neferphras |
1 person marked this as FAQ candidate. |
SO i searched through the threads and there is all kinds about fast bombs and two weapon fighting, rapid shot, haste etc.... good with all of that.
Let me throw a new question out there, what about fast bomb and natural attacks.
Flow is as follows
Drink Monstrous Physique
Turn into a WitchWyrd
WitchWyrds have 4 very usable hands and 4 natural attacks with said hands, which from what i can tell you gain.
So ... if you have fast bomb, in theory you could use a full attack with said hands to throw 4 bombs (maybe 5 with haste).
I could find nothing that lets me think this is not the case, but since natural attacks and fast bombs were not discussed, and they have already stated bombs work with two weapon fighting, breaking the only ranged attack concept, i am thinking this would work.
Thoughts?
Flaming Duck |
Multiple arms behave differently with natural attacks vs. manufactured weapons. In short, more arms do not grant you additional attacks with manufactured weapons. Having multiple arms just means that you can hold on to your shield and threaten with claws (or whatever) while tossing those bombs.
Since using rapid bombs is its own full round action (I think), you can't even make claw attacks as secondary natural attacks.
neferphras |
yeah im not so sure that true, looking at the witchwyrn they can either have 1 attack with a 2 handed weapon and 2 slams, or 4 slams. So they seem to be very interchangeable, weapon to natural hand attack seems 1 to 1 with the number of hands occupied. Hoping to get an official ruling.
Honestly ruling that two weapon fighting worked took me as a bit of a surprise. This seems only to be an extension of that ruling.
Iron Giant |
yeah im not so sure that true, looking at the witchwyrn they can either have 1 attack with a 2 handed weapon and 2 slams, or 4 slams. So they seem to be very interchangeable, weapon to natural hand attack seems 1 to 1 with the number of hands occupied. Hoping to get an official ruling.
Honestly ruling that two weapon fighting worked took me as a bit of a surprise. This seems only to be an extension of that ruling.
Polymorph spells grant you very specific things. You don't actually turn into the monster. As far as attacks go "you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses."
What does that mean? First, you don't get the Ranseur attack. Second, RAR you get the four slams, not extra usable hands for doing things like throwing bombs.Even if there was some special polymorph spell that specifically granted you extra, usable arms, you'd still need the feat "multiweapon fighting" to not have -6 to hit with the primary hand and -10 for the other three.