Moospuh |
A friend of mine that hasent played pfs in a while will be bringing herself, and 2 of her nieces with her to play tomorrow. i will be running, and based on the information about them, they love roleplaying games, expesially ones they make up about anime charachters, and have never played a game requiring dice.
to give them a good view of pfs, i want to run something requiring player wit, not player stats. like things requiring solve this riddle or figure this out, sorta thing.
*edit* not library of the lion, due to personal reason and a personal hate for that scenario, i will not run it.
Andreas Forster Venture-Captain, Germany—Hamburg |
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First Steps 1 does have a lot of problem solving involved. Sure, there are some combats, but a lot of it is actually problem solving and required the players to come up with creative ideas.
The Orphanage - This one is pure roleplaying. The players have to talk to people (mainly Auntie Baldwin and the children) and manage to secretly look around the house.
The Osirian Riddle - Well, it's a riddle. Not a hard one, but still requires some thinking.
The Imp and the box - This one can be solved via combat, but it's so much more awesome when solved as a social encounter. I've seen a lot on this one, from talking nicely and convincing the imp to deception or simply bullying the imp into handing over the box.
The final encounter - This one is defninitely combat, you simply can't do anything about it. But you can still employ a lot of tactics in this, especially since it's located in a narrow ally.
Also, I might add that First Steps 1 is always a good scenario to start a character with, you could maybe follow up with The Confirmation, which also has some roleplaying involved, but a few more fights.
Secane |
#3-21: The Temple of Empyreal Enlightenment
It has plenty of roleplay opportunities. A large cast of background NPCs allow you to be flexible and call up any NPC role as needed. (Aka these are NPCs that are in the scenario with no fix "acting role" so you can have them drop information or engage in roleplay as needed.)
It is also relatively easy on the lower tier combat wise, just go light on the final fight.
Finally the there is an overarching exploration and detective investigation for the mission, with plenty of problem solving options.
Played and ran this a few times. One of best scenarios around if played right.
pH unbalanced |
How old are the nieces in question? (Not all scenarios are geared well toward kids.)
That was going to be my question. For players who are underage (however you want to define it), Temple of Empyreal Enlightenment is probably inappropriate, Murder on the Throaty Mermaid might be difficult, and The Disappeared will need some light editing.
For actual kids, I don't think you can go wrong with We Be Goblins.
I'll second First Steps Pt 1 and Scars of the Third Crusade (though that one might take more prep than you want) and Library of the Lion (if you can get past your distaste).
Sands of Destiny Pt 1 would also be good for what you want, but the next two parts (while being awesome) are very different adventures than what you are asking for.
Angry Wiggles RPG Superstar 2015 Top 32 |
The Disappeared
I cannot recommend this enough. Easily one of my favorite scenarios. Using skill, diplomacy, bluff or stealth to get through a crowded ballroom is amazing.
Shades of Ice I, II and III.
Part I involves clever roleplay just to figure out who your opponent is.
Part II involves getting into a city where pathfinders are illegal and hunted.
Part III involves lots of linguistics, performance, diplomacy and guile.
They're not 1-5's, but 1-7's. If you run Shades of Ice, I'm fond of quickly following them with Shadows Last Stand I and II.
Part I is unfortunately very combat heavy.
Part II, however, involves gathering evidence for a trial that the PCs then have to participate in as witnesses, with a character that ties in heavily with the storyline from the Shades of Ice series.
WalterGM RPG Superstar Season 9 Top 8 |
If you have the time, Crypt of the Everflame (lvl 1-2) is a great introduction to the idea of roleplaying, adventuring, traps, etc.
Super short synopsis: the PCs are in a small town that's having an annual celebration to honor the local legend. Part of that celebration is a pseudo "lighting of the torch" that the PCs are invited to take part in. The town has planned a staged adventure for these heroes-in-the-making to take part in, with non-lethal damage and townsfolk dressed up as monsters, but as the PCs explore the Crypt, it becomes apparent that something evil has awakened within. And it falls to these new heroes to stop it.
It's a full length module, so it might take as many as three sessions to complete with some younger folk.
The Shifty Mongoose |
Depending on their age or your ability to gloss over any gory bits, Before the Dawn, Part One: The Bloodcove Disguise is mostly about subtlety, where you have to infiltrate a Pathfinder-unfriendly city while securing allies. If the group is obvious enough, though, there's a Chronicle Sheet boon where they capture and harm you.
Or Shadow's Last Stand, Part Two: Web of Intrigue. You travel through the capital of Andoren, gathering evidence and promising witness protection, then get to present it all, Ace Attorney-style! All the fighting in the scenario is more of an afterthought, or securing a desperate, frightened witness.
...Though both of them are two-parters, the other halves of which are less about figuring things out and more violence-happy. They both have vastly different situations, though, and are both fun as well.