Grappling Slayer


Advice


I was thinking it might be fun for my slayer to take improved and greater grapple. He would grapple and then pin the enemy who then loses its dexterity bonus. Then, my slayer will make sneak attacks. Studied target would negate the penalty for attacking while in the grapple position.

How viable a strategy does this sound?

Shadow Lodge

Ninjas do this really well, so a slayer should do it better. My suggestion would be to go for snapping turtle style ASAP and spend the majority of your resources to max your grapple mod.

The best thing about pathfinder is that you can play the character you want and your gm can adjust for it, and if it's Pfs then you won't be challanged very much in each module.

Scarab Sages

The Bekyar Kidnapper rogue is surprisingly good at this, so a slayer should be better.


OOo! I forgot about Snapping Turtle Style. Let's see where I can fit that in.

Build:
Mašaru Kaijitsu
Male Tian slayer 3
N Medium humanoid (human)
Init + 2; Senses Perception + 6 (7 traps)
DEFENSE
AC 18, touch 12, flat-footed 16(+ 2 Dex, + 6 armor)
hp 31
Fort + 5, Ref + 5, Will + 5
OFFENSE
Speed 20 ft.
Melee glaive + 6 (1d10+ 4/x3) or + 1 cold iron morningstar + 7 (1d8+4)
Ranged + 1 composite longbow (+ 1 str) + 6 (1d8+ 2/x3)
Space 5 ft.; Reach 10 ft.
Special Attacks studied target + 1hit/dmg move action, sneak attack 1d6
STATISTICS
Str 17, Dex 15, Con 14, Int 10, Wis 13, Cha 8
Base Atk + 3, CMB + 6, CMD 18
Feats Improved Unarmed Strike®, Power Attack1, Quickdraw3
Skills Skills acrobatics 3/+ 8, bluff 3/+ 5, climb 2/+ 8, disable device 3/+ 11, intimidate 2/+ 4, perception 3/+ 7 (8 traps), sense motive 1/+ 5, stealth 2/+ 7, survival 1/+ 5 (6 track), swim 1/+ 7
Traits Ameiko’s Younger Sibling (+ 1 Will), Armor Expert (armor check + 1)
Languages Common, Tian
SQ Slayer Talent (trapfinding); Favored Target (move)(+ 1 bluff, knowledge, perception, sense motive, survival), track + 1
Gear 20.47 gp; mwk breastplate, glaive, + 1 cold iron morningstar, silver throwing axe, quickdraw light wooden shield, longbow, 43 arrows, backpack, bag (waterproof), flask, a bedroll, a belt pouch, caltrops, chalk x10, a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, 10 pitons, rope, soap, tanglefoot bag, thieves’ tools, thunderstone x2, 10 torches, trail rations (5 days), waterskin, mwk thieve’s tools, antitoxin, antiplague, explorer’s outfit, + 1 composite longbow (str + 1), + 1 flaming arrows x2, 2 alchemist fire
XP 5865/9000
FC hps 1,2,3

1f power attack, IUS
2t trapfinding
3f iron will; sneak attack 1d6
4t ranger combat style: twf ; + 1 Str
5f imp grapple
6t combat trick greater grapple sneak attack 2d6
7f blind fight
8t ranger combat style double slice ; + 1 Dex
9f ; sneak attack 3d6
10t ranger combat style two weapon rend
11f
12t + 1 Wis; sneak attack 4d6


He just reached 3rd level and we haven't played yet at that level so I can swap out Iron Will still.
I suppose I should have put this into Advice.

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