Advice for running Vengeance at Sundered Crag


GM Discussion

Shadow Lodge 2/5

So for Gencon I know I am running Vengeance at Sundered Crag at least 3 times and I'm a bit apprehensive about running it. I'm not usually one to run the high level tables and I know that time management and organization are not always one of my strongest skills at the gaming table. On top of this it seems that I might not be getting the module until right before the con which doesn't make for much prep time.

So with that in mind I'm looking for advice from those who have the module already. What should I look out for, what should I spend the most time prepping, what spots eat up the most time, and what kinds of parties and players should I be on the most lookout for and be ready for in terms of skills and abilities?

Any help would be greatly appreciated.

Silver Crusade

Preroll the NPC versus NPC turns in the Thurl combat. That combat has a lot of moving pieces, and it gets you back to player turns faster.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

There is some good advice in this thread.

I'd say the fight that lags the most is the one after the one with Thurl. Incorporeal + DR leads to a long, long fight for most parties.

Shadow Lodge 4/5 5/55/55/55/5 ****

Surprised no one has asked this before, but the "X" referenced in area C1 of the scenario as being "on the map", well...isn't? Where is it supposed to be? Thanks in advance!

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Go easy on the special weather suggested. It's fine for flavor, but on our playthrough the GM rolled alternating hails of frozen eyeballs (damage every, overland travel, not gonna happen) and blizzards. We had the fight against Thurl in a blizzard, so no line of sight, difficult terrain everywhere. As a party of cleric, Seelah, alchemist and archer, that was rather over the top. As players we did everything we could to get some travel done during normal weather, but the GM somehow got only back to back extreme weather.

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