plant) Domain Spells: 1st—entangle, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5th—wall of thorns, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambled.
(Fey) Domain Spells: 1st—Speak with Animals, 2nd—Tree Shape, 3rd—Nixie's Lure, 4th—, 5th—, 6th—, 7th—, 8th—, 9th—

(Spell Ideas)
-- 1st: (Vanish, Silent Image: not on the druid spell list.), Speak with Animals**, Faerie Fire**, Entangle, Summon N/A.
-- 2nd: Resist Energy, Tree Shape**, Barkskin, Gust of Wind, Restoration Lesser, Magic Fang(Lesser)
-- 3rd: Animal Aspect(Greater), Burrow, Burst of Needles, Call Lightning, Cloak of Winds, Dominate Animal, Life Shield, Protection from Energy, Magic Fang(Greater), Nixie's Lure**, Neutralize poison, Wind Wall.
-- 4th: Absorb Toxicity, Aspect of the Stag, Blight, Command Plants, Control Weather, Dispel Magic, Earth Glide, Freedom of Movement, Geyser, Grove of Respite**, Kiss of the First World***, Moonstruck, Reincarnate, True Form, Thorn Body.
-- 5th:
-- 6th:
-- 7th:
-- 8th:
-- 9th:


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I read this as Tina Fey. Was very confused.

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