2 Nieces love role playing, whats a level 1-5 that encourgaes problem solving?


Pathfinder Society

Dark Archive 2/5

A friend of mine that hasent played pfs in a while will be bringing herself, and 2 of her nieces with her to play tomorrow. i will be running, and based on the information about them, they love roleplaying games, expesially ones they make up about anime charachters, and have never played a game requiring dice.

to give them a good view of pfs, i want to run something requiring player wit, not player stats. like things requiring solve this riddle or figure this out, sorta thing.

*edit* not library of the lion, due to personal reason and a personal hate for that scenario, i will not run it.

4/5 ****

The Disapered is a really cool Mission Impossible Style scenario.

Sure it's got skill checks to deal with its obstacles but it is so much better to have the PCs problem solve.

Liberty's Edge 4/5

4–19: The Night March of Kalkamedes

You escort a sleepwalker to his destination to try and remove his curse. He keeps trying to sleepwalk into bad places.

5–11: Library of the Lion

Infiltrate a secret library and retrieve information while an opera is providing a distraction.

5/5

Night March of Kalkamedes
Murder on the Throaty Mermaid
Scars of the Third Crusade

5/5 5/55/5 ** Venture-Captain, Germany—Hamburg

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First Steps 1 does have a lot of problem solving involved. Sure, there are some combats, but a lot of it is actually problem solving and required the players to come up with creative ideas.

First Steps 1 encounters in detail:
The Warehouse - a little bit of combat with the rats, but then the players have to be very creative in getting the crate without destroying its contents.

The Orphanage - This one is pure roleplaying. The players have to talk to people (mainly Auntie Baldwin and the children) and manage to secretly look around the house.

The Osirian Riddle - Well, it's a riddle. Not a hard one, but still requires some thinking.

The Imp and the box - This one can be solved via combat, but it's so much more awesome when solved as a social encounter. I've seen a lot on this one, from talking nicely and convincing the imp to deception or simply bullying the imp into handing over the box.

The final encounter - This one is defninitely combat, you simply can't do anything about it. But you can still employ a lot of tactics in this, especially since it's located in a narrow ally.

Also, I might add that First Steps 1 is always a good scenario to start a character with, you could maybe follow up with The Confirmation, which also has some roleplaying involved, but a few more fights.

Lantern Lodge 3/5

#3-21: The Temple of Empyreal Enlightenment

It has plenty of roleplay opportunities. A large cast of background NPCs allow you to be flexible and call up any NPC role as needed. (Aka these are NPCs that are in the scenario with no fix "acting role" so you can have them drop information or engage in roleplay as needed.)

It is also relatively easy on the lower tier combat wise, just go light on the final fight.

Finally the there is an overarching exploration and detective investigation for the mission, with plenty of problem solving options.

Played and ran this a few times. One of best scenarios around if played right.

2/5

How old are the nieces in question? (Not all scenarios are geared well toward kids.)

Sovereign Court

The Godsmarket Gamble has a good mix of stuff going on so they can get a feel for pathfinder. A good bit of roleplaying, some puzzles, some combat, a fire (potentially), and a chase sequence. (yes - I know chases get a lot of hate - but I kinda like them)

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Whiskey Jack wrote:
How old are the nieces in question? (Not all scenarios are geared well toward kids.)

That was going to be my question. For players who are underage (however you want to define it), Temple of Empyreal Enlightenment is probably inappropriate, Murder on the Throaty Mermaid might be difficult, and The Disappeared will need some light editing.

For actual kids, I don't think you can go wrong with We Be Goblins.

I'll second First Steps Pt 1 and Scars of the Third Crusade (though that one might take more prep than you want) and Library of the Lion (if you can get past your distaste).

Sands of Destiny Pt 1 would also be good for what you want, but the next two parts (while being awesome) are very different adventures than what you are asking for.

5/5 5/55/55/5

Silent tide. there are puzzle boxes as well as a musical puzzle if any of them are musically inclined.

5/5 RPG Superstar 2015 Top 32

The Disappeared
I cannot recommend this enough. Easily one of my favorite scenarios. Using skill, diplomacy, bluff or stealth to get through a crowded ballroom is amazing.

Spoiler:
Our Fighter nearly flubbed his bluff check to act like a busboy and actually ended up stuck on the ballroom floor with a plate of cheese for 20 minutes of the mission's time. He now uses "Chelish Butler" for his day jobs.

Shades of Ice I, II and III.
Part I involves clever roleplay just to figure out who your opponent is.
Part II involves getting into a city where pathfinders are illegal and hunted.
Part III involves lots of linguistics, performance, diplomacy and guile.

They're not 1-5's, but 1-7's. If you run Shades of Ice, I'm fond of quickly following them with Shadows Last Stand I and II.
Part I is unfortunately very combat heavy.
Part II, however, involves gathering evidence for a trial that the PCs then have to participate in as witnesses, with a character that ties in heavily with the storyline from the Shades of Ice series.

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

If you have the time, Crypt of the Everflame (lvl 1-2) is a great introduction to the idea of roleplaying, adventuring, traps, etc.

Super short synopsis: the PCs are in a small town that's having an annual celebration to honor the local legend. Part of that celebration is a pseudo "lighting of the torch" that the PCs are invited to take part in. The town has planned a staged adventure for these heroes-in-the-making to take part in, with non-lethal damage and townsfolk dressed up as monsters, but as the PCs explore the Crypt, it becomes apparent that something evil has awakened within. And it falls to these new heroes to stop it.

It's a full length module, so it might take as many as three sessions to complete with some younger folk.

Silver Crusade 4/5

I definitely recommend First Steps 1 as a first choice, followed by The Disappeared (with the Silver Crusade faction mission removed if these kids are too young).

Liberty's Edge 5/5

Quest for perfection 1 and 3. Just make sure the final fights of both aren't too much.

Cyphermage Dilemma can also have some very fun encounters and some hilarious wackiness at subtier 1-2.

Dark Archive 2/5

After much thaught, and consideration, ive decided to run rise of the goblin guild #4-1 for a) roleplaying moments with goblins #2 it actually sorta introduces new players to society,#3 i figured the chase scene would be good for imagination roleplaying.

Shadow Lodge 2/5

Depending on their age or your ability to gloss over any gory bits, Before the Dawn, Part One: The Bloodcove Disguise is mostly about subtlety, where you have to infiltrate a Pathfinder-unfriendly city while securing allies. If the group is obvious enough, though, there's a Chronicle Sheet boon where they capture and harm you.

Or Shadow's Last Stand, Part Two: Web of Intrigue. You travel through the capital of Andoren, gathering evidence and promising witness protection, then get to present it all, Ace Attorney-style! All the fighting in the scenario is more of an afterthought, or securing a desperate, frightened witness.

...Though both of them are two-parters, the other halves of which are less about figuring things out and more violence-happy. They both have vastly different situations, though, and are both fun as well.

5/5

If they like roleplaying with goblins, Frostfur Captives would be good too.

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